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Arrow11

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Everything posted by Arrow11

  1. @Eight Ball you bring such fabulous stuff to DCS. The seaking is still loved a lot!!! Posting a screenshot of the Rafale from Cuesta brothers.
  2. Have you tried comparing it with the default DCS dof blur ? I also noticed a small change with havok's file output now, but can't really make out what the change exactly is - just looks a bit different. Also it's occurring only on some scenarios/places. Maybe something in DCS default rendering has changed which might be causing dof to behave differently.
  3. With all the new h60 mods out there, this one still adds immersion with the most diverse range of h60 models. Appreciate this update @prccowboy.. there is no end to scenarios we can make with these. Also forgive my greed, but any plans to release the ISTAR wedgetail, if I may ask?
  4. Would love to have that excellent navy tugboat @Admiral189. Can see some scenarios that I can make with it. Plus love the small details inside the wheelhouse.
  5. Not really a user mod, but he is not usually seen outside.
  6. Is that a 3d model overhaul or new textures @sushy73. Either way the pictures look phenomenal.
  7. Hi, Does anyone know how to remove crosshairs (and any other markings) on the combined arms gunner view(from inside vehicle)? Especially for the humvee with ATGM. Is there any mod or is it possible by editing some values in lua ? Thank you
  8. I think the folded version is a static object not the AI helicopeter. As mentioned by rato65 above "The static folded version can be loded in Mission Editor under "Structures-Standard Structures - HH-60 folded".
  9. Do any of admirals ships have a bridge/ captain's seat view like we have for the submarines? I remember reading that somewhere in this thread, I just got combined arms and was wondering if there were any ships like that.
  10. Airboss says thank you for a well deserved holiday on the yacht, and the LNG ship is phenomenal. One of the best ship mods i have seen so far!!! Thank you @Eight Ball, yet to try out everything in the pack.
  11. Happy holidays to all those who can, and to all those who can't.
  12. One of Admirals Coast Guard mods, cruising in the golden light.
  13. That's a great addition! I didn't think the crew model would be rolled out so early, so this is a pleasant surprise. Impressive work @rato65
  14. Agree much! Ready to wait for whatever time it takes.. The quality of your mods are such that the wait is very much worth. Take your time, and appreciate all the good work you are doing to bring civilian assets to DCS. I'm writing this watching merchant ships sail out of the port in my hometown, and I can't be more excited to have some of those maritime assets in DCS, which you have shown in your screenshots and videos. Thank you!
  15. Thank you everyone for figuring out the ship wake addition effect.. i was also able to add it to all the wonderful mods from Admiral. Now I don't want to spam this thread with general wake discussion, but I feel the dynamic wake we had back in 2.5 or early 2.7 was really good, the new wake is visually pleasing on the bow and stern, but we no longer have wakes and swell on the sides of the vessel, which used to increase and decrease per the speed of the ship. The new wake just looks like a static image in those places. I understand DCS is predominantly a flight simulator and the focus is how it looks from up above, but I really miss the old dynaMic wakes. Hope ED keeps improving.
  16. Does anyone know how much work it would be to add the new ship wake effect that's present in the core mods to admirals wonderful mods ? I don't know if it's part of the base model or added via some values in the lua etc.
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