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Everything posted by Rufuz64
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I can't really imagine that. A lot of people here use QV and don't have that problem. There must be something else going on. Also remember to always install QV last so that the layers are in the correct order. Sometimes you even have to do that after a patch.
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I've been flying with the Super for four days now, and I'm afraid I have to say that I can't “get used to it.” It's just too obvious. As soon as you focus on a point and then move your head slightly, it becomes clearly visible. Besides, I know from my Crystal OG what it looks like without any Mura at all. That's why I can't accept it. Support has already responded. First, I should try adjusting the IPD. Of course, that didn't help because Mura has nothing to do with it. After all, I can see Mura with each eye individually. If that doesn't work, I'll get “ship first, return later” and an “extended return window by 7 days.” Let's see if the next panel is better.
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Try also the QuadView provided by mbucchia instead of the one built into Pimax. I have a Pimax OG myself and just got a new Crystal Super. With the mbucchia QV, I also see these transparent shadows, but only very faintly and only in certain views.
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Instead of a review of my recently delivered Pimax Crystal Super, I am posting a copy of my complaint to Pimax here. --- Dear Sir or Madam, I am very sorry to inform you that I have to return my Pimax Crystal Super. I waited three long months for this product and was really excited when it was finally delivered. Apart from the long delivery time, I really like everything about the Crystal Super. However, the moment I used it for the first time was accompanied by bitter disappointment: I noticed a significant mura. To be honest, I don't understand why the mura wasn't noticed during your multiple quality checks. To me, this suggests that it is a systematic error that you accept. I had absolutely no Mura with my Crystal OG. I did some research and found that other users are also affected by this. Many may not even notice the problem because they use other applications or accept this problem. Mura is particularly noticeable when viewing uniform surfaces, such as in flight simulation. Since I only use VR for flight simulation, mura is a no-go for me. Unfortunately, I don't see any way to exchange the device - unless you have a batch that doesn't have mura. In that case, we could talk about an exchange. Otherwise, please let me know how to return the Crystal Super. Best regards
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Being CPU bound is normal with DCS. But your 90°+ temperatures are a problem. I had the same issue with my upgrade. I completely redesigned my cooling system and installed three additional fans, which brought the temperature back down to below 80°.
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Current status of my Crystal Super. Note: Construction time of the Chinese Long March rocket is currently 7 months. Pimax will beat this. Edit: Final status.
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Reinstall mbucchia QV and uncheck QV in PP. And yes, QV in PP overrides mbucchisa's QV.
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Mathematics. 1 / 90 = 0,01111 1 / 72 = 0,01388
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No tracking problems, no stutters (lighthouse). Always reinstall QV after the patch and check layers. I can check inside-out tracking if you want.
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Screen recordings with Quadviews have a fundamental problem. The recorded image can only come from the peripheral, i.e., low-resolution view. How did you manage to record good quality before?
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Thanks. Patch works.
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And the latest firmware for the Crystal OG is...? Pimay does not have a repository for Pimax Play or for the firmware. There is no changelog, not even a simple list for documentation purposes. Only scattered posts from employees or supporters from time to time. I like the VR glasses, but customer relations still need work.
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A collection of links like ThizThizzyDizzy made would be enough. Or, if you're even lazier, just link his blog page: https://www.thizthizzydizzy.com/blog/pimax_play_version_archive.html
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My experience after testing the new Pimax Play 1.41.1 QuadViews is now integrated, including settings options as in Companion. To avoid conflicts, I first uninstalled mbucchia QuadViews. Result: terrible ground stutter, which I didn't have before. I looked for a solution and made a few more attempts, but nothing worked. So I turned off QuadViews in Pimax Play and reinstalled mbucchia QV. Result: crashes. Like Calvin said, the new Pimax OpenXR is not compatible with mbucchia's QV. So rollback. Not so easy, since Pimax doesn't have a repository with old versions, not even decent patch notes. With luck, you can get a link from a Pimax employee. But what's the point of having a trash can? The last version was still in there. Then I put mbucchia QV back on and it ran like butter again. Conclusion: Half a day wasted. Stay away from the update for now.
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Prevent incorrect/accidental activations when using hand tracking
Rufuz64 replied to actually_fred's topic in VR Bugs
Let's delete our posts so the thread keeps on topic. -
Dynamic Foveated Rendering - Everything in one page
Rufuz64 replied to mbucchia's topic in Virtual Reality
I have had to reinstall Pimax Play several times to get eye tracking working again. There is also a troubleshooting guide on this topic: https://support.pimax.com/en/support/solutions/articles/60000986033-crystal-eye-tracking-troubleshooting-steps -
Found different Flight Manuals on the web (left / right). They give different Engine Charts, e.g. for mixture position. Does anyone know, wich ist the one for the DCS Version?
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Use a (very) low budget GPU and you're not CPU bound
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This is not the newest Version. Maybe you can use the link or "all releases"? https://github.com/fredemmott/XRFrameTools/releases
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F4U Corsair Cold Start - Engine Dies When Advancing Mixture Control
Rufuz64 replied to Pepper211's topic in Bugs and Problems
At 500 RPM release the Starter, give Mix and increase to 750 RPM -
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
Rufuz64 replied to Dmsea1's topic in Game Performance Bugs
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You don't have to use third-party software.
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Exclude the core folder AND the Saved Games\DCS