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Everything posted by Draken35
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Hold shift while moving it
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Custom menu issue in Dedicated Server
Draken35 replied to Draken35's topic in Scripting Tips, Tricks & Issues
It was definitely the amount of menu entries... Had to rearrange some mission flows to fix. My estimate is the the dedicated server supports only between 10 and 20% of the total menu items supported by the client. -
Custom menu issue in Dedicated Server
Draken35 replied to Draken35's topic in Scripting Tips, Tricks & Issues
There might be something to this... Just did a quick test limiting the number or "missions" displayed in the menu to 1 per category and it does render the menus correctly... I will do some more testing and analysis tomorrow. Puzzling things is that the standalone client has not issues and the dedicate server does... Perhaps the menu rendering code is not the same. (BTW, my client PC and dedicated server differ only in GPU and total HD size) -
Custom menu issue in Dedicated Server
Draken35 replied to Draken35's topic in Scripting Tips, Tricks & Issues
Negative... Just tried that and switching slots while connected AFTER a slow repair of the server.... Thanks for the idea! -
I have one mission that generates a complex menu using scripts, it works as designed in SP and local MP but when launched in a dedicated server, the menus are no generated correctly. Both, client machine and dedicated server, are at the same patch level. No errors in the DCS log and bread crumb tracing indicates that the menus are generated in the same way in both computers...This is how is should look and how it looks in SP & local MP: Now, this is how it looks in the Dedicate Server: Now, I have done some testing (simplified mission, different map) that seems to indicate that this is not a general DCS MP bug but an issue related either with the mission or my dedicated server, but I ran out of ideas at the moment of what to check or how to troubleshoot further, so , if you have any ideas or pointers, please, let me know.
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I seldom use the ingame kneeboard all but current position and dynamically generated slides can be placed in openkneeboard, in the right place (VR at least) and with dual kneeboards... This is my Openkneeboard controller.... Not relly sure why you mention that it is challenging to adjust the position? Once you have them where you want, they stay there... And you can always "re-center" them if needed with the press of one button... Anyway... Sorry for the hijack... I definitely would support this functionality as native.
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In openkneeboard (which doesn't care about SP/MP) you can add a tab to display the radio log...Again, it would be nice for the tool to be native...But I'm not holding my breath on it
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While it would be really cool to have this natively, there is a current way to do it: Scratch Pad https://www.digitalcombatsimulator.com/en/files/3344152/ And if you combine it with Openkneeboard, it is even better.
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(apologies, did not see a forum wish list) 1) I would like a way to ignore complete threads. There are some currently in the forum that have a lot of activity and the take a lot of the real state when using the "all activity" tab. 2) Currently, when we ignore an user, we still see that they posted something. Ideally, I will like to not see that, they are ignored for a reason. And, of course, if there is a current way of doing this, please, let me know!
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On 2.9.18.12722 , behavior was changed to return values as per the change logs and forums post... This was then reversed on hotfix 2.9.18.12899. Returning nil seems like a consistent behavior to me, but that particular tidbit was not spelled out in the change log or in the forum post about this (granted, I did not read all the thread)
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The only one who can is the author of the campaign. https://forum.dcs.world/forum/1286-f-16c-arctic-thunder-campaign/
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Air India interim official report released
Draken35 replied to Rudel_chw's topic in Military and Aviation
By human, looks like it.... Error? Don't know... Hope so... -
That's called mixed reality and it is indeed a possibility ... I tested it briefly and found that, for me, it doesn't bring much to the table and it did break my immersion... But, with a 1 to 1 cockpit and the proper environment it would work (for me, I think)... I also tested hand tracking with and without PointCtrl and found, that for me, it required either no devices around or that the bare minimum (stick and throttle) were set in a 1 to 1 configuration, because, if they aren't, they will get in the way to operate the virtual buttons, levers or switches... Of course if I only flight one aircraft, that would be relatively easy to accomplish, but it is really difficult when flying two or more. For you, perhaps, not for me, and, I'm sure we both will find other fellows that agree with either (or none!) of us. How we experience DCS and how we expect it to entertain us is a very personal experience. YMMV
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I even switch aircrafts in the same session! Moving the throttle assembly to the side and bring up the collective assembly it the only thing I change when switching wing types
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I fly only in VR, multiple fixed and rotary wing aircraft and I do not have a 1 to 1 setup. I use a simpit and hand controllers and it is very comfortable! The JetSeat even give me massages! Simpit buttons and switches are used when I am NOT looking, while the hand controllers when I'm looking. Zero immersion kill for me. A 1 to 1 setup would be cool but I do not have the space or the money to make one for every module I fly...And it would be easier to list the ones I don't: I-16, MiG-19 and Christen Eagle. At the end of the day, do what is best for you.
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Curiosity has gotten the best of me!
Draken35 replied to RackMonkey's topic in Game Performance Bugs
70 fps...per eye... Remember that for VR 2 sightly different frames are needed -
It is indeed brilliant and I wish I could claim the credit but it goes to @SorelRo... He posted about it in his F-5E Black Sea Resolve '79 Campaign. Share the mass/skill values please... I'll do the same when I get to test it.
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The "UFO effect" can, usually, be mitigated by adding mass using setUnitInternalCargo ... The skill level is a factor in determining how much it needs but it is a trial and error process.
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Excel and some trigonometry can give you that, but it will not be enough since you also need to be at the right speed at the release altitude, which is function of your entry speed (at roll in) and how many g's you pull in the roll in (plus throttle position, drag fact and who knows what else...). Also, it assumes that you have a way to determine the distance to target. Another way to do it id using cockpit/canopy/wing references... Put the target at the reference position, at a given altitude and speed and pull the same g's in the roll in every time. Attached is an old kneeboard I generated a while ago...
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I don't see any there Parent folder has one Their MiG-21 has the same folder structure btw... (Shapes folder in the parent, none in "Cockpit")