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Everything posted by Ala13_ManOWar
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Yes, only Open Beta for now. It's not because of the map but because multithreading needs great polishing since it's a really complex thing.
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The problem is we're still dragging the burden RRG kickstarter left behind. Luthier (old Il-2 developer) chose those for the kickstarter, planeset, map, everything, and since they dropped out ED has only tried to honour that kickstarter despite it never belonged to them in the first place, we're stuck with a map choice an a doubtful planeset, but people pledged for that in the kickstarter and that's what ED's tried to do. Now with N2 and size increase it's really enhanced since originally intended Normandy 44 map by RRG was ludicrous in size and details compared even to N1, but still, now it's really something big compared to that. Planeset on the other hand, well we've got a couple non expected planes and the ones chose by Luthier are greatly improved over what they intended to do. Still, bad choice from him and a tough work to fix the mess he left behind. That's why.
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About New Technology used for Normandie 2.0 - Underwhelming?
Ala13_ManOWar replied to zaelu's topic in DCS: Normandy 1944
The thing, apparently is you're assuming "new tech" means something different than what ED means when they say so. Internal new tech, not something you see anywhere in the game itself aside from the actual result of that new tech, is because it allows them for things which were technically impossible in this game previously. Nothing more. It's definitely new tech since they're able to make new things which we haven't seen in this game before. It's new tech since comparing these new maps, not only to LOMAC old map, but even to third parties and ED previous maps, these new maps allow them to make things which were just impossible previously, so since they were impossible we haven't seen those ever before in DCS. And here it's easy, compare old Normandy map to the new one. They aren't just different because they "enhanced" the old one, it's a whole new map using tech unavailable for them back when N1 was first made and released. All of that, bearing in mind it's a proprietary graphic engine which is made by ED either, so they expand that graphical engine and it's possibilities all they can, and continue doing so, otherwise we would still be playing Flanker 2.5 graphics, FM, DM, and all. That's why it's new tech, have you seen those details on the Normandy 2 map ever in DCS? No? Me neither nor anyone, hence there's your new tech, internal new tech for them and developed by them. Stop thinking of other games or whatever, this is all made by ED from the beginning and graphical engine is also made by them. Any changes they make allowing third party and themselves new things not seen previously happen because they developed some new tech allowing them to do so. Just that, and it doesn't mean anything more than that. It's not like they're trying to compare or compete with any other software, that's only in you mind, not in their intentions when they talk about developing this or that new tech (DCS internal new tech, just that). -
Sometimes, even if you turned it off previously, patches turn it on again. Check it just in case.
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Rudder and Elevator trimming not working? - FIXED!
Ala13_ManOWar replied to jackd's topic in Bugs and Problems
Yesterday I tested N2 map and flew Spitfire in a quick mission. Trim worked as intended, but I have them set to my HOTAS. Do they work by mouse clicking/mouse wheel? If they do something might be going on with regards to your bindings. Are you sure they aren't doubled somewhere? Maybe other devices you have connected? -
Have you checked if you turned off the auto rudder and take off assistance? That wobbliness and controls movements you mention sound like those might be turned on, which they are by default.
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Yeah, probably it was that.
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Yep, didn't check for different maps. They definitely should boast similar timing regarding that, I guess. What's sure either is you can't use straight historical timings and expect it to match current time or Sun position, they were using a different standard during the war, so operations were noted back then with that timing and it never matches current actual time and Sun position. It's like Germans using Germany time in every front, that's why you see they say sunrise happening on the Eastern Front at 3.00 in the "morning", and weird things on the like.
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What happened to WWII Assets pack for N'44?
Ala13_ManOWar replied to YoYo's topic in DCS: Normandy 2.0
Different products from different developers. Just that. Assets are there, of course they are, and still from time to time we get updates and new units for it. -
Can't recall exact data, but I recall old posts talking about that and in the end the problem was wartime timing was modified to whatever they needed during the war. The time is correct, it's just you're using modern time while back then they were using another reference for the time in order to synchronize operations in different parts of the globe, or something like that. Long story short, you can't use wartime hours because those were different and many writers, researcher, not to mention amateurs, use those times as absolute when they weren't at all so those never match current time.
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I believe there are things stated in the module description still missing, so since it's an early access those will probably come later on like the extra aerodromes also said to come but not there yet. Yep, you can start over again with your first post changing that tone of yours, it'd be really welcome . Did you check your facts, like this is old Normandy map subforum? Did you already find the new one yet? Start there .
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Yes, it does.
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Again, not MY opinion, it's the facts said and explained everywhere, which apparently you don't read, by ED itself, not my opinion. Can you read? On the other hand, that BS you just came around with is just BS and your opinion, not a fact at all. The "you already own this product" sign only means it's difficult to tell the software how to handle two maps with same names covering same areas in the store and in the game itself plus in two selling platforms (Steam problems on top), only that. And no, this is factually the old version Normandy subforum section, which means it's dedicated to a deprecated product no longer available for purchase. Anybody arriving now to the store wanting to buy a Normandy map will only find N2, there's no more any more. Are you speaking of Normandy 1.0 map? No? Then you ARE in the wrong subforum speaking nonsense just because you want to bear attention into you and in the actual forum your stupid post would be buried quickly among many other threads while you believe you can trick everybody, but you don't trick anyone. And that's a fact, not opinion .
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no bug What's happened to the 109s handling?
Ala13_ManOWar replied to Shibbyland's topic in Bugs and Problems
In combat it's always better to use auto governor, it's too much of a hassle to control that in the middle of a combat and exactly that was the point of Komandogerat. -
Yep, Roald Dahl tells that in his biography. Also he had an accident for looking only the T when someone forgot to change it when the wind changed . But I believe it was pre-war times perhaps? I don't know if they kept that practice during wartime.
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Anyhow, funnily enough, this is old Normandy subforum if I'm not mistaken? You don't get it, you can agree or not, that's not my point, it's Dev's word about the subject. Right now, cannot be done and it won't happen. Period.
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You don't have to, the regular update will do it for you. You won't see a "new module available" sign nor have to download as per usual. You won't either have two different Normandy maps, new one (update) take over the old one place. I believe it should be now called Normandy 2 in the module manager.
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No separated map, you'll have only one either v1.0 or v2.0.
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That's weird, as far as I remember never was a left rudder and right rudder binding as separated controls, it was rudder all the way only. Maybe you tried to gather old module bindings saved somewhere from old versions? Try checking what you have at saved games X:\Users\User\Saved Games\DCS\Config\Input\TF-51D\joystick folder. There might be something going on there. If you see nothing, you can try emptying that folder (save it somewhere else just in case) and check if controls table keeps showing that in game. Then you can reset controls one by one (they can be loaded manually from those folders you saved).
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Never checked RAF pilots' memoirs in particular, but no need for conspiracies, most biographical books are novels BTW. It's a well known veterans' effect when they go wild on their memories, sometimes true memories even if distorted at times, sometimes they aren't even memories but things they think they lived but no, it's memories they think they have but it's other fellow pilot's memory they have listened to so many times they confused them with their own. I've seen it and veterans recalls need to be taken with a grain of salt too many times mate. It's not their memories, everyone's memories happens to be like that, and specially when they're very old ones.
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no bug What's happened to the 109s handling?
Ala13_ManOWar replied to Shibbyland's topic in Bugs and Problems
If you didn't use it since sometime ago, maybe some of your controls settings have changed? I flew it not long ago and it was as usual. Will try anyway. -
New collision model with trees? I like it!
Ala13_ManOWar replied to Miro's topic in DCS: Normandy 2.0
Interesting, I believe I had seen something on the like before but it's nice more people confirm it, and if it's a new enhanced feature of N2 even better for sure . -
Mate, it depends on what you call a 109, which I'm pretty aware most LW bigots Luftwhinners 109 more eager fans say they aren't, but TFC owns, has owned, or at least have had access to non less than a couple Me109J (yes, that was their official factory name, HA1112 M1L is their builder name, Buchón was their nickname and most people know them by that) which means, yes, they know the thing better than you and me no matter what. Anyhow, no worries, Hangar 10 red 7 (another Buchón, converted with DB605 to G-4 standard) has showed not far ago in Flying Legends with Klaus Plasa at the controls, and we know they have contacted, talked, and what not to all of them to refine the module, not to mention Erich Brunotte LW veteran (which passed away recently) we all knew here helping with the module, being interviewed and testing the modules back in time, 109 but also Dora which he flew both. The problem is not they haven't contacted, talked, and what not, to those people you point out and more in order to get as much info as possible about all of that. But the problem is virtual pilots wanting the 109 to be something it is not… and I can tell you other games are to blame for that, ahem… Every module in DCS is a piece of artwork as you realized, and 109 isn't less, it's just enthusiasts expect something unreal from 109. It's just a plane, and the best plane in the game performance wise by the way, but as a plane it has it's own problems, vices, and many things most people don't know/realize because a story in a book never tells those subtleties. Not long ago there was another thread about the apparent lack of spins, but they took a look at it and IIRC it was found it is correct as it is, spins could be developed, but slats prevent the thing to develop further so you don't get to watch it almost ever, even if unwanted and you truly push it to spin on purpose. It might not look like it, but the plane is stalled all the way, and spin starts but slats stop it, or something like that (can't recall every detail of the thing). You can search for those older threads to see what was talked back then (the 109 has produced dozens of threads about 109 performance BTW, you can check and read plenty about that if you will) and every time they have looked at it it just fulfils what charts say, so…