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Everything posted by HungaroJET
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Nice but the song is too peaceful, too calm :smilewink: Kamov gunship isn't a glider plane :smartass:
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MISSILE--SLIDER...A thing of the PAST!!!
HungaroJET replied to cool_t's topic in Lock On: Flaming Cliffs 1 & 2
GIGALOL :thumbup::megalol: -
any way to get this skin for the
HungaroJET replied to 71st_Mastiff's topic in DCS: Ka-50 Black Shark
...and here are my Favorite Art skins : HuAF skins here: http://www.airliners.net/search/photo.search?airlinesearch=hungary+-+air+force&keywords=mi-24&sort_order=photo_id+desc&page_limit=120&page=1&sid=8913ae5ead604fb02155fd44d31d188e -
any way to get this skin for the
HungaroJET replied to 71st_Mastiff's topic in DCS: Ka-50 Black Shark
If U C a white box then try this way: but first give us a Mi-24 Template Skin :( Here's your skin: Another nice 1: :thumbup: http://www.scale-rotors.com/gallery/attack-helicopters/mil-mi-24-hind-d-late-revell and more: and all Tigers here: http://www.airliners.net/search/photo.search?search_field=datedesc&q=mi-24+tiger&page=1&page_limit=120&sid=18f295ee9bf0a33bf92ef59b43917cc4&sort_order=photo_id+desc&thumbnails= -
from: http://forums.eagle.ru/showpost.php?p=839866&postcount=33 :thumbup:
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Is it finished Crazyeddie ? So, where can we download from this skin ? :thumbup:
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More MORE MORE ! ! ! :thumbup:
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Unable to see payload in external view
HungaroJET replied to Tom4sim2010's topic in Bugs and Problems
1st check your loadout inside! your helicopter while your chopper is grounded (not moving) with external view. Hit CTRL+F11 and use your mouse and its roller. Fly into the center of your chopper ! What you see ? Armaments ? Maybe you modified the pylons.lua file :smilewink: -
At the kobra squadron, a new missilme was developed...
HungaroJET replied to Pougatchev's topic in 3D Modeling for DCS World
:police: So, what can I say? :puke: "Creative, smart or talent" ? :idiot::pain: -
:thumbup::megalol::doh:
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OUCH !!! :book::poster_ban::chair::pain::badmood::spam_laser::animals_bunny::poster_oops::poster_offtopic::tomato:
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O.K. calm down Folks :megalol: As i used to say: the whole stuff is classified or hyperclassified:smilewink: so especially for me: I want a flyable Ka-52 also but now "only' a new 3D file is would be enough for me :smartass:
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There is the Ka-52 in DCS (needs minor works to use as AI) we need ONLY a nice/new .lom 3D model instead the ugly .cmd from LOMAC. :director:Please ED! Make new Ka-52 3D model ! :helpsmilie: Hey FRAZER ! Blank Post ? :smilewink:
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What was that ? :helpsmilie::smilewink:
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Don't be nervous but i flew with one wing by F-15 in FC. Moreover i flew without 2 wings online after a SAM hit and i almost landed. Almost coz i run out of fuel (fuel leak with burning wing-roots) just front of the runway :mad: and i had many witnesses. So u need to learn how to fly with Eagles :D
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V C :megalol::hehe::thumbsup:
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Don't forget::pilotfly: pilots (brains) win dogfights not aircrafts :ermm:
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OH, YEAH and the whole stuff is classified :doh: but otherwise it would be nice :thumbup: Intruder & Aardvark also :joystick::pilotfly: EA-18G ? just a DayDream :smartass: :yes: coz its hyperclassified :yay:
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OH YEAH, OF COURSE: :) grateful to topic :megalol: DCS: DILDO ? DildoCopter Another Dildo: http://maps.google.com/maps?f=q&source=s_q&hl=en&g=Canada&q=Dildo+Island,+Division+No.+1,+Subd.+Y,+Division+No.+1,+Newfoundland+and+Labrador,+Canada&ie=UTF8&cd=3&geocode=FWfO1QIdWkTO_A&split=0&sll=37.0625,-95.677068&sspn=23.875,57.630033&hq=&hnear=Dildo+Island&ll=47.569982,-53.572254&spn=0.034745,0.090723&z=14 & :lol: I'm sorry, but it was impossible to miss :lol:
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Boberro you are wrong again :megalol: copy these rows into Ka-50. lua { CLSID = "B_8V20A_CM" }, { CLSID = "B_8V20A_OFP2" }, { CLSID = "B_8V20A_OM" }, { CLSID = "B-8M1 - 20 S-8OFP2" }, { CLSID = "{637334E4-AB5A-47C0-83A6-51B7F1DF3CD5}" }, -- UB-32M1-UB-32A-32S-5KO { CLSID = "{3DFB7320-AB0E-11d7-9897-000476191836}" }, -- B_20CM-B-8M1-20S-8TsM or into rearm.lua & you will able to use the missing "factory" loadouts but you must use this format 4xmpl: [wsRepHumanHel_2xEFT_2xKMGU_AP_2A42] = { [1] = { Pylon = 1, LauncherCLSID = "B_8V20A_CM", LauncherCategory = "11", }, -- end of [1] [2] = { Pylon = 2, LauncherCLSID = "B_8V20A_OM", LauncherCategory = "11", }, -- end of [2] [3] = { Pylon = 3, LauncherCLSID = "B_8V20A_OM", LauncherCategory = "11", }, -- end of [3] [4] = { Pylon = 4, LauncherCLSID = "B_8V20A_CM", LauncherCategory = "11", }, -- end of [4] }, -- end of [wsRepHumanHel_2xEFT_2xKMGU_AP_2A42] as u c its overwrite the "factory" 2xEFT_2xKMGU_AP config dont forget newer weapons use "name" format instead of old "{number}" format :smilewink:
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Ask Tower about weather and temperature also (B4 T.O.) :smartass:
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c) clients will not see 3D objects if sever using existing 3D models which are builtin DCS only a "halfway" and need minor Mods at server side. Clients won't crash, but will see inviseble air/rotor crafts with visible weapons (as i know) 4xmpl: MiG-29K, F-111F, Ka-52, SH-3H(deleted from 1.0.1), Harrier etc. I think server needs to make (special) MODs packs what clients need to install (onto a virgin game) before connecting to (special) ServMan. but it's not impossible :smilewink: Anyway: The ServMan is a VERY good idea :thumbup:
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YEP: ...\DCS\Ka-50\Temp --> (error.log, errors.log, DCS-'date'-'time'.crash) files. I get errors often when im modding :) ...but ALWAYS make backups from the edited .lua files and the whole original (...\DCS\Ka-50\Config\Weapons) folder from... :smilewink: and use original files when u are a client in MP. When U R the server and wanna allow weapon mods - kill the integrity check :smartass: ...\DCS\Ka-50\Config\network.cfg delete row: integrity_check = {"Config/Weapons"}, and ...\DCS-Ka-50\Scripts\net\default.cfg delete row: integrity_check = { -- list of dirs/files, which should match the server ones "Config/Weapons", }, Cheers:angel::prop: