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Everything posted by Chump
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We are no longer able to see the sound files as we were used to. The ones that we can modify go in \Saved Games\<DCS>\Sounds now. Check out \<DCS>\Scripts\Speech\_index.lua for the directory structure under Speech. It should be the same as it used to, and we're told that more will be opened up to us at a later date. https://forums.eagle.ru/showpost.php?p=4231605&postcount=63 <- c0ff mentioning that more custom directories will be added as a feature request
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I'm not familiar with the silent pilot mod, but it should still be able to be moved to the Saved Games' Sounds directory, removing the redundant Sound directory within. All speech mods should still work with some tweaking. If you can't figure it out, I'd be glad to help if you want to provide more details.
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BIGNEWY posted the changelog this morning: https://forums.eagle.ru/showthread.php?p=4234858#post4234858
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That would be great! You guys get through your TODO list so quickly also. AvioDev has been the most responsive third-party, always taking the public-at-large into account. You guys rock!
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For anyone looking for this file: <DCS>\Scripts\MissionScripting.lua Simply comment out the classes that you want to work with and they will be available for scripting.
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You will need to unsanitize (comment out) the lfs and/or io classes in MissionScripting.lua to use the functionality.
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https://forums.eagle.ru/showpost.php?p=4221958&postcount=11 The Saved Games directory does work for Speech mods as well. There was a redundant Sound directory that used to be in the path. Remove it and all is good.
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2.5.6 Shkval enhancement mod
Chump replied to fargo007's topic in Utility/Program Mods for DCS World
I believe there was mention of a parade? ;) Let me know if you need any LUA or ME help in the future! -
Zip them and upload them as an attachment to a forum post. Ensure that you don't have anything in Saved Games under mods lingering around. Most of the non-starts are due to incorrect mods (entry.lua and shapes) not being compatible. Looking at your logs will almost always tell you the issue the game could not load.
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2.5.6 Shkval enhancement mod
Chump replied to fargo007's topic in Utility/Program Mods for DCS World
It does not. I could not completely get it to go away by removing the file mentioned above. My change is for MFD gamma/saturation/brightness changes to allow the Ka-50 to see (not necessarily target in the current state) in color and at night to a good degree for target acquisition. -
2.5.6 Shkval enhancement mod
Chump replied to fargo007's topic in Utility/Program Mods for DCS World
Check this out (see attached). Still a bit lacking in brightness during the day though. I got tired of messing with the numbers. Feel free to tweak it for a good balance of day/night! Still can't lock on at night without the auto/manual switch working correctly... NOTE: This modification could affect other aspects of the game. This file was created for a specific request, not for realism. mfd151.zip -
2.5.6 Shkval enhancement mod
Chump replied to fargo007's topic in Utility/Program Mods for DCS World
Ah, night was the keyword that I missed. I fired it up in the middle of the day, and although it was quite washed out, it was colorized. I'll give it a go during dark hours and see if there's anything we can do about it. -
2.5.6 Shkval enhancement mod
Chump replied to fargo007's topic in Utility/Program Mods for DCS World
@fargo007, I just took a look, and the Schval color mod (that I updated a while back for 2.5) does work on this version of DCS. See attachment. I might take your advice and remove the glare though! Seems a bit much even when in minimal sunlight. mfd151.zip -
@davewhite, the path you are looking for is: <Saved Games>\<DCS>\Sounds\Speech\ENG\Common\Betty\Messages
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@Typhoon11, negative. That structure is for speech mods only. You are looking for: <Saved Games> \ <DCS> \ Sounds \ Effects \ Aircrafts \ FA-18 \ <WAV Files> and <Saved Games> \ <DCS> \ Sounds \ sdef \ Aircrafts \ FA-18 \ <SDEF Files>
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https://forums.eagle.ru/showpost.php?p=4221931&postcount=57 I have tested the Reduced A-10 Betty volume and Callsign mods. They work! They key is to make the directory structure as follows: <Saved Games>/<DCS>/Sounds/Speech/<Language>. The ENG or other language directories need to sit directly under Speech now. Before, where was an extra Sound directory in the path.
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2.5.6 will not load with sound mods
Chump replied to 104th_Maverick's topic in Utility/Program Mods for DCS World
Just got around trying this. It works! Thanks, _mu110_! Simply bring the ENG (or other language dirs) up a level. Get rid of the redundant Sound directory. <DCS>/Scripts/Speech/_index.lua contains the directory structure. Sound speech mods work again! -
2.5.6 will not load with sound mods
Chump replied to 104th_Maverick's topic in Utility/Program Mods for DCS World
Are you implying that I can create the ENG directory in there and use the folder to hold customized sounds? I have not tried, but I'm curious what others have found (regarding speech sound mods). This seems to be the only thing I cannot get to work using the Saved Games directory. -
2.5.6 will not load with sound mods
Chump replied to 104th_Maverick's topic in Utility/Program Mods for DCS World
If you are talking specifically about cockpit mods, they will need to go in: <Saved Games>\DCS.openbeta\Liveries\Cockpit_[AirframeName] For example, <Saved Games>\DCS\Liveries\Cockpit_Ka-50\Ricardo HD -
2.5.6 will not load with sound mods
Chump replied to 104th_Maverick's topic in Utility/Program Mods for DCS World
<Saved Games>\DCS.openbeta\Sounds\Speech does not seem to work as it used to. Effects, sdef, and Sounders seem to work fine. Does anyone else have this experience? -
Beta patches become stable releases after beta release and testing. Heck, a release might be held for multiple beta releases. It's holding ED, or anyone in software development, to an unrealistic standard that all patches, including alpha/beta/pre/etc. releases, should be bug-free. It's put out this way because the QA base grows exponentially. They'll fix it. Stop with the "patches should be perfect and free of bugs", when you are explicitly using the OpenBeta branch. </2¢>
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MOOSE - Mission Object Oriented Scripting Framework
Chump replied to FlightControl's topic in Scripting Tips, Tricks & Issues
EventMeta is nil due to the new event types being unknown to do the table lookup. Simple error handling in the ELSE could catch this in the future. if not EventMeta then [define new EventMeta of type UNKNOWN or something] endThe largest problem most scripts are going to see is the new Airbase IDs: https://forums.eagle.ru/showpost.php?p=4210874&postcount=14 Right now, MOOSE and other scripts that rely on Airbase ID are spawning planes on top of each other! -
My OpenBeta directory is 173GB, which includes almost all modules.
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I have only owned it for about six months, and keep Sahaj's dust covers over them when not in use. I have not found that binding/friction is an issue so far, so I have not bothered to lube it past what factory lube it already has.
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Bought it, love it. Almost impossible to fly precise without extension or green spring.