Sometimes the joystick movement is partially inverted when speed and thrust = 0 on the ground. E.g. both pushing and pulling the stick will make it move forward, or backward sometimes. This only occurs in pitch, the roll is OK.
Joystick will have some uncommanded movements during taxiing.
We developed a auto-balance system in our community's IL-2 server . One must join the fewer players side or be kicked. However this preventing a team to fly in one side at most time. The balance is a double-edged sword.
The plane list is also used in IL-2's coop mission. It's good for choosing multi-crew aircraft's position. Maybe something in BOS can be a good reference.
The plane list type host shall be changed. Select a base on the map and choose a plane to fly is better than the long select list now.
You know if the server have all flyable aircraft in both sides with 5 more for each of them, the list is too long, and too difficult to get where will I born on the map for newbies.
Saitek is not that bad.
My devices since 2003 were Cyber 3D Gold, X-45, X-52, pro flight rudder pedals and X-65F. Now I'm using HOTAS Warthog with pro flight rudder pedals. I think the throttle of X-65F is better than that of Warthog.
I find a problem. The HUD is not at infinite distance. When the head is moving along the x y and z axis, the info of FPM and pitch ladder on the HUD is not correct.
The reversal of a jet engine make most fan and/or core exhaust flow go forward.
Parachute is NOT a thrust reversal. The force of cable pulling the tail can never larger than the thrust at 0 speed. Because only very small part of air flow is stopped or reversed by the chute. Most of the thrust airflow is bypassed.
There is also a very long distance between the nozzle and parachute. Airflow is slowed down. This means the parachute must stop more mass of air than that blow out from the engine.
The other bug about this is ground spin with cross wind. Brakes can't stop it.