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P1KW

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Everything posted by P1KW

  1. Sorry, my English is terrible. I do not understand your question. You mean this? That's why you need an additional tube. By length and robustness. Greetings.
  2. You need a screwdriver and about 15 minutes. Remove the 5 screws marked with red in the image. Carefully remove the side cover, is fixed with the two tabs marked in yellow. Removing the side cover pay attention to the trigger, and spring. Remember, always springs fall and perish. The bar at the base of the joy has two anchors, top and bottom. Last image. This is the joy set in the upper anchorage. I checked the base of the joy and the hose is left long enough. Obviously, the union bar-joy now is less solid, but there is still a union firm. If you are a rude pilot, maybe not a tuning for you. Replace the cap with a single screw, connect the joy and proves that everything works properly. Then put the remaining screws. You have gained about 5 cm and more precision. In my case it's a temporary solution. I plan to use aluminum tubing for a greater extension of about 15 cm. It is a very simple work that the hose that goes down to the base of the joy only have 3 or 4 wires. Enjoy. :thumbup:
  3. Fantastic, but if you do a P-51 also will have to make an Fw-190. Greetings.
  4. Fantastic work with the trimmer. Congratulations. The G940 works fine. Greetings.
  5. Load and activate a FP. WP name appears on the map, but not in the field, "TO". Is it my errors? Is it a bug? Is it so? Greetings. Test_Miz.miz
  6. Hi. When you load a flight plan in the ABRIS, in the bottom window of information, the field "TO" appears empty, without the WP name. On the map, and the WP list appears correctly. How to Fix it is to edit the flight plan, but it seems dangerous to edit during the flight. Can anyone confirm if it is a bug? Greetings.
  7. You can use the same set of FP through various missions. Open the *.miz file with winrar, go to "x.miz \ ABRIS \ Database \ ROUTES.lua". Open it with NotePad++. The structure of a FP in the file "ROUTES.lua" is very simple. There are three blocks; -"Date". -"Segments". -"Name". Respecting this structure is very easy to move or copy FPs through different missions. What a great idea for a mod ... hurts my limited time and knowledge. You can edit the file (copy, paste blocks) or incorporate it into another mission. +1. But it remains an important function. It should be possible to load FP from the HD to the editor. Greetings.
  8. Nice answer. Thank you. Out of curiosity, why does not occur in BS1 and LO2? And another games??? bye. PS: Could you please correct the title of the post. * CrossFire.
  9. ATI 6990 (2GPUs) 9fps. ATI 6970 (1GPUs) 22fps In times of high load chart. And in general. I would like a response. I spent a lot of money. And shot and wasted a long, long time. Others do not happens. Hehe. Or ED, with the old graphics engine, neither happens. Will I again say that ATI's fault? I do not think so. Bye.
  10. Bump. No one has this problem? Greetings. Edit: I reinstalled and the helos appear, but the performance is unacceptable to take off, and turn around to my wingman. Redit: Less, but still disappearing.
  11. Excellent Mustang. Thanks for your work. It has a slight impact on performance, but the interesting thing is that the world is more natural. In addition, it avoids some aberrations graphics, especially on the ridges. And even more, in reality, in good weather, at what distance you see a tree? 9000m do? Ok. What about the shadow of the tree? At 9000m, of course not. That's a design error in the graphics engine. It is unnatural that a tree in the distance look with shadow. Greetings.
  12. Hello again. 3D models are lost in the deck of the Kuznetsov. Well, the screens are descriptive. It occurs with the cockpit view and the external views. In the 1st screen shows the beacon light, but not the 3D model. The 2nd screen is the same scene, only varies slightly the point of view. Note that in addition there is no collision between the two helos. The models disappear depending of the point of view. Looking at the stern (back) of the Kuznetsov disappear. Looking from prow appear. I'm checking that one of the worst beasts to the graphics engine are 3D models. They produce sharp drop in performance, both high and low settings. And take the opportunity to ask; Is it possible to reduce them? A basic and fundamental part of a simulator is the fluidity of the scenes represented. Greetings.
  13. Hi. The value of sensitivity in the Logitech software is smoother than the curves in DCS. But both are the same, modifies the response of the potentiometer. In the graph you can see how they affect different sensitivities to the physical position of the stick. It occurs in all positions of the stick. This is not the Logitech software problem, if you alter the sensitivity of the potentiometer with the curves of DCS, is the same. Stick full forward, trim, hands off the stick. But depending on the sensitivity value of the potentiometer, the stick is not physically in the same place. Why? The problem? DCS binds physical position and sensitivity. And they are two different things. If I take the stick to an end, I want to stay there, at that point. With any sensitivity value. It's like a stick with springs user to see, vary the hardness of the spring or the position of his stick, depending on the sensitivity. DCS should read the pot and place the stick according to the parameters provide from the simulator, not according to the value of the potentiometer. That is the mistake. While this is not settled, we can not trim a realistic and accurate. Greetings.
  14. Hello. 1º - Make backup. All figures are invented to illustrate. It's simple. You have 71 files. From 1KB to 1000KB or so. You erase all files more than 200kb. You will remain 35 files. Now make a copy of these files and puts the names of files over 200 kb, to complete its initial list of 71 files. initial list a-1kb b-2kb . . y-500kb z-900kb Deleting ... a-1kb b-2kb Make a copy .. a-1kb b-2kb . . a.Copy-1kb b.Copy-2kb And rename. a-1kb b-2kb . . y-1kb z-2kb Greetings.
  15. Hi. Sorry for my poor English. @PeterP - Yes, by moving the sliders perfect moves without jumps. - I was referring to the joy moding. I have intention to extend the stick. @ Nate: I confirm. Enable this option does not change anything in BS1 or BS2. @ Smokin Hole: Possibly no problems it does not modify the curves in BS. I understand the problem. Are curves in BS. By modifying the response of a shaft with springs, you modify the response of the pot, but the dock, being physical, remains unchanged. In the G940, if modified, the response curve, not only modifies the potentiometer, also changes the physical response of the stick. With a setting of low sensibility you expand the grid where you can anchor the trim, beyond the physical boundaries of the stick. I will try this weekend, explain it graphically, you see my gogleenglish. Also need to test with a MS FFB2, I will lend. Greetings. Thanks for the replies, I deleted the curves in BS and have greatly improved in-flight experience.
  16. Thanks for your interest, Nate. Enable this option does not change anything, the engines are pulling the joy While holding the trim button. Does the MS-FFB2, occurs equally?. Thanks Peter, did not know that application. The G940 responds as expected when you move the sliders. I'm afraid my only option, assuming ED back to trim 1.02, will be a modification of joy. Spread the joy, to use my settings without losing precision. Greetings.
  17. Hi. If your configuration is Mon.A>> Mon.B (Main and secondary right) do the calculations as if your settings were: Mon.Bx>> Mon.A>> MonBy. (y = x) Obviously not draw anything in Mon.Bx. In the A-10 beta was so. Greetings.
  18. Hi. Of 13 fps with everything, even 26-30 fps with the block of files <200kb. My two options: fly without woods, or flying to 13fps on forests. Possible cause? My resolution, Eyefinity x3, 3240x1980. I can with a single monitor. W7 may also have a saturated, because I have long load times. Although I did cleaning, remains the same. Advantages? -People who fly with "Scenes" in medium, and just go bare mountains, the 1st option (<50kb) allows you to maintain performance and give some life to the world. -Who has to limit the value "Trees Visibility" may reduce slightly (<300kb) and increase the distance at which trees are drawn. -A tactical level seems more interesting to me to "catch" a shielded through a forest with "bald". Not that almost 90% of the forest is impenetrable. Remove the shadows of the trees, not for performance, not, for ugly, and a slider to the number of trees should be an option in the simulator. Greetings.
  19. Hello. With all due respect, I disagree. In A-10C trim positions the joy with a precision of millimeters. In other words, places it in a point x-y. The difference is that it jumps from value A to value B, passing through intermediate values. In BS the engine should go to the xy position of a jump, skip value A to value B. Another detail. While holding down the button trim, engines should relax the joy. But it is not. Other software has command to relax the joy. (In CoD, if you climb vertically to reach the point where you lose a lot of speed, completely relaxed joy) I guess with any DirectX command. Why can not use that command ED to relax the joy while pressing the trimmer? I think ED would be very positive to work on the G940, is a great value added to the simulator. Greetings. edit: Hehe. I took two years in delicate balance, but still I will not surrender. Although I borrowed a MSFFB2 ... I have not yet done. I do not want to give up is to trim realistically, before changing bird. Greetings.
  20. Logitech settings. Are not there other commands? The driver can not read and write the position of joy? It is very frustrating. Greetings. P1KW.
  21. Hi. If I have a sensitivity of 0%, the physical range of joy coincides with that of BS. Ok. But with a sensitivity of 0%, the resolution of the point where the anchor trim is reduced drastically. Between the center and end no more than 3 possible positions. The trim is useless. With a sensitivity of 100% when the physical joy reaches 75% of its range, the joy of BS is at 100%. Lose 25% range in the joy, moreover, the helo is more difficult to govern. In contrast, with 100% sensitivity, between the middle and the end there are many more positions to anchor the trim. Not enough, but much better. So what do I do? Do I give the trim? Do I lose something as valuable as the range of joy? Why did nobody report this problem? What ED? How do you read the physical position of joy? Do you read the potentiometer or sensor on each axis? Or read the engines of joy? What is the relationship between the physical position of joy, and indicating the potentiometers and sensors? In my view there should be no relationship. The physical location is a data set in stone, reading potentiometers and sensors, is that the software and the user by adjusting decides. I endured two years in BS1 with this. You have to fly very thin, but well worth it. It has now changed, the trimmer system, and this is impossible. I find it incredible that ED can not nail the joy in the exact spot where I trim. Are the engines of joy, not ignore them? Why it works perfect on other software? DCS A-10C is a good example, the trim moves the joy millimeter by millimeter. In BS, why not? There are great joys in the market, but for many pilots of BS a realistic trim is essential, and it appears that ED ignores a key piece of your simulator. Greetings.
  22. Hi. Not directly related, but given that IA has the advantage. Why not remove some trees? Here is a bad solution, thanks to Nate. http://forums.eagle.ru/showthread.php?t=81109 Greetings.
  23. Of course. :thumbup: I really like what I found. Not only in terms of performance. At the tactical level. A convoy disappear in a sea of ​​trees ... can change. All screens "Trees Visibility 9000 m." All: None: <50kb: <200kb: <300kb: Greetings
  24. Great. In 71 files, I have kept the smaller size of 35kb. For the others I have used small files with the name of the greats. The result? Irregular groups of trees make up the shape of the forests, the inner area of the forest is filled with irregular small groups of trees. Enough to fly without the feeling of bare mountains. I almost like more than the original. Greetings.
  25. Thank you! It works. Well, I deleted (moved) all files (trees_ *.edm) with a size greater than 35 KB and I have been the edges of forests. That is enough for me, but I is going to back up those files and rename them with names of large files. This slightly populate the forests with small groups. Will prove it and update. Should be an option in the graphics settings. It has a major impact on performance. Not the same fly over a dense forest in a A-10, or a Ka-50. When editing files, make backup. Use Notepad++ to edit. Greetings.
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