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SVKSniper

ED Beta Testers
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Everything posted by SVKSniper

  1. Im back from vacation. Work continues....:)
  2. The last pod for aircraft....:music_whistling:
  3. Sorry guys for late answer. Yes i can make more skin(example: Czech,Slovak,Russia-old from Afgan war, Polish,East Germany.....). And here one screen with other details... :)
  4. Guys, thank you for interest ! :thumbup: Here next small update.:)
  5. Hi Pouga my tool works fine. Download older version EDM Tool...
  6. Thank you guys for any words and comments! :thumbup: To _Firefly: Yes, its right(im from Slovakia), late series with IT-23M system and the same with SPO-15LM version.... :)
  7. Small update. I continue on the uv maps for the model, specifically the main chassis. Among other things, I bring another container, Vjuga. It is designed for anti-radar missiles Ch-58. ;)
  8. Thank you Grajo and -Rudel- for comments!! :thumbup:
  9. Wing control system "SPK-1A" allowing the setting of any angle of the wing arrow from 16 ° to 72 ° .Regulations for the use of the aircraft, however, allowed the use of angles 16 ° 45 ° and 72 °. Discussion with pilots of the USSR The MLD version used a wing angle of 30 ° instead of 45 ° for maneuver combat, when depending on the stabilizer deflection angle, angle of attack and speed, the leading edge of the wing was automatically lowered by 20 ° without deflection of the flaps. achievable number M = 1.4 on both angles of the arrow.ML-ka leading edge, of course, did not tilt, but slightly increased the area of ​​the wing and improved stability. The moving part of the wing was equipped with a flap with flaps: take-off - 25 °, landing -50 °. Simultaneously with the flaps, the leading edge tilted to the already stated value of 20 °. In the case of suspension of fueltanks with both 800 l, the sash was extended to the 16 ° position and locked mechanically in it. At the same time, the flap was extended only to 25 ° (electrically blocked). After dropping the fueltanks, the wing was controllable in its entirety.
  10. Thank you Tom....:)
  11. Thank you for your support, enthusiasm and words! Tobias for the moment is my project in terms of modeling and textures on models. So far, no one has shown interest, whether the ED team or other 3rd party developers ....... And Tom, I hope that a few screens will please you and everyone else ...... :)
  12. If several test with lua changes maybe collison model.....?
  13. Ok you have 3 problem.... 1. you need define thi line in lua file 2. problem is with visibility argument......why you lights on in -100 key frame....is work only if you set to 1 on 40 key frame 3. if you dont know how this all wokrs(lua and 3ds max) copy object for example VPC equipment airfield mod(is good start for you) testobject.rar testobject_mod.rar
  14. Object properties is ok(i think define connector)?? Time in mission??? Lights is on after 20:00 and off 6:00.....hm?
  15. Nighteyes argbase float is wrong. Correct is visibility arg and for static object is arg 1. Keyframes is right from -100 to 100. For hangar door animation use rotation or move argbase controller and arg 0.
  16. I have not problem with 3ds max (ver. 2016) and export model..... Or you thinking of a newer version of 3ds max?
  17. New KKR pod :)
  18. No problem with help.... to problem with light. Change near and far attenuation in setings for omnilgiht. Second....Change position light near to the hangar or warehouse...you see better if is exported or not.....Good luck!
  19. For plane you need connect material in editor (define color or default) and "make cool" ....than you can see plane on the ground with light
  20. Now i see your ver. is 2014 max. I post version for 2014... And one question how you export edm file from max? You click on left button and export as EDM file? Or use plugin for export? test_omni_light(v2014).rar
  21. You export omnilights with buildings or whitout? Change color to red or blue and test it....
  22. Try this export from max(it is 2016max file) test_omni_light.rar
  23. Can you make screen from 3ds max(with dialog window)?
  24. For omnilight define in object properties dialog window this line:
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