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Hi everyone, I'm experiencing an issue with AWACS that go for AAR. The problem is that shortly after they connect they "jitter" causing them to disconnect. I've attached a short video of the issue and the mission used to reproduce it. I've experimented with different altitudes and speeds, but it had no effect. ps: in the video I'm running the sim at 3x but the issue occurs even at normal speed Thanks for your help. awacs.mp4 awacs_refuel.miz
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[CHK] JF-17 POD Bugs (video attached)
mousepilot replied to Fabiano-VIKING's topic in Bugs and Problems
Hi antiload, I missed your message. Unfortunately, no it didn't fix it. The TPod is still very "erratic" and it will often jitter even when it's not supposed to be tracking (e.g.: if the TPod is looking at the edge of a mountain). Hopefully the developers can sort out the issue. Hi uboats, I mostly fly the JF-17 in a multiplayer server, but I'll see if I can setup a SP mission to produce a track. Thanks again for your help. -
We are also experiencing this issue in our server. It's problematic for us because our helicopters all start without any payload and for that reason the gunner will not work when they rearm.
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fixed Static PAD Single gives wrong external category (Ship)
mousepilot replied to Buzzer1977's topic in Object Bugs
@Flappie Happy to confirm that in patch 2.9.14.8222 this issue is resolved. Thank you for your help and everyone at ED. -
@Flappie Happy to confirm that in patch 2.9.14.8222 this issue is resolved. Thank you for your help and everyone at ED.
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That's great news. I appreciate your help on this matter @Flappie. Cheers.
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Static PAD Single gives wrong external category (Ship)
mousepilot replied to Buzzer1977's topic in Object Bugs
Oops, my bad, I searched but couldn't find that post. Thanks again for your help. Cheers. -
Hi everyone, When I was using the PAD Single object and retrieving its Airbase.getCategoryEx, I expected it to return Helipad. But currently, it returns Ship. You can reproduce the issue using the attached .miz. When you launch the mission, it will display the names, types, and type codes of all airbases in the mission. The code running in the .miz is shown in mission.lua. Please let me know if you need more details. FARP Category Test.miz mission.lua
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Short video of the issue. 2025-02-14 13-53-17.mp4
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Hi everyone, I'm facing an issue where a dynamic slot will permanently report as occupied after an attempt to spawn on it has been blocked using the onPlayerTryChangeSlot. You can use the attached miz and hook script to reproduce the issue. 1. place the .lua script in your scripts\hooks folder 2. launch the miz and slot in the uh1 at the FARP (any) 3. check in the chat you have the message that the spawn was intentionally "denied" 4. try to slot in a mi24 on the same FARP You'll get a message saying that all slots are occupied, even though they are not, and this status will remain for any other airframe on that dynamic slot. Please let me know if you need more information. Thanks. dynamic_slots_occupied.lua dynamic_slots_occupied_cauc.miz
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[CHK] JF-17 POD Bugs (video attached)
mousepilot replied to Fabiano-VIKING's topic in Bugs and Problems
Ok, I'll try that and report back. -
Unfortunately, The freeze is still happening. dcs.log
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[CHK] JF-17 POD Bugs (video attached)
mousepilot replied to Fabiano-VIKING's topic in Bugs and Problems
Hi everyone, I keep having the issues shown in the video. And I can consistently reproduce them. Is there news about fixes? Can I help by providing more information? This aircraft is great but the POD issues make it very disappointing to fly A/G. Thanks in advance. -
And again just now. @Flappie Had set the Preload Radius to 100. Sent you the DxDiag and DCS.log privately. I hope it helps.