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Everything posted by Draken35
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So... Went ahead and did a sanity check before making changes and found that I was able to reproduce the issue in 2D and SP, which seems to indicate that it is something in my client PC. Then I deleted the fxo and metashaders2 folders to no effect. Decided to double check everything before reverting versions (since it was working fine after the last update). First, I turned the PC off and booted again to go into the BIOS (PC is turned off every night). Nothing changed there as expected, but "saved" and exited the BIOS anyway. Tested DCS again and problem went away... So, I'm scratching my head a little bit...
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Thanks, will try later today
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My wingman and I had been flying a particular mission for the last couple of weeks in my dedicated server. Until yesterday we both had excellent performances. Today, however, with no changes to my PC (DCS client), the mission or the dedicate server , my performance tanked while my wingman's remained unchanged... My dedicated server is in my LAN, 1ms ping, my wingman connects from the outside of my LAN. My SP performance is excellent but when I connect to any mission in my server , I get a slide show. I'm at a lost at the moment on how to approach the situation since I don't want to have a kneejerk reaction and changes configurations anywhere but ran out if ideas on how to troubleshot. Performance drop is apparent right at the start, in the join coalition screen, regardless of the complexity of the mission... Both machines were rebooted a couple of times each... I don't see any connectivity issue in my LAN... No windows update in the client or server, no driver changes and no AV software changes either. So, please, if you have an idea on what to look at, share it...
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3 years and 3 variants...
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Have you seen a telephone pole (SA-2) coming at your face yet?
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LOL... Welcome to the darkside! We have cookies... And unlimited settings tweaking sessions!
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Please Address Game Bloat from CoreMods & Excessive Liveries
Draken35 replied to celestHawk's topic in DCS Core Wish List
My only objection to this thread is calling this content "bloatware". Poor choice of words.. Now, as for making the handful of GBs of content optional (10-15Gb if I read the OP correctly)... Is it really worth the dev time and gained complexity for such a small gain? Because, I can see the complains already for the additional bugs in the installer and because the dev are dedicating time to this and not "that" feature or the "other"... null- 62 replies
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Please Address Game Bloat from CoreMods & Excessive Liveries
Draken35 replied to celestHawk's topic in DCS Core Wish List
What you call "bloatware" is not. It is not unnecessary (for me, an other who had posted here at the very least) and therefore it does not match the definition of bloatware. At best, or worst, depending on the point of view, it should be optional content.- 62 replies
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Hold shift while moving it
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Custom menu issue in Dedicated Server
Draken35 replied to Draken35's topic in Scripting Tips, Tricks & Issues
It was definitely the amount of menu entries... Had to rearrange some mission flows to fix. My estimate is the the dedicated server supports only between 10 and 20% of the total menu items supported by the client. -
Custom menu issue in Dedicated Server
Draken35 replied to Draken35's topic in Scripting Tips, Tricks & Issues
There might be something to this... Just did a quick test limiting the number or "missions" displayed in the menu to 1 per category and it does render the menus correctly... I will do some more testing and analysis tomorrow. Puzzling things is that the standalone client has not issues and the dedicate server does... Perhaps the menu rendering code is not the same. (BTW, my client PC and dedicated server differ only in GPU and total HD size) -
Custom menu issue in Dedicated Server
Draken35 replied to Draken35's topic in Scripting Tips, Tricks & Issues
Negative... Just tried that and switching slots while connected AFTER a slow repair of the server.... Thanks for the idea! -
I have one mission that generates a complex menu using scripts, it works as designed in SP and local MP but when launched in a dedicated server, the menus are no generated correctly. Both, client machine and dedicated server, are at the same patch level. No errors in the DCS log and bread crumb tracing indicates that the menus are generated in the same way in both computers...This is how is should look and how it looks in SP & local MP: Now, this is how it looks in the Dedicate Server: Now, I have done some testing (simplified mission, different map) that seems to indicate that this is not a general DCS MP bug but an issue related either with the mission or my dedicated server, but I ran out of ideas at the moment of what to check or how to troubleshoot further, so , if you have any ideas or pointers, please, let me know.
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I seldom use the ingame kneeboard all but current position and dynamically generated slides can be placed in openkneeboard, in the right place (VR at least) and with dual kneeboards... This is my Openkneeboard controller.... Not relly sure why you mention that it is challenging to adjust the position? Once you have them where you want, they stay there... And you can always "re-center" them if needed with the press of one button... Anyway... Sorry for the hijack... I definitely would support this functionality as native.
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In openkneeboard (which doesn't care about SP/MP) you can add a tab to display the radio log...Again, it would be nice for the tool to be native...But I'm not holding my breath on it
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While it would be really cool to have this natively, there is a current way to do it: Scratch Pad https://www.digitalcombatsimulator.com/en/files/3344152/ And if you combine it with Openkneeboard, it is even better.
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(apologies, did not see a forum wish list) 1) I would like a way to ignore complete threads. There are some currently in the forum that have a lot of activity and the take a lot of the real state when using the "all activity" tab. 2) Currently, when we ignore an user, we still see that they posted something. Ideally, I will like to not see that, they are ignored for a reason. And, of course, if there is a current way of doing this, please, let me know!
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On 2.9.18.12722 , behavior was changed to return values as per the change logs and forums post... This was then reversed on hotfix 2.9.18.12899. Returning nil seems like a consistent behavior to me, but that particular tidbit was not spelled out in the change log or in the forum post about this (granted, I did not read all the thread)
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The only one who can is the author of the campaign. https://forum.dcs.world/forum/1286-f-16c-arctic-thunder-campaign/
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Air India interim official report released
Draken35 replied to Rudel_chw's topic in Military and Aviation
By human, looks like it.... Error? Don't know... Hope so... -
That's called mixed reality and it is indeed a possibility ... I tested it briefly and found that, for me, it doesn't bring much to the table and it did break my immersion... But, with a 1 to 1 cockpit and the proper environment it would work (for me, I think)... I also tested hand tracking with and without PointCtrl and found, that for me, it required either no devices around or that the bare minimum (stick and throttle) were set in a 1 to 1 configuration, because, if they aren't, they will get in the way to operate the virtual buttons, levers or switches... Of course if I only flight one aircraft, that would be relatively easy to accomplish, but it is really difficult when flying two or more. For you, perhaps, not for me, and, I'm sure we both will find other fellows that agree with either (or none!) of us. How we experience DCS and how we expect it to entertain us is a very personal experience. YMMV