

Glide
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Everything posted by Glide
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Upgrading my PC and running some tests (including VR)
Glide replied to Eugel's topic in PC Hardware and Related Software
I also have the 1080Ti, and you will be disappointed with the Syria map. It takes over 11GB of VRAM to run the Syria Map, and since our cards only have 11GB, we get a lot of stuttering from Windows memory manager swapping Dedicated and Shared GPU memory. I put the Syria Map on the shelf until I get at least 16GB of VRAM because I can't bring myself to lower the textures enough to fit the map inside 11GB. Glad to see that CPU worked for you. First time I've seen someone just swap from Intel to AMD without reinstalling.... -
Performance looks much more consistent this time around.
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ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
Glide replied to rekoal's topic in Screenshots and Videos
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Nice tests. Any idea why the FPS seem to improve after 15 minutes? Are there many units getting destroyed in the mission or a huge amounts of ordinance flying about??
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Newbie questions: AP pitch hold, ext tank fuel usage
Glide replied to PicklePicklePickle's topic in DCS: F-16C Viper
And 1 is caused when the door is left open. -
Solution: How to fix stuttering in the Syria map.
Glide replied to Hyundae's topic in DCS: Syria Map
Textures and Terrain Textures are the two big ones. There are a few settings, but I can't recall all of them. Nothing in the Nvidia control panel will help this issue. If you have two monitors you can leave the Task Manager open to the Performance tab with your GPU selected on one monitor. Number of units on the mission also impacts this. For example, a full super carrier group can add 1GB of VRAM usage to each mission. I have never measured Multiplayer. Maybe we should start a new thread on the secrets of lowering VRAM usage. -
ED SIMS SCREENSHOT AND VIDEO THREAD!!!! (NO USER MODS OR COMMENT)
Glide replied to rekoal's topic in Screenshots and Videos
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Just wanted to add some detail. My tanker says rendezvous at 240, but he's actually flying at 234. It took me awhile just forming up with the tanker to dial it in. Much easier to connect now.
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No clue here. Just feels better. Could have been a global adjustment, not specific to the Viper.
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Generally shimmering shadows, trees, river banks and shores
Glide replied to Hogges's topic in 2D Video Bugs
I think I see what ppl mean by juddering. If you try to focus your eyes BEFORE you turn the camera, the images blur until you stop moving your head. If you let your eyes go blurry and focus AFTER you turn the camera, you don't notice. Just goes to show how personal this stuff really is. I turned both Multisample and 2X SG Supersample AA-transparency back on in Inspector because I can see the difference when reading the cockpit. I was thinking this over in my sleep probably, but if SSAA does the entire texture and MSAA only does edges, with SSAA x2 and MSAA x2 you end up with x4 on the edges, correct? Anyway, this seems like the sweet spot for now on my 1080Ti. -
Feels really good after today's update. I feel more loft as I flare on approach, and it holds up at 152 knots. Felt like 160 was the minimum before. Thank you for putting the tiger back in the tank.
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Generally shimmering shadows, trees, river banks and shores
Glide replied to Hogges's topic in 2D Video Bugs
My TrackIR says it samples at 120 fps. I'm not sure how ppl are changing their TrackIr refresh rates. Here's a thread on the issue. Might be a multi monitor issue. Try with just one monitor. Cheers. -
Generally shimmering shadows, trees, river banks and shores
Glide replied to Hogges's topic in 2D Video Bugs
Those TrackIR issues are common around the forum. I wonder if moving the view with the mouse or keyboard creates the same issue. -
Generally shimmering shadows, trees, river banks and shores
Glide replied to Hogges's topic in 2D Video Bugs
Yep, got my brain reorganized. My FPS are probably in the 30-40ish range but I don't look at the FPS counter. As long as I'm over 30 fps my eyes can't tell. I have TrackIR Pro, and I don't see how DCS settings affect it. Lucky again. I also can't see the affect of Antialiasing - Transparency anymore. Everything looks great except those water edges that shimmer in the distance. No fix for that except don't look there. -
I've built this into my every day flying now. Every mission I create has a tanker waiting for me as soon as I climb out. I practice at least one aspect of AAR each mission, even if it's forming up with the tanker and waving. I've added AI's to refuel along with me, so I can just watch them work if I'm not in the mood. Even when I don't try to refuel, it feels like I've been a part of the show. The maps are starting to feel small, as you can cover a lot of ground with a refuelling leg in the mission.
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
Glide replied to wilbur81's topic in DCS: F-16C Viper
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Generally shimmering shadows, trees, river banks and shores
Glide replied to Hogges's topic in 2D Video Bugs
I've been flying SSAA x2 with MSAA x2 with AF x16 and Antialiasing - Transparancy OFF in the NCP. This looks fabulous! At first I had both MultiSample and 2x Sparse Grid Supersample enabled in Inspector, but after I switched to this heavy AA, I don't think that's needed anymore. No shimmering yet. I'm sticking with these settings. Wow! I'm using Vsync = FAST in NCP with the FPS counter turned off. Cheers! -
I had to play around with the speed for the tanker. I have mine set for 15000 at 270 but he goes 240. Not bad. I always add an AWACS to my missions so my tanker shows up on Datalink. If you want to watch the AI refuel, reduce their fuel to 3300 lbs under ordinance and add the refuelling task.
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Taking advantage of an offer to improve Setting Results
Glide replied to Fakum's topic in Game Performance Bugs
Eyes and brain, what a combo. Sometimes I get the impression the AI is better at higher fps. Nevermind about 2x. Stay with 1.5x. Happy flying. -
Taking advantage of an offer to improve Setting Results
Glide replied to Fakum's topic in Game Performance Bugs
Splurge, as they say, for the TrackIr Pro. -
Taking advantage of an offer to improve Setting Results
Glide replied to Fakum's topic in Game Performance Bugs
Cool. Also turn off Antialiasing - Transparency in the NCP. I don't think this level of AA requires it. I have not seen shimmering on trees yet. I'm not sure how you have TrackIr set up. The default profile works pretty good out of the box. However, what I did was make a copy of default and save it. Make this profile exclusive. Then bump up my smooth to 20. And finally, make all my curves match the Smooth Templates for each axis. This is a good basic start, and it takes any TrackIr issues out of the way. -
Taking advantage of an offer to improve Setting Results
Glide replied to Fakum's topic in Game Performance Bugs
@Fakum Try these settings with NCP vsync = FAST. Your 2080 Ti will crush these settings. Leave the FPS counter OFF for a week. -
Pumping the brakes is the best option. Anti-lock is not implemented yet. You can see the slicks left behind as the tires drag. If you are too hot on landing and might not make it, mash the brakes and use the rudder to steer like you are driving on snow: opposite rudder from the direction of the turn.