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Everything posted by mousepilot
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Hi everyone, I'm experiencing an issue with AWACS that go for AAR. The problem is that shortly after they connect they "jitter" causing them to disconnect. I've attached a short video of the issue and the mission used to reproduce it. I've experimented with different altitudes and speeds, but it had no effect. ps: in the video I'm running the sim at 3x but the issue occurs even at normal speed Thanks for your help. awacs.mp4 awacs_refuel.miz
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[CHK] JF-17 POD Bugs (video attached)
mousepilot replied to Fabiano-VIKING's topic in Bugs and Problems
Hi antiload, I missed your message. Unfortunately, no it didn't fix it. The TPod is still very "erratic" and it will often jitter even when it's not supposed to be tracking (e.g.: if the TPod is looking at the edge of a mountain). Hopefully the developers can sort out the issue. Hi uboats, I mostly fly the JF-17 in a multiplayer server, but I'll see if I can setup a SP mission to produce a track. Thanks again for your help. -
We are also experiencing this issue in our server. It's problematic for us because our helicopters all start without any payload and for that reason the gunner will not work when they rearm.
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fixed Static PAD Single gives wrong external category (Ship)
mousepilot replied to Buzzer1977's topic in Object Bugs
@Flappie Happy to confirm that in patch 2.9.14.8222 this issue is resolved. Thank you for your help and everyone at ED. -
@Flappie Happy to confirm that in patch 2.9.14.8222 this issue is resolved. Thank you for your help and everyone at ED.
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That's great news. I appreciate your help on this matter @Flappie. Cheers.
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Static PAD Single gives wrong external category (Ship)
mousepilot replied to Buzzer1977's topic in Object Bugs
Oops, my bad, I searched but couldn't find that post. Thanks again for your help. Cheers. -
Hi everyone, When I was using the PAD Single object and retrieving its Airbase.getCategoryEx, I expected it to return Helipad. But currently, it returns Ship. You can reproduce the issue using the attached .miz. When you launch the mission, it will display the names, types, and type codes of all airbases in the mission. The code running in the .miz is shown in mission.lua. Please let me know if you need more details. FARP Category Test.miz mission.lua
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Short video of the issue. 2025-02-14 13-53-17.mp4
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Hi everyone, I'm facing an issue where a dynamic slot will permanently report as occupied after an attempt to spawn on it has been blocked using the onPlayerTryChangeSlot. You can use the attached miz and hook script to reproduce the issue. 1. place the .lua script in your scripts\hooks folder 2. launch the miz and slot in the uh1 at the FARP (any) 3. check in the chat you have the message that the spawn was intentionally "denied" 4. try to slot in a mi24 on the same FARP You'll get a message saying that all slots are occupied, even though they are not, and this status will remain for any other airframe on that dynamic slot. Please let me know if you need more information. Thanks. dynamic_slots_occupied.lua dynamic_slots_occupied_cauc.miz
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[CHK] JF-17 POD Bugs (video attached)
mousepilot replied to Fabiano-VIKING's topic in Bugs and Problems
Ok, I'll try that and report back. -
Unfortunately, The freeze is still happening. dcs.log
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[CHK] JF-17 POD Bugs (video attached)
mousepilot replied to Fabiano-VIKING's topic in Bugs and Problems
Hi everyone, I keep having the issues shown in the video. And I can consistently reproduce them. Is there news about fixes? Can I help by providing more information? This aircraft is great but the POD issues make it very disappointing to fly A/G. Thanks in advance. -
And again just now. @Flappie Had set the Preload Radius to 100. Sent you the DxDiag and DCS.log privately. I hope it helps.
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I had another freeze today: I attached two screenies with the look from Process Explorer. @Flappie I'll try to see if it improves the issue. Thank you.
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I just had the same freeze again. It was behaving well after the patch, but it seems the issue is still present. dcs.log
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I'm getting a similar CTD when de-slaving weapons. The error is consistently in the AH64D.dll, making it impossible to use the Apache. dcs.log
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Yep, I saw your report and it's the closest to what I'm facing. Currently, I'm away from my rig for a while, but I'll continue my investigation when I'm back. What was the stacktracer that you were using? I could try to determine if my issue is in the same methods/code.
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Today it happened twice. I'm a bit sceptical about the logs being the source of the issue, but I've deleted them. I've already sent the DxDiag and log file and it seems to be inconclusive as to what is going on. I'm now trying with the extended log options. Will report back.
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It just happened again. Here is the log: dcs - Copy.log
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I'm only running the A4E and no other mods. As for the fxo and metashaders I do delete them everytime there is a patch or driver install. I had removed them previous to the "event". I'll see if I can get the log and the DxDiag, although I'm curious how the fxo and metashaders would be related to the sound issue in the log. Thanks for your help.
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Hi everyone, I've been experiencing crashes in DCS more often in this patch. It's not a CTD but rather a "hang". This is the last entry on the log before the event: 2024-12-11 10:02:26.716 ERROR ED_SOUND (Main): invalid host_params(MAIN_34096897/main): position 2024-12-11 10:02:26.716 ERROR ED_SOUND (Main): invalid host_params(MAIN_34096897/main): orientation 2024-12-11 10:02:26.716 ERROR ED_SOUND (Main): invalid host_params(MAIN_34096897/main): velocity 2024-12-11 10:02:26.716 ERROR ED_SOUND (Main): invalid source_params(MAIN_34096897/main:aircrafts/ejectionseatwind): gain 2024-12-11 10:02:31.184 ERROR ED_SOUND (Main): invalid host_params(MAIN_17859585/main): position 2024-12-11 10:02:31.184 ERROR ED_SOUND (Main): invalid host_params(MAIN_17859585/main): orientation 2024-12-11 10:02:31.184 ERROR ED_SOUND (Main): invalid host_params(MAIN_17859585/main): velocity Has anyone experienced the same? I appreciate any help you can provide.
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Warehouse control functions
mousepilot replied to BIGNEWY's topic in Scripting Tips, Tricks & Issues
I'm also experiencing this (the warehouse not reflecting the correct fuel levels). It works correctly when running with the local server (from the mission editor -> Launch Multiplayer Mission).