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Everything posted by Rufuz64
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Mathematics. 1 / 90 = 0,01111 1 / 72 = 0,01388
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No tracking problems, no stutters (lighthouse). Always reinstall QV after the patch and check layers. I can check inside-out tracking if you want.
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Screen recordings with Quadviews have a fundamental problem. The recorded image can only come from the peripheral, i.e., low-resolution view. How did you manage to record good quality before?
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Thanks. Patch works.
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And the latest firmware for the Crystal OG is...? Pimay does not have a repository for Pimax Play or for the firmware. There is no changelog, not even a simple list for documentation purposes. Only scattered posts from employees or supporters from time to time. I like the VR glasses, but customer relations still need work.
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A collection of links like ThizThizzyDizzy made would be enough. Or, if you're even lazier, just link his blog page: https://www.thizthizzydizzy.com/blog/pimax_play_version_archive.html
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My experience after testing the new Pimax Play 1.41.1 QuadViews is now integrated, including settings options as in Companion. To avoid conflicts, I first uninstalled mbucchia QuadViews. Result: terrible ground stutter, which I didn't have before. I looked for a solution and made a few more attempts, but nothing worked. So I turned off QuadViews in Pimax Play and reinstalled mbucchia QV. Result: crashes. Like Calvin said, the new Pimax OpenXR is not compatible with mbucchia's QV. So rollback. Not so easy, since Pimax doesn't have a repository with old versions, not even decent patch notes. With luck, you can get a link from a Pimax employee. But what's the point of having a trash can? The last version was still in there. Then I put mbucchia QV back on and it ran like butter again. Conclusion: Half a day wasted. Stay away from the update for now.
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Prevent incorrect/accidental activations when using hand tracking
Rufuz64 replied to actually_fred's topic in VR Bugs
Let's delete our posts so the thread keeps on topic. -
Dynamic Foveated Rendering - Everything in one page
Rufuz64 replied to mbucchia's topic in Virtual Reality
I have had to reinstall Pimax Play several times to get eye tracking working again. There is also a troubleshooting guide on this topic: https://support.pimax.com/en/support/solutions/articles/60000986033-crystal-eye-tracking-troubleshooting-steps -
Found different Flight Manuals on the web (left / right). They give different Engine Charts, e.g. for mixture position. Does anyone know, wich ist the one for the DCS Version?
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Use a (very) low budget GPU and you're not CPU bound
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This is not the newest Version. Maybe you can use the link or "all releases"? https://github.com/fredemmott/XRFrameTools/releases
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F4U Corsair Cold Start - Engine Dies When Advancing Mixture Control
Rufuz64 replied to Pepper211's topic in Bugs and Problems
At 500 RPM release the Starter, give Mix and increase to 750 RPM -
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CPU runs +20° hotter in idle after update to 2.9.16.10523.
Rufuz64 replied to Dmsea1's topic in Game Performance Bugs
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You don't have to use third-party software.
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Exclude the core folder AND the Saved Games\DCS
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It would certainly be helpful if you could provide some specs. VR glasses, VR programmes & mods There are various techniques that can be used to take screenshots. Which one did you use? DCS function, VR-software, 3rd party (which one)
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After 250 ktn gear just wait with flaps half until the nose comes down. Same with flaps full. Same with trim up.
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Dynamic Foveated Rendering - Everything in one page
Rufuz64 replied to mbucchia's topic in Virtual Reality
Uninstall is not enough. I had to reset to dafault and then uninstall! -
Update the DLSS preset used by DCS to remove ghosting
Rufuz64 replied to sleighzy's topic in General Bugs
At first I wondered why everyone thinks DLSS 4 is so great^^ If you use the DLSS swapper to switch to DLSS 4, check the version manually. In my case, the swapper did not find the nvngx_dlss.dll in the /bin directory, but in the /bin-mt directory and swapped it.