Everyone knows though that there is the FC2.0 'Mission Complication Level Server Participation Inverse Law.' :D
Basically, the more teamwork you require and actual thinking and strategy involved in making your side win, the less participation in the server (and by extension, the more nOOb whines.) And that's how SAD it is.
The best (or most pathetic) example I can think of was when the 104th used to run Tygers' Op. Rebellion. The mission itself was fantastic. However to greatly increase anyone side to get the job done, a set of things had to be done with co-ordination from at least 2 flights at any given time. Few if ANY ever even bothered. The worst was that there was a clear marked area called the 'Bermuda Triangle' filled with manpads. And I distinctly remember the same A-10A's time and time again taking off and flying through it at <3k AGL, getting hit by MANPADS. Respawn. Get killed again. Same with the fighters. It was a relatively small area and they persistently flew through it, grass cutting. And then of course the whining... 'waaah... too many manpads.... waaaah this sux' and everyone trying to vote the mission out. What happened in the end? The 104th removed it from the server rotate due to unpopularity. It was in that moment that the character of your average MP pool of players became very clear to me: A bunch of brain dead Muppets.
There, I had my rant.