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Everything posted by Caldera
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yes Did Mav Space Stabilize make it in?
Caldera replied to AvroLanc's topic in DCS: A-10C II Tank Killer
Frederf, Interesting! I think you meant bolted to the gymbal? I do not know for sure, but I am going to guess that the gyro itself never changes axis. It is the gymbal that progresses. I just find it a bit cumbersome: Flying the aircraft to line up the target Holding DMS up Slewing the gate Finding the right target Wah-Wah Needs more practice... Yeah, and to boggle your mind some more. (But you probably already know) The torquer motors / electro-magnets / servos apply force 90 degrees offset and behind in relation to the direction of the gyros rotation. Just like a motorcycle traveling at speed, you lean the motorcycle and the front wheel turns in the direction of the lean. If you simply try to just turn the wheel this in itself does not actually turn the wheel. You are simply not strong enough for this to happen. But instead causes the bike to lean, which causes the wheel to turn. A funny thing. Caldera -
Hammer, I have not had issues with the GBU-12's, it is the GBU-38's that had/have issues missing. Taz, I will test this some more. I did 8 for 8 on tank kills and called it good. Before I was killing them about 50% of the time due to close misses that were out of the blast radius kill zone. A squadron mission a few days ago, 2 ship flight, 0 for 4 on oil drilling rigs using GBU-31 -> 3B??? (penetrator). Both those that I dropped missed left or right with the correct ranging. Caldera
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Frederf, Have you tried firing at max range? Caldera
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Midnight, I figured that out, I had a mod that DCS did not like. First time that happened to me on an update. Caldera
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Hey, Seems this fix did not make it into 2.7.1.6430. What is the intended purpose of this missile anyways? I mean the advantages over the G or the K models. In DCS it is not fire and forget so it puts you in harms way for sniping and must to kind of the same thing in real life. Would it be used mostly for buddy lasing or JTAC etc... Caldera
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Hey Guys, I tested this today after installing 2.7.1.6430 and the hit rate is 100%. I used laser slant and optical slant range drops same results. Caldera
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A10C-II HUD Brightness fix... IC Safe
Caldera replied to Taz1004's topic in Utility/Program Mods for DCS World
Taz, This mod passed 2.7.1.6430. Caldera -
Hey Guys, The update for the updater and the game that I loaded today (05-20-2021 12:30) broke my game. It will not load. Everything seems to load normally until the "Getting Authorization Info" window comes up just for a few seconds. Then the game just quits. Any Help? Caldera
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Afof, Thank you! I never really know if it just me doing something wrong. I took your advice and toggled the laser a couple of times in flight and I got 100% hits. I also see an E in that same spot when the TGP is being slewed by the HOTAS. What does the E stand for? Caldera
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Hey Guys, As we learn to use the AGM-65L there can be issues that crop up. Everything is Good OK... These first two pictures show the TGP symbology of a AGM-65L in flight with the laser on. The missile has been locked on and then fired. You can't see it but the left hand L is flashing, hence the reason for 2 pictures. There is another L on the display just to the right of the flashing L. What is this other L for? Everything is NOT Good OK... This is a later TGP picture of the same attack. You can't see it, but the left L is no longer flashing and the right L has been replaced by a T. Doing nothing at this point and the missile misses. Because this seems to happen just about 100% of the time to me I have be alert and simply turn the laser back on to get a target hit. What is this T for? Why is the laser shutting itself off? Thanks in advance, Caldera
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How to start engines after a fire> extinguish> land/repair?
Caldera replied to Pekins's topic in DCS: A-10C II Tank Killer
Pekins, Did you happen to back out a bit to "Adjust Controls" and make sure that your throttle was indeed zero'd out? Sometimes I have to cycle mine to get them to zero out. Caldera -
Hey Guys, So I recently started flying (sim-ing) with wake turbulence on. As a result I started doing quite a bit of internet research as to how to deal with it. I have about zero real world pilot experience. A few things I do not understand. Let me say that in DCS I am sure the modeling of wake turbulence to be 100% accurate effect would be monumental. It could be a entire simulation in itself. For this purpose, I am only concerned with how it works in DCS. Case 1 - AAR I notice that below and directly behind the tanker (1000') the air is smooth. I approach the tanker until just about at the point when I would radio "Ready Pre-Contact". Moving in from there I get a significant amount of lift which continues until I am just about ready to actually connect to the probe. At that point the lift effect is gone. I call it "Flying through the hump" (Burble?) and I generally sort of dash through it a little and at the same time applying down elevator. From the wake turbulence visualization I have seen and information that I have read about the wake should generally be moving downward. This lift normal? Case 2 - Jet wash A couple of examples, but in both I feel zero effect. One example would be on the runway for take-off directly behind the lead aircraft (ex: 3 ship). The run up, hold and count down to brake release there is no turbulence. Another example, I have in the past trained for AAR by basically shoving the nose in as close as I could get it to the tankers left or right outboard engine. I did this just for practice. After turning on wake turbulence I tried it. Sometimes I was extremely close to impacting the cooling air exhaust nozzle with the nose of the A-10, again no turbulence. Is jet wash modeled? If so how accurate would it be? Case 3 - Formation Landing I have done it once and to say I am not very good at it just yet. But I did notice wake turbulence on the way down as I got out of position a bit. However, at just about the point where the lead aircraft rotated for wheels down I got allot of lift. I basically felt like I had to really shove the aircraft down even though I felt like I was in a pretty good echelon right position right about then. I had full flaps and a good amount of air brakes deployed. This lift normal? Thanks in advance, Caldera
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Buur is correct. If I see the message something like "T-55 critically damaged" and then later "T-55 destroyed" then bda pops up on the event list before the kill. Caldera
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Thanks guys, your feed back is great! I guess I had been too long in digital controls. Until just now I had never heard of a magnetically maintained switch, but It makes sense in a cockpit. I knew that there had to be something like that because of the way the switches were acting. Caldera
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What Stuka writes is just about what I have observed. Caldera
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Hey All, I have never seen the inside of an actual A-10 cockpit so this is a question for those who have or know about it in detail. My question is about how the switches work in the simulation.vs the real deal. Also about mouse clicks vs keyboard / hardware binds. I have a home made button box and delving into this some of the controls get a little confusing. Most switches should function like On/Off switches or Momentary On/Off (ex: latching relay / logic or PTT) switches because that is what they look like and that is how real switches should work. Keep reading... The really weird Anti-Collision Lights switch that seems to act like a Momentary On/Off switch unless you have AC power supplied and have activated the pinky switch. In that case it acts like a normal On/Off switch. The SAS switches seem to work more less the same way, but need hydraulic pressure to act like a normal On/Off switch. These switches appear to have some kind of special unlatching / detaching mechanism that I have never seen before. How do the actual switches work? Is the Landing Gear Lever actually a two position switch or is it a two position hydraulic control level? In any event, the key binds are Landing Gear Up, Landing Gear Down and another for Landing Gear Up/Down (toggle). The lever for the refueling door appears to be the same kind of thing, but has one key bind as a toggle. The three or more position switches will generally have a key bind for each position. For example the MFCD has a key bind for Day, Night and Off or the Landing Lights switch with Taxi, Off and Land. Each switch position will have a separate key bind. Yet, the two position switches do not have an On key bind and an Off key bind, it is just a single key bind (toggle). Just the way ED chose to model the two position switches? Thanks in advance, Caldera
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dporter, I believe that Emmy is correct. I have seen that white diamond also. It seems to appear just before the mini SPI and in the same place. Caldera
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yes Did Mav Space Stabilize make it in?
Caldera replied to AvroLanc's topic in DCS: A-10C II Tank Killer
Taz, I just about always fire at max range using the TGP if I am targeting SAM's or AAA. I should say close to max range. I wait a few seconds to ensure that the missile in fact has adequate range if it has to maneuver. Caldera -
Hey Guys, I finally reached an accord with BODO. He doesn't mess with me so much and I don't punch him in the kidneys at the club. FWIW... I also managed to refuel with disconnecting only one time and a full tank of gas. A bit shaky a few times as per usual. But non the less, a fair amount of satisfaction from doing that. The video is awful, and the mic was supposed to be muted. But it is short and sweet. AAR is pitifully easy I just wanted to re-thank everyone who had patience with this crazy guy and gave me the best advice. Cheers, Caldera
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Hiob, Thanks! Lurker, Yes and Yes. Like I said earlier, my video card is at the medium range of performance. With the scalpers in full force I am not going to pay what they are asking to upgrade. I am running allot of pixels with the UWHD set up in DCS. And... Well I did it. I set the video card back to 60 Hz. I still have the card set to limit the max frame rates to 50 fps. From what I can tell going from 144 to 60 Hz made zero difference in my frame rates. Confused as ever... It did lower the strain on the Video Card and the CPU by a small bit. My eyes are pretty bad, but the slight shimmering effect on the monitor is just about gone. FWIW the game runs very smoothly at 50 fps for me with the settings I have chosen. There are zero stutters or other graphical oddities. Caldera
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Engine spool up at zero throttle with hot start from runway
Caldera replied to Caldera's topic in DCS: A-10C II Tank Killer
Legion, I fly almost exclusively the A-10C. Until I nudge my throttle the fan speed on both engines will always go to about 65%. Not sure what is up with the so called "Synchronize Feature" as all the other axis controls seem to synchronize just fine with out having to nudge them. However, these axis are not configured as sliders as the throttles are. Where the center point is at 50% output at start. It is almost like for throttles, the axis output always starts at 50% even though they are configured as a sliders. If you make a small change to the axis output then DCS reconfigures them as sliders. Caldera -
Hey, The first time I ever paid attention to my video card statistics including temperature was in the process of getting my new monitor to work correctly. As too my video card temperature, the card itself has two fans. Maybe one runs all the time and one runs to manage temperatures. I do not know for sure. I do you that only occasionally do I hear any fan running on my PC. The case is an Alienware and it is huge. Still interested, what temperatures do your video cards run at? Caldera
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Hey All, As SVS above suggested I set my tree draw distance to 70 and this helped a bit. For the below testing: DCS settings at max 180 FPS The test view is A-10C static cockpit default front I only changed the max FPS setting in the NVidia Control Panel 20 FPS: 50 FPS: 100 FPS: I chose around 50 FPS as the go to target for my system. This is because that at the 100 FPS setting it was making on average 60 FPS, but occasionally dipping to the low 50's. At the 50 FPS setting the frame rate is just about rock solid at 50 FPS at all times. I think that 55 FPS might work fairly well also. Did DCS from the very beginning know something that I just found out? 50 FPS hmm... I am clueless. I did notice the difference in the CPU core utilization curves. If I look at the shaded areas under the curves then one would suspect that all the cores are more heavily used at the 100 FPS setting, It is very noticeable. These curves depict the logical cores so I do not know how that relates exactly to the physical cores. But it sure looks like the usage goes up across the CPU chip. Going from 50 to 60 FPS (50 FPS vs 100 FPS settings) the CPU overall utilization goes from 21 to 85%. I am not sure a can buy into the single core DCS utilization theory / opinion / idea as it sure looks like all the cores pick up quite a bit of activity. Maybe someone can offer an explanation? Caldera
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Bit, From a quick search for the RTC 2060: 88 degrees Maximum manufacturers operating temperature for the RTX 2060 is 88 degrees. So 80C is completely normal running in games. I guess the RTX 2060 Super runs even hotter. What temperature does your video card run at? Caldera
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Hey Guys, So this is interesting and allot more of what I expected. Below are pictures of the Task Manager after I let the dogs out with the setting of 180 max FPS. The view in DCS was A-10C default cockpit front. DCS shows the FPS right around 60 (+-5) when I took these pictures. The NVidia control panel setting FPS is still unrestricted. I know that Task Manager is probably not the best method, but I still can use if for reference bench marking. Task Manager Overall: Task Manager Core Utilization: The video card is hammered and running close to full capacity. It is running at 94-98% and maybe even temperature limited. The CPU is close to saturation, running around 85%. The core speed has dropped just a bit and I am guessing the reason is to manage temperature. Shows all the cores hopping though. What is up with that? Caldera