

AvroLanc
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Everything posted by AvroLanc
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duplicate...
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To bring this up again... Are we sure the new behaviour in latest patch is correct? The change was: Fix for TCS line-of-sight not displayed on HUD in TCS slave mode (TCS slaved to radar) when it is tracking And while this seems correct for a TCS in tracking state. The + symbol TCS LOS is still shown when the TCS mode is in Manual. Ie The TCS is merely slaved to radar LOS but not tracking itself. Is this correct, since before the patch I wouldn't get a TCS + symbol in this case. If the TCS + symbol is only shown when actual contrast lock occurs I wouldn't expect a TCS los symbol in Man mode......
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What does CRAB do? Is this in any documentation?
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+1 I’ve been saying this since Harpoon came out. The set cruise altitude should only be for the initial part of the flight. After some amount of time or distance, exact value is anyone’s guess, but VERY latest, the enable range, the missile should descend to a low (100ft ish) search altitude. This gives it ample radar horizon for its short range seeker. The current modelling makes no sense at all. Even if certain public information is missing, even a modicum of common sense should drive a more realistic behaviour.
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[LATER IN EARLY ACCESS] Still no TPOD indicator in the HUD
AvroLanc replied to Raz_Specter's topic in Wish List
I’m not even sure the Hornet has a dedicated TGP los symbol similar to A10 and Harrier. I’ve certainly never seen one in HUD footage or any manual. My understanding is that the TGP can create and be slaved to a TGT point. This in effect becomes the SPI and indicates TGP LOS. We need slaving, AND the ability to use HUD to move TDC HUD cursor in A/G mode. (Not just auto bombs). Plus HMCS A/G TGT diamond.....the real game changer. -
Thanks. That’s good news.
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Does the TGP have an Air to Air mode both in RL and modelled? Ie TGP slaved to bugged target for ID and tracking? If so, another game changer.
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If you’re referring to the two numbers either side of the ‘SHOOT’ cue on the radar page.... The left number will be between 0-18 and is the Maximum Aspect Cue. This is the maximum the target will have to turn to defeat the missile. So obviously the higher the better. The right number is the missile time of flight for the next missile to on the rail. This is from memory but correct I think. It’s all in the Early access guide.
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I agree, this works well. It's been my technique since Walleye was introduced. It does get very busy though, between guiding the bomb, trimming, performing a turn away to maximise standoff, and defending against threats all the same time. Good fun though and I think I've mastered it.
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Bump this from July. Also, new problem with the Kneeboard tables all misaligned in my build. All numbers unreadable for the most part. Anyone else having this problem?
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Despite being included in the change log a couple of updates ago, I don't think R/BL mode is working well. There are problems are you describe. It's also missing the time to impact countdowns. Which would be useful. Also missing the seeker offset functions when using LARGE search areas.
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Bump. Will the Viggen get some love this year? The new campaign and stuff Cobra mentioned would be a great opportunity to address all these missing/broken things.
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I appreciate it's WIP, but should the data be showing dynamic real time A/C data? I was under the impression the DATA page displayed static release data for the previously released weapon. Similar to the data display in the A10C? For post mission analysis using the DDI recorder.... Also, I guess it's WIP but will the TONE1/2 option become available? Good job on minor functions like this. It's not all TWS and TGP.
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Sweet. Thanks Wags. It’s the little things.
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Is the Data page available for Air to Ground releases yet? I’m away from PC at the mo.
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Guys, it’s a pretty significant bug. You may not use A/T on every flight, I certainly don’t, but it’s a useful flight control feature that is now gone. It’s needs acknowledgement and fixing as soon as practicable. It may be minor, but next week with the next update something else might break.... What features can we live without? Wing sweep? Still flies right? What about DLC? Just need to fly more precisely right? Who needs a refuelling probe?
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Yeah I'm pretty sure I'm right. Just with a glance at the limited documentation I've got and common sense. (Plus some others Sims implementation) The max seeker range on a Harpoon is going to be less than 10NM. A 30000ft 'AQUIRE' altitude is going to need some dramatic maneuvering and diving on the missiles part. I'm sure HIGH and MED are purely used to extend range before you want to seeker to enable.
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Indeed, but it shouldn't Search and Acquire at 30K if set to HIGH.... AFAIK it should descend to lower (even lower than 'LOW' 5000') when the seeker enables. This is why a HIGH or MED alt always flies over target at present. It needs looking at.
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+1. It's now been 2 weeks and HB haven't acknowledged a 100% reproducible CTD. What's going on?
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No, the problem is that the Harpoon should always search from a low altitude. As far as I'm aware the HIGH and MEDIUM flyout altitudes are only for the initial part of the flight. Once the seeker enables and radar is actively looking for targets the missile should have already descended to a 'LOW' profile. ED has not modeled this correctly yet.
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No, but a thread labeled 'CTD' with +5 pages of lots of people having the exact same issue might get attention and focus minds quicker.
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There’s still no response from HB at all. The more +1’s the better until it’s addressed.
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The option in the Editor is itself bugged. The bearing ON/OFF tickbox enables/disables DME(!) and not bearing. A/A Tacan in general needs looking at.
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Shouldn't that be the other way round? KC-135 should have no bearing info, only DME? The radial/bearing equipment is the limiting factor in smaller aircraft and as such only DME should be received in pretty much every aircraft except the KC-10. It's always bugged me as a DCS inaccuracy.
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+ Maneuver flaps/slats indicator bug + Eject Command Indicator + Correct Boz chaff / flare rail 3D model + Others Plus what happened to 'Heatblur Forge', cockpit variations and such?