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Everything posted by Draken35
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In-Game Scratchpad Mod Available - Works Great In VR!
Draken35 replied to Fubarbrickdust's topic in Virtual Reality
It works for me in pancake mode and VR, so this is a timing issue in your system. There is a parameter in the extension to allow slowing the process down: Do a search in this thread for "Ticks". I think somebody increased it to 2 (iirc) to solve problems similar to yours -
In-Game Scratchpad Mod Available - Works Great In VR!
Draken35 replied to Fubarbrickdust's topic in Virtual Reality
@DasSven, @mdtenor22001 fixes posted. -
In-Game Scratchpad Mod Available - Works Great In VR!
Draken35 replied to Fubarbrickdust's topic in Virtual Reality
Not you. Doesn't seem to be working right. ETA: Turns out that the Apache issue was a bug in my code. Surprised nobody spotted it before, Good find! Testing a fix, will publish it in the next few days. -
In-Game Scratchpad Mod Available - Works Great In VR!
Draken35 replied to Fubarbrickdust's topic in Virtual Reality
Keypresses timing do depend on FPS.. Usually they need to be slowed down in pancake mode. Now, it the specific case of the Hornet, not only they depend in FPS but also in which key of the UFC is been pressed. Initially, all the keypress had the same timing... At some point, late last year or early this one, some of the Hornet UFC keys required a longer time and others, a shorter one. I discovered the issue around June, I don't fly the bug much, and made an initial attempt at fixing it, which is the latest published version, ... It improved it a lot, generating only the occasional error (in my setup anyway) and a rerun of the WP load usually corrects it This version has 2 different timings for the key presses but it looks like that, a least, 3 different timings are needed.. I'm currently testing a newer version with 3 timings for the Hornet. -
In-Game Scratchpad Mod Available - Works Great In VR!
Draken35 replied to Fubarbrickdust's topic in Virtual Reality
Just took a quick look at version 2.6 of scratchpad + and it seems to confirm my suspicions about timing of the key press on the UFC... Also, I see a cool idea about adjusting the time based on the FPS... Basically the user tells scratchpad how many FPS and the scripts uses that to calculate the key presses. Will do some testing on that and might implement something similar for my fork -
In-Game Scratchpad Mod Available - Works Great In VR!
Draken35 replied to Fubarbrickdust's topic in Virtual Reality
The zip file contains all you need and has the same folder structure as the DCS saved games folder, so it can be used as a guide on where to install the different components. I've noticed the errors loading into the Hornet and thought they where due to a change in the timing of the keys on the UFC. It is interesting to know that scratchpad + is still working on the Hornet, since its code is basically what I used (as mentioned in the readme )... I'll take a look to see if I can get a clue. If that is the issue that you are trying to fix with the reinstall, save yourself the trouble, it won't fix it. As for buying me a drink or a coffee, thank you, I really appreciate the sentiment but, please, add that money to your next donation to a charity of your preference! Plenty of people (and pets) in need out there! -
Absolutely correct! I use a Quest 3 and have no issue with the visor but the where the center of any JHMCS is too high for me. With the amount of possible different combinations of headsets, single and multiple monitors and particular user settings and resolutions out there, a "one size" kind of approach will never "fit all". Of course, that same combinations of hardware and software setting make the generalization of comments like "it doesn't work well for VR" (just an example, since I fly only in VR) absurd. What doesn't work well from one user might be perfect for others. Options about configuring these features is what we all need. It is definitely a challenge for the dev team.
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No F-14A-135GR Early listed in mission editor
Draken35 replied to Magot's topic in Bugs and Problems
Historical filter on -
Ah! I see what you mean.. Never thought of testing the existence of a method that way... Gotta test that later And that was a weird error... I can see an initiator not existing when hit event triggers (long range weapon and initiator destroyed before it reaches the target) but since the initiator should be an unit, it has to have the method... Anyway, it would be interesting to dump the whole initiator object to the log to see what it is in there.
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Ohhhh! This was for Polar Shield? Thanks for the campaign! It is my queue to fly it
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My pleasure! You are missing a () after the getName in the and. Also, what was the error you were getting? That initiator did not had a getName() function?
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What error do you exactly get? Hit event initiators should be an unit object with a getName(). It is been a while but if I recall correctly I got into a similar issue with Hit event detecting the initiator when the target was hit with the bomblets of cluster bombs. That will fail if initiator is nil you can use a pcall to test the getName() if event.target.getCoalition and event.initiator then local status, a= pcall(function(p) return p:getName() end,event.initiator) end if status is true, a has whatever getName returned. If status is false, a will have the error description
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Best bet is to ask in their their discord and be prepared to share DCS logs... https://discord.gg/F7ZGzd54
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Enjoy you new eyes! Best procedure I ever had done!
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Ah! Gotcha... I do too, same reason... Thanks!
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Could you share the workaround please?
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Thanks! Just a quick and dirty script to test a concept. Those settings are the localization settings added bu MOOSE. This script doesn’t use them.
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Mission file finally approved: https://www.digitalcombatsimulator.com/en/files/3347231/
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S_EVENT_HIT will tell you nothing about where the bomb hit unfortunately. Worse, by the time it triggers, the weapon object will not longer exists and you will be able to get any info about it. The strategy is to detect a drop with S_EVENT_SHOT and track its position with a scheduled function every 0.001 seconds , stop when the bomb is not longer alive and return the position... I don't have an example without using MIST or MOOSE but attached is one of my scripts with MOOSE . If you look under my user files, you will find some of my range scripts using MIST (they are a bit more complicated to setup_ sbsa.lua EDIT to add: This script depends on another (for TTS comms with the player). To use you will have to make the highlighted changes: I'll post an example mission to the user files and when it is approved, I'll link it in this thread
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AWESOME! Thank you!!
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Having native PAR would be awesome! But that, most likely, would be tie to the (new) ATC system
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[Official] SimShaker for Aviators
Draken35 replied to f4l0's topic in PC Hardware and Related Software
He's talking, I think, about SimShaker for Aviators Beta vs Stable -
can not reproduce VR: HMD / HIADSS Symbology too high
Draken35 replied to Bracketman's topic in Virtual Reality
Awesome post! Thank you!
