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hubson

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Everything posted by hubson

  1. I hope I can attach this and developers dont mind, in the end this is one of best and most popular modules out there. To OP: Here is a workaround for your problem with musical engine tone, try this until Heatblur put their hands on it. It's the closest I could get to the original F14_Engine_Int_TF30_01.wav
  2. Hi, it is one beautiful mod, I am very happy that you are improving it, Nightstorm. I am eagerly waiting for the mentioned flight model tweaks. As for the amraams, I've noticed that changing "go_active_by_default" to "1" in weapons.lua makes them effective as they suppose to. They work in tws too. Maybe they are pitbull right after launch this way, i don't know how to test it. Anyway, kind of satisfying for single player at least, 100% kill.
  3. As skouras suggested, there has to be something wrong with the installation path, I have never seen such error message before.
  4. What the heck, skouras, you try to make me internet immortal? You owe me case of Amstel, counting from now to 2027 so you better hurry up cause we don't know if the world will not end sooner. As I'm usually never fully satisfied with my my work I will not comment on that side of your clip but as far as editing and "the feel"- man you better make more of this or I squeeze another Amstel case out of you. Also I take this opportunity to address the devs: Dear sirs, please separate F2 view sounds, let the loops keep going on in F3 and F11 and let people enjoy Hollywood style F2 view. Let the sounders know the position of the plane, please? I love your work. On the side note, the idea of sdef secret is shit. I hope You will reconsider one day.. With utter respect Hubson Thank you very much, Skouras
  5. Piękne skóry a ten kokpit to miód, dzięki! Beautiful skins and this cockpit is sweet, thanks!
  6. Actually the file structure has not changed, you just put all custom stuff in saved games folder. The overview of this structure is located in doc folder/sounds. But it is only the list of all ingame sdefs with file structure and just names of correspondig waves.
  7. No worries, I hope you will sort it out. First I would check is if anything messes with your key mapping (steam or gforce experience overlay or something)
  8. Are you sure no other mod interferes? I try to reproduce auto start/stop problem but it seems to work ok on my end.. Could you give more details? Track maybe?
  9. First post updated with the download link.
  10. I did not expect this and I am away from pc right now, it will have to wait till tomorrow. I am sorry, I want you guys to try it now..
  11. Thank you Sir, here is some more of drunk flying
  12. Standing in the queue where hornet customers have priority.. (służbowo, na statek:))
  13. Hello pilots, it is something I have been playing with for quite some time now, decided to share and move on. I have changed or altered most of external and internal engine sounds, winds and distortions and stuff. I did not touch system audios like warnings, RWR, lock tones or switches. Although it took tons of work it is a fun/passion project and not something to compete with quality audios provided by ED. My only point of reference are videos and my editing skills are still limited. If you are an audiophile or you fly a lot using F2 view - stay away from this mod! If you not bothered that much about the clarity as long as sound transitions, volumes and frequency are decent- give it a try. Some examples: Download here: https://www.digitalcombatsimulator.com/en/files/3312122/
  14. Got it! It was wrong autoexec file extention, works now as intended. Thank you for your help c0ff:thumbup:
  15. Ok now I understand but the problem is I don't have it what you just shown.. I have Open Beta 2.5.6.53756, created autoexec with "sound.editor = true" in saved games but nothing new appears in the main UI screen. What could be causing this?
  16. How can that be used exactly? What are those "2 buttons"? They are not just "1" and "2" on the keyboard are they? Or are there new entries in control manager for mapping? If so I can't find any.. Could that be explained bit more please?
  17. It works now with latest patch or I tested it wrong before. I am not sure, apologies if the latter.
  18. As in the title, "PlaneWindInR" and "PlaneWindInL" are silent, no matter how loud they are set in sdef files. In result there is no in-cockpit noise increase with increasing velocity.
  19. Relax, nothing will change apart from you not being able to actually use some of ED's audios. C0ff said that they will provide you with sdef librarys so you could be updated on samples names and folders structures. That is ALL you need to test, adjust, remove or replace audios. I know it is a bit of surprise from ED side, but, in all honesty, why wouldn't they want to protect their work? You must have noticed the improvements in sound quality, I imagine it takes a lot of resourses to provide the sim with the recordings of the real engines.. Anyway, heads up! Saved games folder works and you will be able to continue modding.
  20. So, to sum it all up, it HAS to be AH64A(D??) or.. Superhornet!
  21. No problem. I checked "Distant_Jet_Afterburner_Side" in many different configurations with other sounds and it seems to work just like before. Maybe there were some changes done code-wise but nothing apparent to me..
  22. You know that "Distant_Jet_Afterburner_Side" is set as inverse cone in sdef by default right? So likely you are being in and out of "Distant_Jet_Afterburner_Side" sound cones while the plane pass by? Could that be what you're describing?
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