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luza

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Everything posted by luza

  1. Speaking of the MFCD screen not working with 1 MFCD down: is this intended behavior? It worked in the early betas afaik
  2. Airbrake?
  3. This is due to an error in your startup procedure. If this happens, reload your DSMS
  4. I too am curious
  5. i believe the circuit breakers are quite functional
  6. Just reload the DSMS from the LOAD menu ;)
  7. 2 ways Thèrese the Tad bull/hook mode... But the most accurate way is via the Offset CDU menu, since it Will calculate tje correct position
  8. Fly extremely low so the radar can't pick you up popup at max range lock launch turn away diving, running the missiles into the ground tadaa
  9. This has been discussed many times. Iirc it's possible, but the a10 is too slow for it to work effectively
  10. Make sure you unstowed the ILS needles
  11. Because it ruins immersion if you come in for a gunrun and you are Trying to gun a greenbox until Like 1m from tgt.
  12. This is the problem, and the problem started In beta 4
  13. Ill try SH - But I had the same thing on this PC and my old PC in DCS blackshark too, it's they look like boxes and only render once one gets really close (not on tgp, but with Mk1)
  14. but I was wondering if there was a line in the Lua, specificly for vehicles ? near_clip = 0.2; middle_clip = 4; far_clip = 150000; structures = {40, 10000}; trees = {1000, 6000}; dynamic = {300, 20000}; dynamic2 = {300, 20000,0.5}; objects = {3000, 80000}; mirage = {3000, 20000}; surface = {14000, 80000}; lights = {100, 30000}; districtobjects = {300, 300}; districts = {6000, 6000}; lodMult = 1.5; lodAdd = 0; Was thinking it was Dynamic maybe?
  15. Specs aren't the problem, I run the game really well. cba. to pull up specifics but win 7 64bit 6gb DDr3 dominator Ram ATI 5870 i7 950 Quad running at 3.07 Ghz Tried some different ingame settings, and went with settings simular to wags. Game runs smooth as silk ingame 4x AA Ati control pannel 16X AF Vertical sync Quality Mipmap detail Quality A.I quality
  16. could anyone be more specific which line in the lua file it is ?
  17. Just to clarify, I found no settings in the Options menu that seemed to affect or solve the problem
  18. Is there anyway to increase the distance to render ground units? It really destroys the immersion when you litterally have to fly right over ground units for them to render properly
  19. Why poland?
  20. IR signature isn't always directly linked to heat god damnit
  21. if you left pitot heat on the ground on for too long...
  22. Tyvm for the many fantastic changes wags and team !! Specially liking the hyd res repair fix !!
  23. I believe it is infact modelled.
  24. Where can we download it?
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