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Everything posted by slughead
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I suspect the restore missed one or more files.
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mbucchia put a fix in for this in his QVFR. So that may explain why it doesn't happen all of the time for you. When it does fail, that may be some other fault. And to be sure, his fix was not to rectify a fault in QVFR but how DCS should handle a particular OpenXR message. This is something that ED should do. It's only a couple of lines of code an easily found by reading through the git revision history on his git repository.
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Personally, I found a wired connection to be superior to VD. As far as cost goes, people will already have a wired connection so that cost isn't relevant to this issue. However, people shouldn't have to pay out to use a workaround.... and they don't, they can use Steam in the interim. But if they have already got VD, they could use that. Regarding the popularity of Meta headsets, I have to disagree. They have almost 50% market share globally. I wouldn't say that PCVR isn't important to them either. It's one part of the VR ecosystem. MSFS is a PCVR app, and so is everything via Steam. That's a big sector to dismiss. On that note.... does anyone know if MSFS suffering from this change from Meta? null He means that the app, Virtual Desktop, is a wifi only app.
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If you have kept up... you'll know that I reported this issue in the first place. So, yeah, I am affected by it, however I have mitigated it. Now I get that many were completely unaware of this, that's why I drew it to ED's attention as soon as it happened as I was on the Meta PTC build. So I am disappointed as you that ED hasn't released a patch already. After all, Steam patched their end very swiftly but then again, Steam have a much bigger user base than ED has to be concerned about. Like it or not, we are operating in a world (VR) that is constantly evolving. HP dropping out of the market, MS dropping support for WMR, and new headset vendors appearing. The technology is evolving all the time and rapidly. If we want to be in it, this is how it is, unfortunately.
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You mean "may" not "will". And again only for some, not all Oculus users. Many use VD or Steam only, so it won't affect them. If people are mad enough to wipe their entire systems and reinstall Windows and DCS over this then perhaps they need to rethink their processes... i.e. look around the internet first to see if others are having the problem and what solutions are available. I provided a solution as soon as I reported it when it first happened at the end of February and this site is not hidden from Google searches. This is trivialising the issue. ED have already stated they have a fix. The question is whether they have the resources to place just that fix into a patch or whether it is cost-effective for them to release it together with their next planned build and issue an interim workaround (which they/the community have). Neither of which any of us are privy to and so I have no intention of discussing it as it is pure conjecture (i.e. pointless effort). I say trivialising because we have no idea whether this is a simple fix, or whether a whole new API and library has had to be integrated and therefore we have no idea how much testing they need to do before they can consider releasing it. Not to mention prioritising the testing over other features that are being integrated into the next build from various third parties as well as themselves.
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However, Virtual Desktop is not free. So if you haven’t got it already, this change from Meta has come at a cost if you go down this route. Plus it only works on wifi and you need a good fast connection to your router for it to be any good. I’m lucky that I can use my PC wifi as a hotspot (although I am sticking to v62 and cabled). I think people are over reacting a tad here though. To say DCS is “dead” for oculus users is somewhat hysterical. You can use steam with a cable for free. Sure it isn’t ideal, and if, like me, you use various OpenXR layers adding such as HTCC, OpenKneeboard, etc, you will lose those temporarily. But that’s why it’s called a workaround. ED has already said that they have a fix, so you can be reassured that it will be in the next build. Keep calm and carry on flying.
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Nothing to do with those tools. Meta made a change, ED has to make a change to be compatible.
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There are some instructions further back to show you how to block any updates to the Oculus Link app.
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Settings > General > scroll to bottom
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No, it can’t be fixed like that. mbucchia has already showed how it can be fixed… in code. It’s how a particular OpenXR message from Oculus needs to be handled.
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And the simple fix (practically one line I think) to stop DCS falling over when an Oculus headset is taken off.
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No need. The point was to rename the old folders so that Oculus can't fins them. Create a new file, e.g. a text file, by right-clicking and selecting "text document". Windows generates a new file and highlights the name for you to rename. Just select the whole filename including the extension then type "tmp". That creates a file without an extension. I'm surprised in this age you didn't know that. That's not a reflection on you, but a reflection on me expecting everyone to know it.
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You mean SteamVR? Yes, that and Virtual Desktop are ok as they don’t use the Oculus runtime. But you lose any openXR mods/tools you may have been using.
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solved DCS 2.9.3.51704 crashes as soon as game is loaded
slughead replied to Aspen20's topic in Game Crash
Using an Oculus headset? If you are using the Oculus link and the app on the PC is v63, DCS crashes when entering VR space. If you have the PTC enabled (public test channel) on the PC Oculus app, disable it. You might be lucky and revert to v62. If not, a workaround is to switch to SteamVR or use the Virtual Desktop app - both of which use their own runtime to connect to Oculus headsets instead of the Oculus runtime library. ED is aware of the bug that Meta has introduced and are investigating. v63 general release went live on Tuesday 5th March so I am expecting more people to come forward with this craash. -
Meta said it’s for ED to fix. So you can assume it does still crash DCS.
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It's been tried. I don't think anyone got them to work.
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They don’t work with PCs from what I remember and don’t have left/right mouse click options. They’re just swipe controls I think.. Yes. It’s the PC that sees them as mice. Yeah, except they don’t.
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@BIGNEWY v63 of Oculus is now going live. It would be sensible to have a hotfix imminently. Are you able to share where the team is with this, please?
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Firstly, many thanks for sharing your work. I think the Quest Pro is similar. If you move your head whilst keeping your hand in the same position, the cursor will move. That's just because the camera sensor is moving in relation to the hand. So, it looks like the hand is moving. I expect pointctrl performs the same. I have modified your code somewhat. Just minor things such as reporting the device as a mouse (code 962), setting ble.name so "Right Mouse Ring" shows in windows post connection rather than CIRCUITPYxxxx. Also, I have switched to 9.0.0-beta.2 of circuitpy so that I can use the newer adafruit libraries that support more features of adafruit_debouncer.Button such as "fell", "rose" and "long_press". I'm now trying to get battery status to show in the Bluetooth connection but struggling at the moment. I'll happily push up to your github repo if you would like to see the changes. I think not as a straightforward cursor. The hand tracking in DCS is designed to show hands and interact with the cockpit with fingers. Frankly, it doesn't work well enough to be of anyuse. A simple mouse emulation is best until something better comes along.
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You need to use HTCC for the hand tracking. fredemmott/HTCC: Hand tracking for flight simulator cockpit clicking (github.com)
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Rename the folders first. Then create two files called Staging and tmp. This will prevent Oculus from using the Staging and tmp folders thus blocks any updates.
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The battery is on the far side of the module in the photo. It’s charged via USB-C. The Slugnouse emulates mouse clicks or joystick button presses. Hand tracking is performed by your headset or an Ultra Leap Motion Controller and HTCC. You can use it with a G2 and a LeapMotion hand tracker. More details of this in the link supplied.
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Due to a reduction in the cost of materials, I am able to lower the production costs and pass this saving on to you! Was £150, now £139.99! What is Slugmouse? Slugmouse is a wireless, finger-mounted mouse button and joystick button emulator. It's available now and usually ships within a week of placing your order. Used alongside a VR headset that can convert hand movements to mouse pointer control, you can interact directly with cockpit switches, dials, levers, buttons, knobs, etc., just by pointing with your hand and left, right, scroll up, scroll down buttons. The Slugmouse also supports a middle mouse button on the right hand and a back button on the left. Alternatively, the Slugmouse can be configured as a joystick device, providing five extra buttons per hand. The Slugmouse is plug-and-play, or rather, pair-and-play, as it connects to your computer via Bluetooth. It does not require calibration, and the battery will last for days, with recharging taking less than an hour. Battery status is provided on your Bluetooth device screen in Windows. The Oculus Quest 2, Oculus Quest Pro, and Oculus Quest 3 support hand tracking. However, purchasing an Ultraleap Motion Controller can add hand tracking to any headset. You will also need to install the free Hand Track Cockpit Clicking (HTCC) OpenXR API layer for both the Oculus headsets and the Ulraleap Motion Controller. HTCC will convert the hand tracking to mouse pointer movement. For details about configuring HTCC, please refer to the HTCC website. Here's a video of it in action: a cold start, taxi out, departure, a circuit of the airfield, and arrival. Here's a review by TFS: To recap: Finger-mounted, one on each hand. Wireless. No calibration is required. Auto and manual standby options (user configurable). Press the middle button to wake up instantly. A battery life that will meet the needs of the longest missions and more. Less than an hour to recharge using a USB-C cable Standby mode battery lifetime of days. Emulates left, right, scroll up, scroll down, back and middle mouse buttons or can be configured as a game controller (DX buttons). Scroll up and scroll down speed increases when held down. What can I use the back and middle mouse buttons for? You can map them to anything in DCS. For example, the middle button on the right-hand Slugmouse could be mapped as the Pilot Salute, and the middle button on the left-hand Slugmouse could be mapped to Pilot Ready to Taxi. How much does Slugmouse cost? A pair of Slugmice plus the Slugcase is £139.99 plus P&P. Shipping to most countries is available. How long will it take to ship? Production time is usually a week or less from receipt of payment. How do I order a pair? Send me a private message or email me at team.slughead @ outlook.com (remove the spaces around the @ symbol) with the ring size of your left and right index fingers, the headset you intend to use the Slugmice with, your name, shipping address and your PayPal email address. Be sure to use a ring gauge to measure your ring size. Using tape, string, etc, will not give an accurate size and will leave you disappointed. If you use a plastic adjustable ring gauge, do not lay it flat to measure it with a ruler. That gives an incorrect measurement. If your ring gauge has a number or letter, provide the number or letter, e.g. US12 (left), US13 (right) or Z (left) and Z1 (right). Alternatively, the best option is to go to a jeweller and be measured professionally. This is usually a free service. Remember to consider room for swelling when you are hot, so don't choose a tight ring size. At the same time, you do not want it to be loose. The Slugmouse comes with three lower ring tangs of different sizes: small, medium and large, with the medium size matching your finger measurement so that you can change the fit slightly to accommodate swelling and shrinkage of your fingers. How do I pay? A PayPal invoice will be issued, which you can pay by credit or debit card whether you have a PayPal account or not. Once I receive your ring sizes, name, shipping address, and email address, I will issue you a PayPal goods and services invoice. Shipping Costs Typical shipping costs (may vary): UK: £9.95 Tracked 24 with Signature Ireland: £19.95 International Tracked and Signed 3 to 5 business days Australia (mainland): £26.95 International Tracked 6 to 7 business days Canada: £24.95 International Tracked and Signed 6 to 7 business days France (mainland): £19.95 International Tracked and Signed 3 to 5 business days Germany: £19.95 International Tracked and Signed 3 to 5 business days Italy (mainland): £19.95 International Tracked and Signed 3 to 5 business days Netherlands: £19.95 International Tracked and Signed 3 to 5 business days Spain (mainland): £19.95 International Tracked and Signed 3 to 5 business days USA: £26.95 International Tracked and Signed 6 to 7 business days All packages are sent with tracked and insured shipping. Shipping times are from the date of shipping, not the order date. Please ask for other countries. How Do I Change the Tang? PICO4 Users: Please follow the instructions here: Troubleshooting Ensure that "hot plug" is disabled in DCS settings > controls. Failing to do so will introduce stutters or severe pauses in the gameplay when the Slugmouse wakes from sleep. If you are using Virtual Desktop, ensure that "Hand tracking" is enabled in the "INPUT" screen of Virtual Desktop. If your Slugmouse is paired but the buttons are not creating mouse clicks or joystick button presses, remove the device from Windows and try pairing again. This can happen if you attempt to pair both the left and right Slugmouse to the computer at the same time. Slugmouse is based on a design by rafgaj78, although it has been completely re-engineered and improved in hardware and software from the ground up. If you would like to build your own, you can find details of rafgaj's design here: https://github.com/rafgaj/Mouse-buttons-and-wheel
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