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rcjonessnp175

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Everything posted by rcjonessnp175

  1. If you guys have been around awhile like some of us, they are very tight lipped on any details until its done. Helps prevent the Lynch Mobs
  2. It clearly states dx11 render.... Page 1. We all have to upgrade with the times eventually
  3. Ya ive got that multiplayer chat text mod too its readable now but yes its at a high aspect inside the rift which for me is good. Doesnt interfere with the main view point and doesnt get in the way. its nice knowing what youve killed now via text and can read mission briefs in game on multiplayer. Now the other tweak for radio comms menu i have just changed the font size and works quite well. http://forums.eagle.ru/showthread.php?t=92483
  4. I'll get on man cave computer soon and send ya the lua
  5. That's the thing we have no idea if edge will improve frame rate in those type of missions as we haven't seen any performance data and don't have it in our hands yet. Ai as far as we know doesn't get offloaded to the gpus so theoretical fpS improvements is that theoretical. Hope to see this in action soon as I never went past mission one in campaign due to that performance issues.
  6. Yes yes yes, my Alienware 17 runs the game perfectly and maxed out. Great for those home away from home trips and got to stay current with some flight time!
  7. http://forums.eagle.ru/showthread.php?t=129920 Mods for rift
  8. More visibility will crush your frames in the rift and honestly with the low res you won't beable to see those minute details 40 50 miles away anyway. Ya I use the desert terrain mods off and on and that same ground textures mod. If you need labels their is a few threads for rift specific mods in these forums. Aka bigger text adjustments for radios and such. But honestly the biggest thing that squared my frames away was mustangs edit in the terrain view I that post I linked above. Since your a 980 guy make sure you force msaa in nvidia control panel I bounce around from 4x and 8x and makes a huge visual difference in the rift. So don't use in game aa as it doesn't work with rift either so force it in nvidia control panel. Also shadows to low as any higher and the shadows project incorrectly per eye same as cockpit shadows which is a bummer. Yes I don't use sli as it just don't work for crap in dcs world with the rift. 3dvision that's a different story works great.
  9. Also realize that dcs world does not work with dsr or downsampling with the rift, they disabled that a ways back for some reason.
  10. Running with dk2 and having great results old pm i had sent to a fellow dk2 user... Same with me brother some judder on ground especially with huge airports and or big cities around. In this thread a user by name of mustang provides essential lua edits that have allowed me to run high scenes and high visibility distance. http://forums.eagle.ru/showthread.php?t=107551&page=4 Go to a previous page his post number two has a great edit then couple pages further into that topic high provides a new high lua. With those I run 75 frames but we have to accept with current engine if you want any detail aka buildings and such frames will drop below 75. Pray dcs 2.0 fixes this. I use sweetfx mainly just as a color enhancer I use no AA,fxaa with it. I use to use mustangs cloud and shader mod but just disabled it and things look better in rift without it especially since this last patch now includes Peter p HDR mod. Settings in game I have grass and clutter to zero Scenes high Visibility high Shadows medium still experimenting probably keep them low since they draw incorrectly in the rift Cockpit shadows off, tree shadows off Water low Tree draw distance is another biggee I have it at 2500 meters but might just settle at 1500 Cockpit display 512 not every frame Have rift set as primary and run game with full screen I turn rift on when mission is loading. Realize I have two 980 and good processor so you results may very. I don't use sli as found it do t work with rift in this game unless you force Afr2 sli setting but with that you get cloud flickering. So with that I can fly multiplayer and single player stuff just fine. Is it always locked at 75? Nope but it is a compromise between some useful eye candy and performance. I. Perfectly combat effective with rift. My screen name is Crom Any questions hit me up, and can't wait for dcs 2.0. Their is nothing that can compete to flying this sim in Vr except for the real thing. I see it giving you a tactical advantage wether it be ka50 or a10c. You feel and sense the terrain and able to realistically judge things allot better compared to a boring 2d screen
  11. Well the days of developers pushing the limits of graphics and games in general is over. Use to be the Sop of PC game developers, not anymore. It is the most underwhelming looking new game as of present.
  12. Honestly looks like crap. Another game doomed by console appeasement.
  13. Sounds like a true believer of participation trophies for all mentality. Don't think it be wise for Ed to back off their promise From many years ago.
  14. Major bump! This will be the biggest show stopper upon release and cause many problems. This destroys other games releases which I'm sure most are aware of.
  15. Well that's the thing your comparing a game to dcs world which is more of a simulator. Sorry but performance is all speculation until we have it and assumptions don't work here very well.
  16. It doesn't cost 1500. That is total system cost of computer plus the rift by the way......
  17. That's cheap if you ask me. 1000 dollars alone is just the video cards these days....
  18. It's a generalization
  19. Oh I can guarantee every inch of the map will be used. Farps shall be built in the boonies not in Vegas.
  20. They will hype it till the end then release price. Dont care about price 600 be totally fine and honestly thats where it should be to ensure a good quality product that works and lasts, unlike what the dev kits are.
  21. I seriously doubt people whining in the forums will dictate wether they have vive support at release or in future. I'm pretty sure at release it will just be oculus rift
  22. Sure, but the modders in this community have made some epic textures for the old map. And that is with the old technology.
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