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JetJake76

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Everything posted by JetJake76

  1. I voted for F-6F Hellcat, because this plane has very high sentimental value for me. I read lots of books about Pacific War, and flew Hellcat in many games, 1942 Pacific air War, Pacific Strike or Il-2 Pacific fighters. And of course Wings of Fury, an old arcade game for Amiga, which inspired me to make my own arcade game in C++, screenshot below, defending US base against Bettys:
  2. I work a lot with DCS Mission Editor, and started learning LUA about two weeks ago. As an excercise, I wrote a simple script allowing to call my flight for fuel reports. I found it useful in long range fighter sweeps or caps. To use it in a mission, two triggers have to be created: 1. ONCE trigger, with condition TIME MORE(5) and two actions - adding a radio item for report call, flag 1 value 1 - do script with code below: ------- Initialization ------- player = world.getPlayer() local playerFlight = Unit.getGroup(player) planesInFlight = Group.getUnits(playerFlight) 2. REPETITIVE ACTION trigger, with condition FLAG IS TRUE(1) and two actions: - do script with code below: ------- Fuel report ------- for i = 1, #planesInFlight do if Unit.isExist(planesInFlight[i]) then if Unit.getID(planesInFlight[i]) ~= Unit.getID(player) then trigger.action.outText(Unit.getCallsign(planesInFlight[i]) .. " fuel state: " .. math.floor(100 * Unit.getFuel(planesInFlight[i])) .. "%", 10) end end end - set flag 1 back to 0 What's the purpose of it? If a plane has full internal tanks, getFuel returns 1. If it has also external tanks, the returned value is above 1. I converted it to percents, it's more readable. Normally, my wingmen drop tanks during defensive maneuvers, having a missile fired at. It can be too late for them. Of course, I can order them to drop external tanks earlier. But having their fuel state reported, I can order them to do it just as they have 100% or less. This reduces drag and can save some fuel. I use "Drop ordnance command". Unfortunately, I can't find how to make them drop payload from specific pylons. Why did I use nested IFs? When I used one if with two expressions connected by AND, the script crashed, I don't know why. It happened after I lost a wingman in combat and call my fuel report. Here is a simple mission I created to test my scripts. 02 Scripting tests.miz
  3. JetJake76

    Trains...

    I've recently tried to make a "train hunt" mission for Ka-50 and I second that. Additionally, tains do not react on waypoint events, and you can't control their speed - they always roll the same speed as civillian traffic trains. And trains don't stop at final waypoints - they simply start moving backwards.
  4. I've noticed it, too. I guess when planes are far away, they are represented by a single dark pixel which makes them visible. But as they get closer, more and more complex models are displayed, and if the planes have light gray or light blue colors, they can be harder to spot against the sky. I know, that's how camouflage should work, but AI opponents have no problems with spotting.
  5. It's not bad as long as you have sight on enemy plane. When you loose it, you can find almost impossible to spot him again, especially if it is a plane with green camouflage below you.
  6. Looks like not only Minecraft has its "edge of the world"
  7. Hello, I created a simple mission for P-51D. I put there two Fw-190A, one in the air, one on te ground. The second one started the take off procedure when the first was shot down. I attacked him just as he took off, and his engine caught fire. Then I finished the mission and returned to home base. After I landed, I found that the second Fw-190 was still in the air flying upside-down. You can see it at the end of my video: Btw - it was an amazing plane - could generate lift flying upside down
  8. Hello, I am a fan of Digital Combat Simulator from Poland. I started my long-time adventure with simulators in 1991, playing Ace of Aces on Commodore-64. Since then, I flew in many games of the flight sim genre, I just can't name them all. I remember the "golden era" of flight simulators in the 90s, when those games drove development od 3D graphics. Microprose, Digital Integration, Digital Image Design, Ocean Software, Sierra Dynamics, Novalogic and many more - those companies delivered us many outstanding flight sims every year, more or less realistic. Today, thanks to Eagle Dynamics, the fligt sim genre has good prospects for the future. I am glad to be the part of this forum.
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