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Glide

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Everything posted by Glide

  1. That's my multiplayer experience too. 3 hrs doesn't seem so long with friends and that pretty much fills the evening. I'm trying to balance the size of the mission (in GB of VRAM consumption) with the right amount of light show and adrenaline. I'm stretching them out in length of time too. As long as you have some task to perform (AAR, escort, rendezvous, etc.) covering the miles does not get boring. The ride home is usually long and relaxing unless you have a Mig on your tail. I'm up to about 75 minutes for the longer ones. I'll set the bar for 2 hours and see how much fun I can pack in there.
  2. Technique and a good throttle are keys to success with the Viper and slow speed tasks like AAR. I've been practising AAR in the Viper for weeks with only 2 successes, but my throttle is not good anymore. @Theodore42 Thanks for that great explanation. I'm going to compare the Hornet.
  3. Just tested 20H2 and no issues so far.
  4. I believe if your MS account is in the Developers Program, you will get 2004 automagically. I am wondering about 2004 as well. Perhaps a new thread on 2004 compatibility is required. Don't want to hijack your support thread.
  5. How do you keep such an incredibly diverse community happy? How important is a happy multiplayer community to a healthy community in general? How do you balance the desire to push the limits of today's hardware with the needs of the community to get their money's worth from their current hardware?
  6. That was very nice dogfighting! Thank you for sharing.
  7. With the level of automation achieved in the F-22 and up, you wonder why they even put humans in the cockpit anymore.
  8. Just wanted to say the Low terrain textures are looking very nice and performance seems to have improved considerably. There is still some funkiness going on with VRAM, but the usage seems to have come down a lot. So, if you don't mind the odd bump in the road the Syria map is back on the rotation for my 1080 Ti. YMMV.
  9. Sorry, I meant, did you notice any less sharpness without foveated rendering? My understanding is this was supposed to be an optimization by only sharpening the areas in front of your vision and not the peripherals. Funny how it had the opposite affect, so I am wondering if there is any visual benefit to foveated rendering.
  10. Did you notice any visual difference?
  11. And the wonderful hidden gem of Rayak, home of the Lebanese Air Force and the Hawker Hunter. Did some circuits at dawn there this morning. Only one active runway: 222. Gotta love it.
  12. I took the Low terrain textures for a spin this morning. Looking and performing great! Beirut is my favourite airfield of all my maps.
  13. I suppose you could declare 8-Bit Tuesdays and eat the elephant one bite at a time. LOL. Just pick off a little every week.
  14. Thanks! Yes, I've been going after the perfect furball with just enough bad guys to put on a good show. Campaigns have been a dozen interesting missions spread around the map. I think making a long mission that is exciting may be more work than maintaining multiple smaller missions. I was also worried that the really fun parts would be later in the mission making me impatient to get past some objectives. You can't skip to the good parts. I've also been putting refuel legs into the missions. This has added some length to the missions, but it's also taught me to be more frugal with fuel. Even without external tanks I can build a mission that covers a lot of ground without refuelling but still takes an hour to complete. Thanks for the input.
  15. Has anyone done some sorting on the data? Are there a few very large files with 32bit normals? Or a huge number of very small files with them? Is it possible to sort out everything "round and shiny" from candidates for automated conversion?
  16. I've been thinking of changing the way I make missions from 1-1.5 hr chunks of time to one mission that can run all day. By switching the "fix times" I can have units spawning all day, and I can complete a series of flights in each mission by rearming and refuelling, pausing for sandwiches now and then. Does anyone run day long missions? Is there some roadblock to running a mission that long?
  17. Update, the default 50 % fuel load works just fine. They hook up immediately. Some nice lighting there too.
  18. Are we sure those manual numbers are up to date? They look like the Su-27k numbers. Here's a snip of the in game numbers. I'd like to know the max takeoff weight so I can set them up to refuel after takeoff.
  19. Just to be clear, line up the steer points of the refuelling leg.
  20. Another good tip. Set your steer points to be exactly the same as the tanker. This way you can fly the flight path marker and steering cue the same way you fly it in formation flight.
  21. I looked in the logs, but I didn't see any reference to coordinates. I was thinking if you captured the coordinates you could plot the crashes and see if they cluster around certain map features. Mine always seem to occur as I'm crossing the mountains to Fujairah on the PG map.
  22. Perhaps ask in the Mission Editor section of the forum.
  23. You get fewer peaks and valleys with the new settings. First settings 22-73 fps. Second set 43 - 61 fps.
  24. Give yourself a challenge. I hear you on these guys. They can out turn the Viper easily. Same for the 19 and 21 btw.
  25. Set up 6 v 6 guns only Vipers vs 15's. Give yourself some sidewinders to "even the odds". What's the endurance like for the Mig? The Viper can dogfight for an hour on internal tanks.
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