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slughead

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Everything posted by slughead

  1. And the simple fix (practically one line I think) to stop DCS falling over when an Oculus headset is taken off.
  2. No need. The point was to rename the old folders so that Oculus can't fins them. Create a new file, e.g. a text file, by right-clicking and selecting "text document". Windows generates a new file and highlights the name for you to rename. Just select the whole filename including the extension then type "tmp". That creates a file without an extension. I'm surprised in this age you didn't know that. That's not a reflection on you, but a reflection on me expecting everyone to know it.
  3. You mean SteamVR? Yes, that and Virtual Desktop are ok as they don’t use the Oculus runtime. But you lose any openXR mods/tools you may have been using.
  4. Using an Oculus headset? If you are using the Oculus link and the app on the PC is v63, DCS crashes when entering VR space. If you have the PTC enabled (public test channel) on the PC Oculus app, disable it. You might be lucky and revert to v62. If not, a workaround is to switch to SteamVR or use the Virtual Desktop app - both of which use their own runtime to connect to Oculus headsets instead of the Oculus runtime library. ED is aware of the bug that Meta has introduced and are investigating. v63 general release went live on Tuesday 5th March so I am expecting more people to come forward with this craash.
  5. Meta said it’s for ED to fix. So you can assume it does still crash DCS.
  6. Hey @rafalg78, can you provide the adjusted 3D model for the 90mAh battery, please?
  7. They don’t work with PCs from what I remember and don’t have left/right mouse click options. They’re just swipe controls I think.. Yes. It’s the PC that sees them as mice. Yeah, except they don’t.
  8. @BIGNEWY v63 of Oculus is now going live. It would be sensible to have a hotfix imminently. Are you able to share where the team is with this, please?
  9. Firstly, many thanks for sharing your work. I think the Quest Pro is similar. If you move your head whilst keeping your hand in the same position, the cursor will move. That's just because the camera sensor is moving in relation to the hand. So, it looks like the hand is moving. I expect pointctrl performs the same. I have modified your code somewhat. Just minor things such as reporting the device as a mouse (code 962), setting ble.name so "Right Mouse Ring" shows in windows post connection rather than CIRCUITPYxxxx. Also, I have switched to 9.0.0-beta.2 of circuitpy so that I can use the newer adafruit libraries that support more features of adafruit_debouncer.Button such as "fell", "rose" and "long_press". I'm now trying to get battery status to show in the Bluetooth connection but struggling at the moment. I'll happily push up to your github repo if you would like to see the changes. I think not as a straightforward cursor. The hand tracking in DCS is designed to show hands and interact with the cockpit with fingers. Frankly, it doesn't work well enough to be of anyuse. A simple mouse emulation is best until something better comes along.
  10. You need to use HTCC for the hand tracking. fredemmott/HTCC: Hand tracking for flight simulator cockpit clicking (github.com)
  11. Rename the folders first. Then create two files called Staging and tmp. This will prevent Oculus from using the Staging and tmp folders thus blocks any updates.
  12. The battery is on the far side of the module in the photo. It’s charged via USB-C. The Slugnouse emulates mouse clicks or joystick button presses. Hand tracking is performed by your headset or an Ultra Leap Motion Controller and HTCC. You can use it with a G2 and a LeapMotion hand tracker. More details of this in the link supplied.
  13. UPDATE: Fixed initialisation failure introduced by the Feb 2024 release of DCS. dcs2target.zip now at v1.0.8. TMHotasLEDSync.zip unchanged.
  14. END OF SUMMER SALE - 10% OFF FOR THE MONTH OF SEPTEMBER ONLY! Buy your Slugmouse for just £125.99 plus P&P! What is Slugmouse? Slugmouse is a wireless, finger-mounted mouse button and joystick button emulator. It's available now and usually ships within one to two weeks of placing your order. Used alongside a VR headset that can convert hand movements to mouse pointer control, you can interact directly with cockpit switches, dials, levers, buttons, knobs, etc., just by pointing with your hand and left, right, scroll up, scroll down buttons. The Slugmouse also supports a middle mouse button on the right hand and a back button on the left. Alternatively, the Slugmouse can be configured as a joystick device, providing five extra buttons per hand that can be assigned to any function in DCS. The Slugmouse is plug-and-play, or rather, pair-and-play, as it connects to your computer via Bluetooth. It does not require calibration, and the battery will last for days, with recharging taking less than an hour. Battery status is provided on your Bluetooth device screen in Windows. The Oculus Quest 2, Oculus Quest Pro, and Oculus Quest 3 support hand tracking. However, purchasing an Ultraleap Motion Controller can add hand tracking to any headset. You will also need to install the free Hand Track Cockpit Clicking (HTCC) OpenXR API layer for both the Oculus headsets and the Ulraleap Motion Controller. HTCC will convert the hand tracking to mouse pointer movement. For details about configuring HTCC, please refer to the HTCC website. Here's a video of it in action: a cold start, taxi out, departure, a circuit of the airfield, and arrival. Here's a review by TFS: To recap: Finger-mounted, one on each hand. Wireless. No calibration is required. Auto and manual standby options (user configurable). Press the middle button to wake up instantly. A battery life that will meet the needs of the longest missions and more. Less than an hour to recharge using a USB-C cable Standby mode battery lifetime of days. Emulates left, right, scroll up, scroll down, back and middle mouse buttons or can be configured as a game controller (DX buttons). Scroll up and scroll down speed increases when held down. What can I use the back and middle mouse buttons for? You can map them to anything in DCS. For example, the middle button on the right-hand Slugmouse could be mapped as the Pilot Salute, and the middle button on the left-hand Slugmouse could be mapped to Pilot Ready to Taxi. How much does Slugmouse cost? A pair of Slugmice plus the Slugcase is £125.99 (normally £139.99) plus P&P. Shipping to most countries is available. How long will it take to ship? Production time is usually a week or less from receipt of payment. How do I order a pair? Send me a private message or email me at team.slughead @ outlook.com (remove the spaces around the @ symbol) with the ring size of your left and right index fingers, the headset you intend to use the Slugmice with, your name, shipping address and your PayPal email address. If you are a US customer, please include your telephone number as it is required on the customs declaration. Be sure to use a ring gauge to measure your ring size. Using tape, string, etc, will not give an accurate size and will leave you disappointed. If you use a plastic adjustable ring gauge, do not lay it flat to measure it with a ruler. That gives an incorrect measurement. If your ring gauge has a number or letter, provide the number or letter, e.g. US12 (left), US13 (right) or Z (left) and Z1 (right). Alternatively, the best option is to visit a jeweller and be measured professionally. This is usually a free service. The Slugmouse is supplied with three lower ring tangs of different sizes: small, medium and large; the medium size matches your finger measurement so that you can change the fit slightly to accommodate swelling and shrinkage of your fingers. How do I pay? A PayPal invoice will be issued, which you can pay by credit or debit card whether you have a PayPal account or not. Once I receive your ring sizes, name, shipping address, email address and telephone number (US customers only) I will issue you a PayPal goods and services invoice. Shipping Costs Typical shipping costs: UK: £9.95 Tracked 24 with Signature Ireland: £21.25 International Tracked and Signed 3 to 5 business days Australia (mainland): £29.75 International Tracked 6 to 7 business days Canada: £28.45 International Tracked and Signed 6 to 7 business days France (mainland): £21.25 International Tracked and Signed 3 to 5 business days Germany: £21.25 International Tracked and Signed 3 to 5 business days Italy (mainland): £21.25 International Tracked and Signed 3 to 5 business days Netherlands: £21.25 International Tracked and Signed 3 to 5 business days Spain (mainland): £21.25 International Tracked and Signed 3 to 5 business days USA: £31.65 International Tracked and Signed 6 to 7 business days All packages are sent with tracked and insured shipping. Shipping times are from the date of shipping, not the order date. All taxes and import duties are the responsibility of the purchaser. For USA orders, the import duty and customs handling fees must be pre-paid at the time of ordering and will be included on your PayPal invoice. Please ask for other countries. How Do I Change the Tang? PICO4 Users: Please follow the instructions here: Troubleshooting Ensure that "hot plug" is disabled in DCS settings > controls. Failing to do so will introduce stutters or severe pauses in the gameplay when the Slugmouse wakes from sleep. If you are using Virtual Desktop, ensure that "Hand tracking" is enabled in the "INPUT" screen of Virtual Desktop. If your Slugmouse is paired but the buttons are not creating mouse clicks or joystick button presses, remove the device from Windows and try pairing again. This can happen if you attempt to pair both the left and right Slugmouse to the computer at the same time. Slugmouse is based on a design by rafgaj78, although it has been completely re-engineered and improved in hardware and software from the ground up. If you would like to build your own, you can find details of rafgaj's design here: https://github.com/rafgaj/Mouse-buttons-and-wheel
  15. Super. Thanks for the update. I’m sure that’s going to put a lot of minds at rest.
  16. @BIGNEWY as predicted. Meta has pushed back on this despite it clearly being a change that they have made and have redirected me to Eagle Dynamics and Khronos.org! Has the team made any progress on this as I expect Meta will push this out for general release in a couple of weeks.
  17. At least they are being upfront about it. I bet your ISP is collecting a ton of data about what websites you visit, when, how often, how long for, etc, etc, etc. Yet no one is screaming from the hilltops over that. Same with Microsoft I expect. Amazon is collecting everything you look at and buy, how you buy it, how often and so on and so on. Phone company the same. Utility companies.. the same. Satnav company... the same. Even Apple has been found to record breadcrumb trails of your movements, and what wifi you connect to. Banks... ATMs.... supermarkets.... petrol stations.... To be blunt about it..... everything you are doing digitally involves some form of data capture... about you.
  18. Ok. It’s just that if you have both installed you should only use the turbo mode in qvfr.
  19. Are you also using the quad view foveated rendering openxr layer?
  20. Sure but it isn't related to DCS crashing with v^3 PTC. This is an issue with the Oculus app and your headset. So to avoid this thread going off-track, please raise a new thread. Ta.
  21. That’s some other problem. This one is specific to v63 PTC and DCS crashing on entry to VR space. Probably better if you create a new thread or raise it on the meta support forum.
  22. I am about to embark on building these myself. I don't know why I didn't do this sooner. Perhaps it is because I bought a Quest Pro and use HTCC for hand tracking and pinch gestures for left and right click. However, the pinch gestures I've never been too happy about. I have had a pointctrl on order for 21 months now so I'm very close to mine being available. However, most of the pointctrl system will be wasted on the Quest Pro. I saw a post on Facebook that does something similar but then found this which is a much sleeker design. So I bought a 3D printer and have all the parts on order. I thought by the time I've paid out on pointctl, I might as well buy a 3D printer and make my own! Now my only question of concern is about the plastic ring wearing out my new Thrustmaster Viper throttle paintwork and labelling. Has anyone who uses these types of ring controllers found this to be a problem? I am considering either applying some heat-shrink around the ring, some fabric or perhaps modify the design to use elastic rather than plastic for the section that attaches to the finger.
  23. You need to opt out of the PTC in the Oculus PC app. Just that, shouldn't need to roll back the headset. I say this as I never received a v63 headset update anyway.
  24. ED is not handling the Quest in this regard particularly well as I understand it. mbucchia added a workaround in his Quad View Foveated Rendering OpenXR layer. The fix is fairly simple and ED could incorporate it into their code should they choose. In the meantime, you could install QVFR and if you don't like it, you can disable it for DCS... but the sleep fix still works. That's what I have done.
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