Jump to content

Wyvern

Members
  • Posts

    360
  • Joined

  • Last visited

5 Followers

About Wyvern

  • Birthday 06/21/2003

Personal Information

  • Flight Simulators
    DCS World, Lock On (but i was like 6 or 7), FSX and FS2004 (also as a kid)
  • Location
    Germany
  • Interests
    A lot, in DCS: F-14, F-16, F-15E, Flankers, MiGs, Modding, Making Skins

Recent Profile Visitors

2815 profile views
  1. lmao no Its the same 3d model as the old one, just with a few minor changes. The liveries are compatible, but you have to slightly edit them. I would know as I have already ported the old liveries and posted it, https://www.digitalcombatsimulator.com/en/files/3346966/ only the nose and engines are majorly changed, and a piece on Ext01 has been moved to a more comfortable to use position. If you like, throw me a DM, i can help porting a skin to the new one.
  2. Yes we are aware, We are just giving you the feedback. Just try to make sure we get those features without having to load the Mission Editor, and youll have nobody complaining: I agree, lets hope this is not the case
  3. My thinking is that the DRM is checking for a lot of files within the game, as in ALL the modules, since almost everything in DCS is a module.
  4. DCS has a DRM that load via a DLL at start up Funny enough, its second DLL, with the first one being edsound.dll, which is how most people bypass stuff to mess with the game, as they just make the game load a dll before the DRM dll gets loaded afaik i think it could be implemented, i dont see why it wouldnt work, though idk how that all works in detail either
  5. as a suggestion/guide on what most creators are asking for, here a small list of stuff we basically ask for: -Weather and Time Sliders -Generating Description.lua files -Ability to add stores to planes and select the livery for them (done through the "Scene tab" in MV) -FOV Tool -Ability to load multiple models at once -Viewing modes for: ->Diffuse ->Roughness ->Metallic ->Normals/DiffuseLight (normal filter has colors, diff light is greyscale) ->AO ->Cavity ->Self Illumination -Ability to load cockpits Used together with the next point: -ability to manipulate args This is mostly used by tutorial mission creators to trigger the next step of the tutorial after the correct switch has been flipped Livery Creators use it to extend the gear, move Control Surfaces, move engine nozzles, etc The one thing regarding the encryption that we would ask for, is to have the Livery folders, and the Texture folders de-encrypted, should encyption be implemented Everyone knows that it is extremely easy to rip textures out of a game, even if its all encrypted. The model is another story, but as for the Livery folders and Textures, it only punishes the Community, and doesnt change anything for people actually stealing assets. as for running it seperately, DCS doesnt really use much in the menu/encyclopedia, so i do believe that could be an option. Just as long as its not Mission editor. But the modelviewer is indeed is lighter, which is important for specifically heavy templates (tomcat, 8k hornets, my flanker temps) However, the modelviewer is also missing the entire anti piracy components, so i see why ED doesnt want to keep that. Overall, i think the main ask from the community in this regard is that Modelviewer doesnt get replaced or made obsolete, UNTIL it can can be replaced and/or gets added to the game with all its important functions. I personally would prefer if it simply becomes part of the game, maybe as a seperate menu called "Scene Viewer" or "Livery Creator" seperate from ME as Mission editor loads extra assets (like terrain textures for the map view) which can be too heavy.
  6. Yeah youre correct, that is not what i tried to say, I was thinking about it while moving horizontally
  7. its your true speed Airspeed usally gets displayed in either indicated or true Indicated is how fast the air is flowing past your plane and that can change depending on your altitude. Its useful for maneuvering and such. True is how fast you are actually moving. so at around 30000ft your Indicated vs True speed is something like 500I vs 800T, The reason for that is because the air at higher altitude is generally thinner, meaning when your plane is measuring how much air is flowing past your plane, it will pick up less air and think youre going slower. (its a bit more complicated, but that is enough to understand the concept) Most planes do have the ability to calculate the actual speed (which also is why mach is not bound to your altitude) NOW, the reason why the Su-27 is showing your airspeed in True is because youre in BVR mode. You dont need to know how fast the air is moving around you, since youre likely moving rather fast already, and you need to know what your actual speed is, as that is also important for a missile launch (it also plays into closure rate to your enemy and and and) When you go into Nav, Vertical Scan, HMD, or HUD BFM, or ground mode, it will change to Indicated speed (123I), as you need to know how well you can maneuver.
  8. I would be interested in helping Hit me up on discord, either through the link below, or just add me: @Wyvern613 Sent from my SM-N960F using Tapatalk
  9. It might not I dont have the steam version installed anymore, but a friend might. Ill let you know if i find something out Sent from my SM-N960F using Tapatalk
  10. did you install both the bin and the manifest?
  11. @uboatsdo you think you can take a look at this?? fix the alt view and maybe add sat view option
  12. Did you have fun playing oblivion? Haha xD Sent from my SM-N960F using Tapatalk
  13. If you use the taptalk app to use the forums on your phone, it adds that to your posts Same with my post: Sent from my SM-N960F using Tapatalk
  14. Afaik its up to the third party, and i believe they are not too interested
×
×
  • Create New...