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Mavkruger

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Everything posted by Mavkruger

  1. i think it's bad choice from ED, i don't blame DEKA, it worked better when they had the weapon in charge.
  2. i mean to say, if a aim120 have a bug, it's top priority because it's F18 or F16 related. JF17 is a third party and i think have less priority in fix. i talk to deka for this problem and they said we see what if the problem, they can't fix it because all the weapon go to ED (bad choice i think) but they know how to fix this thread related problem
  3. it's only JF17, not a f18 or f16, or a chinook, not even mentionned as "reported" i give track and deka saw the problem.
  4. i already post it 21 of july. the bomb go in the wrong direction.
  5. same with SA15 and an entire town, no track because in multiplayer...
  6. tacan work with datalink, the only thing is to box the TCN before switching on the datalink. If you forget to activate the tacan information, just switch your datalink from NES to NE- then "REJ" on your HSD disapear and "TCN" appear, you click on "TCN" and you can click on NES to reactivate Datalink
  7. why there is no "reported" on this thread ?
  8. Hello, still a problem with the cargo view...
  9. just finish the module is enough for me. It's the cargo view when you look backward... ,
  10. straight and level, 28k ft, 300-350 kn CAS, JF17 ls6-500.trk
  11. i try to do a track next time i fly the JF17, but i was destroyed by my bomb, i drop the bomb and it climb right into my wing, destroying my plane. it was in multiplayer but i think it's reproductible.
  12. same for me, works well with other plane, but i have issue with gazelle and kiowa
  13. the tacan work with datalink, you just need to box TCN on your HSD before switch on the datalink
  14. pre entered waypoint coordinate are player choice for gazelle, same for alignement for harrier and 2000. if you do for one, you must do for all.
  15. on most multiplayer server, mission maker don't have the module, and don't know if you need an long alignement or not. I think time need to align need to be a player special choice, but fixtaking or not are the mission maker choice.
  16. you need no input in your command to activate autopilot, maybe be it's your problem ?
  17. the dixmude campaign need some fix, some trigger are broken, for example on the third or fourth mission the meatboy land on you, i need to pass the mission. ZSU shooting trough forest is a big no for the moment. You need to rearm on each mission before starting.
  18. I test today with C-ram, it's impossible to play ambush helicopter like gazelle, the first picture is when i am spotted by the c-ram, the second is when he fire upon me. I post the track too. tree cram.trk
  19. new bug for me, the menu is cut in halflf.
  20. game from yesterday, MT, multi, 109kn on NS430 and 120 knot on the tab, and 250 km/h for the air speed (134kn indicated with face wind). ETA is really wrong too, even with the speed error. with this screenshot, i supposed to be more like 15min than 24. in real i need 12 min to be on my waypoint.
  21. 108 knot for the gazelle on NS430, 118 on the tablet
  22. I can't use pod in A/A or nav, it stay's on idle. when i click on the "idle" osb i have nothing, if i do hit in A/G, the pod work normaly.
  23. i had the cockpit issue i post in May, - The canopy of the F1CE (maybe the EE too) are shown with the canopy not pluged to the ejection system. Without this device pluged, you can't break the glass when you pull the ejection seat of the break glass device on the left in your cockpit
  24. I don't know if the MPP version of the APKWS is too weak or the BMP 2 and 3 are too strong, but when i shoot them behind the turret i don't do any damage. i shot from less than 3NM and with a 30° dive, the rocket impact bmp 2 at 380 m/s. the BMP 2 (on the aft and side is only ok for 7.62 ammunition)
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