gomslork
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Everything posted by gomslork
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Wow, great guess. That's where the problem occured. Thanks
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I'm having a strange issue that started over a month ago, and I can't seem to figure out what is causing it. Starting in late July or early August, Stream deck isn't able to update the state of buttons or gauges anymore, causing on/off switches to only work properly when turning something on, and buttons that only show the status of something, isn't showing anything. Neither text nor icons change when the buttons are pressed. I've tried reinstalling the plugin and stream deck, but nothing helps. My profiles work on other peoples computers, so they should be ok. Which leaves me to believe something in DCS changed in one of the updates, but I can't figure out what is wrong. All the clickabledata and mainpanel files look the same as they do for others, and running a repair on DCS made no changes to any of these files. Has anyone experienced something similar and have any possible solutions for me to try?
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Difficulty compared to other WWII Warbirds?
gomslork replied to Rhinozherous's topic in DCS: Mosquito FB VI
Here's my video showing a takeoff in the Mosquito with full power and full fuel/bomb load, and also one with just 20% fuel and no bombs. I would expect it to be a handful at those powersettings, since pilots described it as a handful on the takeoff roll. They would start with a reduced power setting, and lead with one engine until the rudder became effective, as told in this video: In the book "Merlin, the power behind the Spitfire, Mosquito and Lancaster", the author tells a similar tale. (Very interesting book, btw) I was just expecting something more of a handful based on these stories, and not a plane that you can firewall the throttles on and keep it straight with a few taps on the brakes. -
Difficulty compared to other WWII Warbirds?
gomslork replied to Rhinozherous's topic in DCS: Mosquito FB VI
No, there's no assist on You can literally give it full power, counter with a bit of rudder and tap the brakes a tiny amount and she will keep relatively straight. I'll post a short video including controls when I get off work, and you can compare it to how yours handle on the ground -
Difficulty compared to other WWII Warbirds?
gomslork replied to Rhinozherous's topic in DCS: Mosquito FB VI
It's super easy to take off, which I don't think is correct. You can basically firewall the throttles and there's not much sideways swing at all. General flying is easy enough, it's very sensitive on both the stick and on trimming, which makes level flight a challenge. On landing it's very stable and forgiving. Haven't had any mishaps so far, even while landing on one engine -
reported Server Registration Failed with Code 400
gomslork replied to Chrisreb1's topic in Game Performance Bugs
I'm getting the same error when I try to host a server. 2021-06-21 14:22:28.372 ERROR NET: AddPortMapping(10308, 10308, 192.168.1.204, TCP) failed with code 718 (ConflictInMappingEntry) 2021-06-21 14:22:28.374 ERROR NET: GetSpecificPortMappingEntry(10308, TCP) failed with code 714 (NoSuchEntryInArray) 2021-06-21 14:22:28.381 ERROR NET: AddPortMapping(10308, 10308, 192.168.1.204, TCP) failed with code 718 (ConflictInMappingEntry) 2021-06-21 14:22:28.384 ERROR NET: GetSpecificPortMappingEntry(10308, TCP) failed with code 714 (NoSuchEntryInArray) 2021-06-21 14:22:28.384 ERROR NET: UPNP failed to map server port 10308 -
Trying to get an export file for the MI-24P created, but I'm having no luck. Just can't figure out the logic behind what info is needed for the Exportscript to fully complete. Does anyone have any pointers as to where I start with creating a file for a new module?
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fixed UN Pilot Campaign - Mission #6 "Patrols"
gomslork replied to Trainzak's topic in UN Pilot Included Campaign
Great, thanks. You're right. The guy in my left seat says it's the one in front of me, and the one I'm supposed to follow is actually behind me. At least I can continue my journey now -
fixed UN Pilot Campaign - Mission #6 "Patrols"
gomslork replied to Trainzak's topic in UN Pilot Included Campaign
I don't understand what I'm doing wrong here. I'm supposed to follow the 2 Hueys waiting at the Farp, right? They are hovering there for a while, then start moving, and the mission instantly fails because I'm too far away, even thought the rotorblades are almost touching -
Also experiencing crashed on mission end. Sent in logs via the crash tool.
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Confirming the bug with the A-20 damage model
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The special options trim setting still do nothing. At least editing the fmoptions makes it a bit easier to fly
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The toggle autopilot keybind does not work correctly while on the ground. First button press turns it on, but no subsequent presses turn it back off. Once airborne, the toggle works as intended
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They were on the outskirts of the town, with the soldiers shooting towards the friendly forces. I eventually ignored it and landed to end the mission
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The briefing picture is correct within the mission, but before the mission starts, it's showing the map for the previous mission. The weapon loadout also seems to have changed in this mission. Briefing talks about saving one GBU-12 on each plane, but there are no GBU-12 loaded. Wingman talks about having 12 dumb bombs, but only 6 are loaded on his aircraft.
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Some trucks in the small town are unable to be destroyed. Looks like two on each side of the road. Tried with APKWS, AMG65 and guns. Also hit with the GBU-12 next to them in the very start of the attack. Getting no confirmation from ground crew that threat is over because of this. Wingman is also unable or unwilling to attack them.
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If I reflythe F/A-18 instant action "The Gauntlet" on the Syria map, it automatically plays back the track from the previous time I flew it. Have to go all the way back to the main menu and launch it again if I want to refly it
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The only way I can get the tail to rip off during flight, is to keep the cowl flaps open. I can dive at close to 500mph and have no problems, but at 350mph with the flaps open, the tail rips off very quickly