

Quirkitized
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Help with dual monitor (1600x1200 x2 winXP)
Quirkitized replied to Quirkitized's topic in PC Hardware and Related Software
Notes - This is working about 90% correctly. You will not see "Communication window" if you try to talk to wingmen, tower, etc with the "\" key. You will also not see any info on the info bar in external views, such as speed, alt, heading, time, etc. It will also crash when you take a screenshot. Other then those issues, this is how mine is working. This is how I got dual monitors working with WinXP SP3 32bit and ATI Radeon 4800 with two CRT's (21" and 19"") both running 1600x1200. Step 1 - Change desktop to horizontal Step 2 - Make sure its horizontal Step 3 - Make your own multimonitor .lua file (C:\Program Files\Eagle Dynamics\Ka-50\Config\MonitorSetup) Put this in it Description = 'ABRIS and Shkval on the right and camera on the center' Viewports = { Center = { x = 3200; y = 0; width = 1600; height = 1200; viewDx = 0; viewDy = 0; aspect = 1.3; } } Shkval = { x = 2400; y = 0; width = 800; height = 1200; } ABRIS = { x = 3200; y = 0; width = 800; height = 1200; } Step 4 - After you have made your own multimonitor file, edit your options. C:\Program Files\Eagle Dynamics\Ka-50\BlackShark\data\scripts (open options.lua) Make sure the selected items in bold are correct, this is settings I used for two 1600x1200 desktops in horizontal mode, your settings may vary. Why is it so large of settings? You have to account for a "ghost monitor", explained in next step. The ["multiMonitorSetup"] = "shkval+camera", line, "shkval+camera" is the name of the file I used when making my own multimonitor file. So for example, when you make yours, and you save it as "dualmonitor" or whatever you want, in options, choose "dialmonitors". Whatever you named it. ["graphics"] = { [b]["multiMonitorSetup"] = "shkval+camera",[/b] ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "high", ["water"] = 2, [b]["fullScreen"] = false,[/b] ["visibRange"] = "High", [b]["aspect"] = 4,[/b] ["textures"] = 2, ["shadows"] = 3, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 3, ["lights"] = 2, ["haze"] = 1, ["terrPrld"] = "20", [b]["height"] = 1200,[/b] [b] ["resolution"] = "1600x1200",[/b] ["civTraffic"] = 1, [b]["width"] = 4800,[/b] }, -- end of ["graphics"] Step 5 - To help make any adjustments, view this page, it will show you exactly what settings do what (read the VISTA part) http://vaaf.net/wiki2/index.php5?title=Black_Shark_MultiMonitors#XP This is what it should look like after its all setup: I still need to learn more, and fine tune it...as I would like to get the info bar back, and the communication window, feels like I am missin something. If anybody could help with that, that'd be appreciated. -
Help with dual monitor (1600x1200 x2 winXP)
Quirkitized replied to Quirkitized's topic in PC Hardware and Related Software
Ok, I got shkval and abris on my secondary screen with cockpit on primary, using horizontal mode in catalyst control center display options. However, I must not have it fined tuned correctly, as if i press "\" I can't get communication window (tower, etc). Also, in F2 few you cannot see my name, speed, alt, heading, time, etc etc all the info on that bar. So back to drawing board. I'm gonna have to get some sleep but i'll post later on how I got it setup so people with similar setups can get a head start. -
Help with dual monitor (1600x1200 x2 winXP)
Quirkitized replied to Quirkitized's topic in PC Hardware and Related Software
Ok, I think I got it! Once I fine tune some settings I'll post how I did it, might fall asleep before then but i'll make sure to post settings i used. -
Help with dual monitor (1600x1200 x2 winXP)
Quirkitized replied to Quirkitized's topic in PC Hardware and Related Software
I see, sry for confusion. I'll get back to trying this at 1600x1200. Also, do I have to be full screen or windowed? and do I have to have horizontal on for my two displays? I would like to have it seperate, dual monitor/display. -
Help with dual monitor (1600x1200 x2 winXP)
Quirkitized replied to Quirkitized's topic in PC Hardware and Related Software
I'll also try the stuff you said in other post. I would like to continue 1600x1200, I only chose 1280x1024 as thats what you said you ran in your first reply. Also, my option.lua shows correct aspect ratio (1.25) maybe i'll try 2.5 then?, and as of thread start, i have stayed with 1280x1024 since it was the one you posted in your link. I'm sure i'll get it working soon from your help. -
Help with dual monitor (1600x1200 x2 winXP)
Quirkitized replied to Quirkitized's topic in PC Hardware and Related Software
I don't understand this, how does this help me? -
Help with dual monitor (1600x1200 x2 winXP)
Quirkitized replied to Quirkitized's topic in PC Hardware and Related Software
I tried what you linked above, no luck. I don't see anywhere on the page for information on how to make it work, other then putting that lua file in and selecting it. I don't know, horizontal desktop? Res of desktop? in game? Thank you for the link, but still stuck :(. Maybe I'm missing something small I didn't do right. Here is what happen when I tried to use that lua (using LuaEdit.) Set both monitors at 1280x1024 on the desktop Set to Horizontal desktop (spans across both screens as one) Set in-game resolution to 1280x1024 Full Screen Windowed Mode So I then tried "Dual-Monitor" mode (non-horizontal) I get this if I choose Full Screen or Windowed Mode. Here is the default Camera+Shkval Window Mode (I switched monitor positions just to try, and put horizontal mode) still no luck. Here is default Camera+Shkval (I get this picture full screen or windowed) in Dual Screen mode (non horizontal) If anybody could help that would be greatly appreciated! I don't understand why this is so hard, even default settings don't work... -
Please go to page 2, to see how I got it working about 90% correctly. I know there are a few threads around talking about multimonitor issues. I have read them, and tried unsuccessfully to get it working. So sorry for posting another one of these threads, but would like to see if I can get some help here as I wasn't sure which thread to post in. I would like to just simply have the Shkval (wouldn't mind abris too) on my secondary monitor (monitor 2). I have tried Horizontal spanning in my ATI settings and using default multimonitor options, didn't work. I did try a few customized multimonitor .lua's to no success. What do I need to do (for my setup) to get shkval on secondary monitor? Please help, I've read so much and tried things but nothing yet. WinXP Two Monitors, 21" and 19" CRTs. Both are 1600x1200 Here is my Options.lua GRAPHICS setting ["graphics"] = { ["multiMonitorSetup"] = "1camera", ["color"] = "32", ["heatBlr"] = 1, ["scenes"] = "high", ["water"] = 2, ["fullScreen"] = true, ["visibRange"] = "High", ["aspect"] = 1.3333333333333, ["textures"] = 2, ["shadows"] = 3, ["display_mode"] = { ["avi"] = { ["bpp"] = 32, ["resolution"] = "640x480", ["full_screen"] = false, ["aspect"] = 1.333333333, ["height"] = 480, ["width"] = 640, }, -- end of ["avi"] }, -- end of ["display_mode"] ["effects"] = 3, ["lights"] = 2, ["haze"] = 1, ["terrPrld"] = "20", ["height"] = 1200, ["resolution"] = "1600x1200", ["civTraffic"] = 1, ["width"] = 1600, }, -- end of ["graphics"]
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If your having problems with the zoom on your X52 set to a Rotary, you need to program it in the SST software profile, not the game. I had the same issue in LockOn and BS...here is how to do it: Set rotary to Bands Make 3 bands Split the two bands with a small % This will give you a smooth zooms, no more jitterz once you stopped your zoom in/out.
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My X52 is quite a few years old. Here is a screenshot. I fixed my problems in a different post, with lots of deadzone adjustments and my ministick being completly outa wack and redoing profile. How well does the new X52 pro respond? I am concerned because I'd like to get black shark, but with my current hotas deadzone and movement problems it may not be accurate enough. The range of my current hotas is also way off on nearly every single axis.
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Aircrafts pitch down, dive-bomb right away
Quirkitized replied to Quirkitized's topic in Bugs and Problems
Looks like my X52 is the problem. I had to do some major deadzone adjustments in the control panel, and completely redo my profile. Everything looks like its going ok now. Getting back into it. -
Aircrafts pitch down, dive-bomb right away
Quirkitized replied to Quirkitized's topic in Bugs and Problems
I'll keep checking into it. It's just, I use to play this game, fly this game with joystick, not by fiddling with the trim 100% of the time, its almost unfixable with trim the way it is right now. It wont properly even out with just a tad touch on the trim. I'm seriously about to just reformat, install XP (using vista) and try again lol. -
Aircrafts pitch down, dive-bomb right away
Quirkitized replied to Quirkitized's topic in Bugs and Problems
Thanks for the reply, I gave what you said a shot, can't believe I overlooked that. Anyway, I cleared the axises for the 360 controller and my Wheel, still no luck. I also unplugged them, just incase. I used the test thing for my X52 in Lock-On and it shows everything working perfectly, as far as the axises. The only button that lights up correctly is my trigger button (button 15). However my profile works fine, and in control panel all buttons respond aswell. I used Fraps to record it btw. I am sure it is just something small I'm overlooking but I don't remember it doing this years ago, I would always have to use trim when I went on a mission to help adjust weight of my aircraft after unloading weapons being unbalanced, and other small things. Just don't recall this being an issue, use to play this for hours on end, doing missions with friends, flying straight for 30min at a time no problem :( When you take off, I assume it will hold its current pitch at whatever angel you have right? It just doesn't "drop" like mine? -
I just recently installed Lock-On FC again after a few years of not playing it. My problem is, the aircraft does not stay level. I'm not talking about making a few minor trim adjustments, it's literally going into a dive right after takeoff, regardless of what aircraft I am flying. I know it did not do this, I bought the game over four years ago and played it for multiple years just fine, I loved it, but for whatever reason I stopped playing. I am now wanting to play it again, but this problem I can't seem to figure out. I want to try blackshark as well but if I'm having this problem with Lock-On, I'm not sure if BS will work. Video of the problem (about 56mb) http://quirkitized.com/files/vid/lomac_pitchdown.wmv I used a Su-33 and F-15 as examples, you will see at the end of the video I included a short Falcon 4 takeoff and flight, flying level just fine. I am not sure why in lock-on, it doesn't work correctly. The game is a fresh install of FC with the current patch, all keybinds are default, with the exception of the X52 buttons I have cleared for my profile. Default options. I am using a Saitek X52. - I have tried doing a fresh install, without FC - I have tried with 1.1 FC - I have tried with 1.2 FC - I have tried with my saitek X45 thinking my X52 was a problem - I have tried adjusting trim - I have tried with no saitek drivers installed - I have tried with no saitek software installed - I have tried with drivers installed but no software - I have tried with my lockon profile enabled and disabled - I have used multiple USB ports - I have tried using the regedit calibration If there is anything I am missing, please let me know...I really want to figure this out and give this game a go again!
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Thank you! I didn't see it there, time to go play! :)
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I sent an email aswell to activation@lockon.ru, and the support email. Hoping I could get some feedback here if it could help, from a mod or somebody from ED. I purchased FC 4yrs ago, looking to play it again, but don't have my serial #...really hate activation protection programs, wish I could just play my game :(
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This isn't fixed yet? It has been there since the game has been out. I haven't flown at that airport in a long time (haven't flown in a long time period) so I figured it would have been fixed atleast two or three patches ago... I gave up making missions for A10 at that airport 2yrs ago...good to see it's finally getting looked at...
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Name & Shame (possible) LOPE CHEATER
Quirkitized replied to 504MrWolf's topic in Lock On: Flaming Cliffs 1 & 2
Be careful going around posting SS's of people abusing LOPE. It is very easy to change your name to somebody you hate and ruin their reputation. When I use to play this game frequently, some of our squad mates had the problem as well. There is no online system for protecting your name, no user accounts. Simply login to hl with your hl name, join the game and change your name their. But other than that, more power to people that want to show people who abuse this. I would get very frustrated playing a A10 coop game using bombs and a couple mavs, then 2 or 3 people join with 12 IR Mavs. It's to bad locked loadouts were taken out in the new patch. -
Anybody ended up in a river yet ?
Quirkitized replied to Weta43's topic in Lock On: Flaming Cliffs 1 & 2
Close... :D http://www.tmfiles.net/ccount/click.php?id=3 -
Try the new ATI 5.6 Cat Driver!
Quirkitized replied to DrCR's topic in Lock On: Flaming Cliffs 1 & 2
http://forum.lockon.ru/showthread.php?t=8778 -
Why dont you go read up on other games that have Starforce and read why it's the publisher that needs to apply a patch, not re-compile a whole game. edit: and you do know that all those *32bit, un-compiled to 64bit driver* games with starforce work on x64 with a crack for sf? Your making out to be a huge deal of work when it doesnt need to be.
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Dude, 32bit applications will work in Win64. They do not need to re-compile it to 64bit, im not suggesting that. What they need to do is only apply a patch so starforce will work with lomac 1.1 in Win64. It is the same situtation for all starforce games, they will work in Win64 but they need the delevoper to patch starforce, starforce has a patch out for it to work, it's up to the devs to apply it. But let me guess, you probally dont think any 32bit software will work in 64 right? Cause thats what your suggesting, not every 32bit software needs to call 64bit drivers. Win64 is backwards compable with 32bit. And btw, almost every company I've seen are starting to support Win64. ATI, Nvidia drivers for there cards and chipsets, hell even Saitek has Win64 drivers for the X52 and other controllers, even logitech for my momo steering wheel. Im glad your not a CEO, your company would be behind times for awhile instead of staying ahead of the game.
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Considering Win64 is out now, not beta anymore and Longhorn will be 64bit, they should. What happens to 1.2 ? They going to leave it as is? Hell, it works in Win64 it's the starforce thats the problem, starforce has a fix for it, but ED has to apply a patch for it. They dont need to re-compile the whole game, they just need to patch starforce for lomac to work in 64 bit.