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Everything posted by Aries
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Of course he does... It's all about resolution:
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I'm in for it!!! Mail sent... :thumbup:
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It's good, isn't it? I just set the in-game saturation on mouselook axises for YAW and PITCH to be as close to 1:1 head movement as possible... vertical movement input from Intugame on 100% sensitivity is a little too low and horizontal movement is a little too much... For example, this are my MiG-21 mouselook axises with changed saturation for Intugame Gear VR usage:
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opentrack with delanclip/ps3eye vs. trackir with delanclip?
Aries replied to a topic in PC Hardware and Related Software
The problem of starting the tracking software first or not is not related to the software itself but to the headtracker.dll version you use... Read my posts in this thread: http://forums.eagle.ru/showthread.php?t=107227 At that time I did some tests with different headtracker.dll files, the result was this table: Dunno if today the results are the same or if there are any new headtracker.dll versions... The one I use is migrating with my DCS install for centuries now... :D -
Still looking for Thrustmaster WCS ADB for Mac... anyone? :(
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"Mininum" Also, great work... :thumbup:
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Why bother with 3D? It cuts your resolution in half and is pretty flimsy with clarity of elements if not set up right... One should render it in 4K to get a decent detailed stereo output on the today available inVRhelmet-mobilephones...
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Public inquiry. What is your PC video card?
Aries replied to Chizh's topic in DCS World 1.x (read only)
ASUS ROG MARS (2xGTX760) MSI GTX970 -
Could you compare your impression of resolution between the two? Can the Rift do just the sim without stereo 3D?
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Yes, that is a problem... I guess, some fast ALT+TAB bound to a HOTAS button that displays the camera utility that is for example mounted on the Gear VR and pointed at the keyboard... Cause switching to the pass-through mobile phone camera is too slow i guess... ...maybe to ask the Intugame developers to implement a camera passthrough shortcut like the genuine Oculus apps for Gear VR have...
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The quality is superb! HUD readable, zoom working (it's not Stereo 3D, in stereo, zooming changes focus and fubars the image... but stereo 3d also works). FPS is 60 on High Intugame quality with strong WiFi (AC1200 router, 780Mbps connection)... Seems that Intugame doesn't go above that so I keep vsync on when flying in the VR (i7 4790K, GTX970, 1920x1080). I haven't managed (not yet tried) 6DOF but 3DOF works great with some mouselook axises tweaking, with Intugame tracking and also OpenTrack FreePIE plugin (needs regular Intugame and not the Gear VR version). All in all, a great experience... If you have some of the Samsung high res phones (S6, EDGE...) or plan to get one, the Gear VR at 100$ and the 10$ Intugame are a Sierra Hotel pick... :thumbup:
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One more pretty important find!!! (for non-Stereo3D mode) The screen ratio when using Intugame Gear VR should be set to 4:3 instead of the 16:9 that for example 1920x1080 gets you in game options... Seems like Intugame renders the captured frames to 4:3 squares for your two eyes despite the 16:9 resolution captured... This way the sim world is not vertically stretched and looks as it should... :thumbup:
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Read a little arround the forums and managed to change Stereo.lua values to get 3D... http://forums.eagle.ru/showpost.php?p=2522525&postcount=7 Only the viewDx had to be set to get a good image with Gear VR through Intugame... -0.12 for Left and 0.12 for Right One should set the eye_shift value accordingly to his IPD to half of the IPD for Left & Right respectively... The -0.032 & 0.032 are pulled from average people's IPD of 63.5mm https://developer.oculus.com/documentation/intro-vr/latest/concepts/bp_app_imaging/ Resolution in Stereo 3D mode is crap... cause it splits the 1920x1080 in half... sigh... :( Stereo_GearVR.lua
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Tried to get FreePIE to work for headtracking through OpenTrack... ...it doesn't work with Intugame Gear VR cause Intugame takes over the mobile phone's movement sensors when connected... but I managed to make it work with the Intugame VR regular edition by disabling the headtracking capability in Intugame's settings and not connecting it to the Gear VR's microUSB thingeye (left it up)... It's much better to adapt the Pitch/Yaw/Roll curves in OpenTrack than in Intugame Gear VR's limited X & Y sensitivity settings... The story continues... :)
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Just saw this guy... Devrim... running, escaping in one of the MiG-21s... shouting something like: "Noo onee will fly my miiiiiig..." :D
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The new router came in today... ...after some setting up of the 5Ghz AC WiFi parameters I gave a go to Intugame Gear VR again... My Samsung S6 connected to the new 5Ghz wireless network with a whopping 780Mbps as opposed to the max 130Mbps till now... The fluidity in the Intugame stream is amazing now and DCS World is fluent at the captured 1920x1080 resolution... I use the High setting of stream quality in Intugame (there is Ultra above it but it still can't reach 60FPS, not even on a this fast wireless connection). HUD and instruments are highly readable, and the immersion of a lag free VR DCS is mindblowing... I flew a little in the Fulcrum over Georgia, it is loads of fun!!! :pilotfly: But the ultimate test was the Huey in Las Vegas... ...I can't describe how different the feeling of space awareness is with a VR helmet as opposed to headtracking... The micro corrections in helicopter behaviour are so more precise now and landing on a building is now a totally different story... All in all, the combination of Samsung Gear VR, Intugame software and DCS World is simply amazing! :thumbup: And now to find out a way to surpass 3DOF and to implement some sort of camera pass-through view for keyboard input... doh... the story actually never ends once you get into this sim, eh? :doh:
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Ordered this AC1200 router today: http://hr.airlive.com/product/AC-1200R Will let you know in a few days if it can pull High Quality Intugame stream to my Gear VR...
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There is the nausea problem in VR... if it lags or your movement is not 1:1 you feel sick very soon... :cry:
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I bought an "ac" 430Mbps standard USB WiFi card but still can't make it work fluidly... I set it up as AP on PC (https://virtualrouter.codeplex.com/) which is a great straightforward utility... But my S6 can reach only 86Mbit speed while connecting (I even forced 5Ghz in the USB cards drivers)... I can stream 60FPS only on Medium Intugame Gear VR quality which is good for flying and shooting but not good enough... Man I need to buy a full-cost 1Gbit ac 5Ghz router... KLR Rico, what does your phone say when you connect to your router? What speed? I tried Trinus VR, but it's got so many options and when USB tethered it doesn't fit into my Gear VR... I would really love the Rift CV to come out and end this fiddling agony... ;) BTW. This is a great guide to monitor capture/encode/stream performance in Intugame VR: http://intugame.com/intugame-vr-troubleshooting-1-1/
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LOTSAAA MIGSSSS!!!
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Nope... didn't try to fiddle with stereo in DCS... :unsure: Write something if you manage to make it get depth...
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I just recently acquired the Samsung Gear VR consumer edition... It's an amazing gadget with fun apps, games & features and am waiting for the consumer Rift... BUT!!! There is this little app: http://intugame.com/ Intugame Gear VR Premium on Google play It makes streaming in Stereo 3D of DCS windowed mode to your Gear VR possible!!! And detects your head movements and translates them to mouse movements in cockpit (mouselook should be on)!!! It works amazingly good and the Samsung S6 which I use has 2560x1440 resolution and makes the hud perfectly readable... It is just 3DOF but it's great... THE ONLY THING THAT IS A MUST IS "WiFi AC1200" standard wireless throughput... Without it there is lag... By the reviews the Netgear A6210 is a damn good 802.11ac USB card & I just ordered one... Will keep you posted here if it works flawless... The standard Intugame Gear VR has a 10 minute limit... :thumbup:
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AAALBATROS!!! :thumbup:
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Soaring on afterburners in my Croatian NATO gray 21 along Vegas busy traffic lanes... OMG... Take your time guys, make it right... :thumbup:
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I want to go to Las Vegas!!! :punk: