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Brainfreeze

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Everything posted by Brainfreeze

  1. Should the campaign not be installed on your dcs saved games directory rather than core?
  2. You should share your prompt to the AI
  3. I use the registry key hack that varjo provided for foveated rendering... you do not need it but it gives me quite a big performance boost (think the high quality rendered area is smaller than the wide version by stock DCS
  4. The headset requires SteamVR for tracking (with the base stations) so yes you do need SteamVR installed and make sure tracking works.
  5. Oh crap, is that following the latest update DCS 2.9.10.3948 of 4th Dec or was it working before?
  6. Even after latest update the channel selector bidding for pilot collective channel selection up/down is not working.... only goes up. Known issue?
  7. Thks for that explanation . I learned something there
  8. argh...well if under warranty send it back...otherwise learn to live with it I have one on my Aero but i only notice it on the loading black screen
  9. interresting. It is the other way around for me between QVFR and DFR
  10. definitely a dead pixel. U should not notice it once an image is projected though as it becomes hidden once other pixels light up...only on black screen will it be obvious
  11. Ok got it. I will try it out. I am running max settings so should be pretty noticeable. I mostly fly Syria and incirlik area is pretty crowded but I am still much better with DFR than without over these FWIW
  12. Really? At the same headline resolution? It only reduces resolution around the 'look area'... I can see how processing the eye tracking / quad view has an overhead cost but not sure how that would result is lower fps overall?
  13. Foveated rendering is the next step above quad view....The area that is rendered in higher resolution follows your gaze. This way you always have high resolution where you look and peripheral is rendered in a lower resolution. It gives me about 30% more fps in the Aero as an example.
  14. The small sweet spot of the G2 is the main drawback... Aero has a massive sweetspot and eye tracking and that is a major improvement... i would not go for a small sweetspot. Quest(s) always need the add-ons ... no need to even mention it; it is a given...comfort strap/balance/faceplate... oh and the cable!!.
  15. People say the lenses of Q3 are really good. Buy from amazon or a retailer you can easily send back to if you don't like it and just try...best way to do it IMHO
  16. Talking to various owners many dislike Pimax for comfort and brand issues. Most super happy with Quest 3. New headsets are coming soon but priced 2-3x higher than Quest 3. I admit Varjo Aero with foveated rendering is brillant but discontinued...
  17. Are you saying that the resolution is lower when using the cable than via WiFi??
  18. Indeed. The Mbucchia DFR worked a treat and increased fps a good 20%+ I tried using DCS Quad view + Eye tracking ... result was dreadful with low fps and the details in the foveated part totally different from the rest so that trees and other objects were disappearing when i looked at them and reappearing when i looked away... Eventually turned eye tracking off and instead used the Varjo regedit tweak to force foveated rendering: https://varjo.com/vr-lab/make-the-best-out-of-your-varjo-experience-update-on-varjo-quad-view-eye-tracked-foveation-and-varjo-base-settings/
  19. QV/foveated rendering is suppose to lighten the load by reducing the number of total pixels that need to be rendered.... the goal is to get more FPS ... totally bonkers that it would result in an FPS drop as there would be no use to it at all...
  20. When u ask for help, do remember to state what hardware you are using. The solution always depends on which hardware you are using
  21. Not that I'm aware but would love to be told I'm wrong!
  22. So it's fine but you need to turn it off because otherwise it doesn't work??? You cannot use VR on a motion platform without motion compensation. Doesn't make sense
  23. Honestly I do not see it not being compatible. The motion compensation is agnostic about the rig and will work with both openvr and openxr headsets which Oculus is also compatible with so you should definitely be covered.
  24. AFAIK Next Level racing motion gear is from motion Systems which does the Qubic range. Motion Systems have their proprietary software to run their platforms and motion compensation. Would make no sense to make 2 pieces of software as these are generic, only the motion profiles are specific to the rig. These would be my assumptions but do get confirmation from NLR about it.
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