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Feedback Thread - F-14 Tomcat Patch, October 30th 2024
pricklyHH72 replied to IronMike's topic in DCS: F-14A & B
Agreed, this has ruined my ability to do some replay work. -
Some really fabulous shots...
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RAZBAM Situation Post Archive (will be deleted)
pricklyHH72 replied to Rhinozherous's topic in RAZBAM
Apparently @NineLine was picked up by Juice from the Air Warfare Group, so Lord knows what's happened to him. Pimax invited me down to Vegas, but I couldn't make it work with my work schedule. @BIGNEWY if we could get Winwing and Pimax kicking in, that'd be a nice sweep. Although, I have to say, I'm rather intrigued by MOZA's new force feedback base module, especially as it takes Logitech sticks. That's a smart move. -
RAZBAM Situation Post Archive (will be deleted)
pricklyHH72 replied to Rhinozherous's topic in RAZBAM
That's a big part of the problem: the convoluted speculation which twists and double-backs on itself to the point that even when official spokespeople say there's a legal resolution being worked on, people keep dissecting the language for hidden meaning, deception, and ultimately speculative deductions based on very few known facts. Any anomaly that crops up in the modules since they're not being maintained, is seen as evidence and proof beyond doubt of the conspiracy. Snippets posted by a disgruntled employee on a forum, must be gospel, and some were suggesting the whole franchise could go down the toilet. As I said early after post Ron's official announcement, once you go public on an issue the thing will grow it's own legs and is impossible to control, tame or put back in the box. As much as all of this sucks, we're going to have to wait, the longer the modules remain in limbo the greater potential for bugs to creep in as ED and the other 3rd parties carry on with the core business. -
Awesome! Been flying the map in VR, and over cities it really pops as a map I must say.
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Definitely a welcome addition to the broader theater we already have in Syria and the Persian Gulf. These pre-release shots look amazing!
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pricklyHH72 started following OnReTech
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pricklyHH72 started following IronMike
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pricklyHH72 started following Kate Perederko
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Absolutely amazing looking. I can't believe you guys decided to do the estuary fortresses! Looking forward to the release!
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pricklyHH72 started following MAESTR0
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Heatblur 2023 Kickoff and Greetings!
pricklyHH72 replied to Cobra847's topic in Heatblur Simulations
Good luck with the progress team, we're all very excited for the Phantom, ongoing improvements to existing modules, and without doubt you have some of the most anticipated modules in the business. Hoping 2023 is a bumper year for you! -
F-14 v2.8 - Jamming, JESTER, and Headless Bodies!
pricklyHH72 replied to Cobra847's topic in DCS: F-14A & B
That's really cool, looking forward to seeing the HOJ feature. Impressive stuff on the AWG-9, that's complicated to recreate. -
scommander2 started following pricklyHH72
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Announcing the F-4 Phantom for DCS World!
pricklyHH72 replied to Cobra847's topic in DCS: F-4E Phantom
Hmmmm...which comes first, the phantom or the eagle? -
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Mike Force Team started following pricklyHH72
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pricklyHH72 started following Topics
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pricklyHH72 started following Events
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The exit button you're looking at is the off-line log out mode, hence the wi-fi like symbol being blocked, not the quit to desktop exit the game button. If I recall correctly, there's a time limit for how long you can run the game in off-line mode: that's what the counter is, it has nothing to do with the license for the modules you've purchased. Log back in again to reconnect with the ED server essentially, and you'll be good. There is an exit button on the right hand side of your main screen to exit proper, or if you hit escape in game or post mission etc, it will ask if you want to exit to desktop. Hope that helps.
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DCS: F/A-18C Features Roadmap for Early Access
pricklyHH72 replied to Kate Perederko's topic in DCS: F/A-18C
The beatings will continue until morale improves... -
DCS: F/A-18C Features Roadmap for Early Access
pricklyHH72 replied to Kate Perederko's topic in DCS: F/A-18C
"I cannot give you a progress report on 200+ employees. many of our staff work long hours and extra days, and still, EA will be a long period of time for something like the Hornet or the AH-64 or whatever...." It never fails to amaze me how many people make assumptions about EDs workflow and development processes, based on broad perceptions of where they think a module's at, and then rip into the team for the inconvenience incurred. While the Hornet has been in EA for a long time, I can't imagine there's anyone in ED planning ways to keep it there just for giggles, or out of laziness and incompetence. I've especially appreciated the Hornet's capability in a multiplayer environment. 2.7's release has been a massive improvement to the aesthetic of the game, and the teasers we've seen on the Apache were a really pleasant surprise. The community has vast and competing wants, and possibly needs, but let's not overlook the tremendous work that's been achieved in the last 12 months across a broad range of products making this the go to combat flight sim.