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About fagulha
- Birthday 04/11/1976
Personal Information
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Flight Simulators
DCS World
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Location
Lisbon, Portugal
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Interests
Deliver 500lbs of guided democracy
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Occupation
Poet
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10868 profile views
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I have no statics blocking cat 1. Only cat 2, so the AI and spawning aircraft only use cat 1, 3, and 4. Yes i fiddle with delaying spawn time and statics placement (with the help of the spawning and routes chart of the Supercarrier manual). I do this since day one of Supercarrier, it´s a constant fiddling for things work out. I´ve been using this deck config for awhile and it´s working for me, going to start a new deck config to change things a little when i have the time to do it.
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It works good for me but it needs, like you said, understanding how it works and a lot of continuous testing. Initially i said i probably won´t use the flight directors because it messes my taxi/take off flow but i adapted and now i can´t fly without them (just wish the deck crew run like in the first updates than casually walk while getting the aircraft ready for the cat shot), for me is a non-issue because i use my workarounds and i like to mess with ME a lot but for those who don´t mess with the ME is not a easy task or friendly to use if you want a crowded deck or use multiple aircraft in MP. Pic: - This is my config for the flight directors. I had to move the helis and some equipment from below the island because it blocks the taxi routes. I have 9 planes including my flight of 2, 4 of the aircraft will spawn after 6 and 9 minutes (when some parking spawns are available). I play with mission start time so i can be positioned in the Patio (near the Fantail), for example, i add 2 secs to the start time of my flight so the mission start and the AI aicraft populate the spawn ramps and 2 secs later my flight spawns in the Patio or in one of the elevators depending on how i have my deck config. I add secs for some of the AI aircraft too, it needs a lot of testing but rewarding when it works out in some way. I just leave this pic here if someone wants to take some ideas from it.
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I use these lines in my autoexec.cfg file, useful for my walkarounds in VR, or, in 2D: CameraTerrainRestriction = false (F2 view no restrictions/no floor for the camera, you can move the view freely) CameraToUnitModelCollision = false (using the Object Free Camera it no longers block the view for zooming and you can move freely to inside the object, like a car as example)
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The same non-issue with dynamic bort numbers and liveries with bort numbers already painted. Just leave it blank so the the liverie won´t be replaced with dynamic callsign.
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fagulha started following F-16 pilot flight suit pack- Foxtrot1 , Came across cool pictures of IRL helmet wraps, for A-10 pilots... , Marchetti S.211 (AS-211 Warrior) and 1 other
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Dynamic callsigns. Would be a great feature indeed.
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I do it when i´m flying my pseudo CQ (starting at the ramp with one ext tank and +/- 30% of internal fuel so i can do the cat shot with the empty tank). I load up the Hornet with less fuel so i can practice my landings as soon as possible after takeoff.
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How much does your DCS experience rely on community contributions?
fagulha replied to Dangerzone's topic in Chit-Chat
I use a ton of mods and scripts to enrich my DCS experience. Thanks to scripts i can randomize my missions and have killboxes, for CAS as example, with voice overs. Mods, textures, scripts, including cockpit liveries and no issues or crashes. And for sure i would enjoy DCS less without the extra content from the awesome community. -
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DCS: F-16C Viper Screenshots and Videos (NO DISCUSSION)
fagulha replied to wilbur81's topic in DCS: F-16C Viper
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
fagulha replied to Vitormouraa's topic in DCS: F/A-18C
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It´s due in my point of view. I use the default kneeboard, with my edited personal pages, in all of my missions but should be a way to fill a default kneeboard page with comm card frequencies (and respective callsigns) defined by the user in the DTC comms tab. It will save a lot of time when writing the frequencies to my edited comms card outside DCS and then save as .png file to my mission file.
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- kneeboard
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It worked as intended. Once again thank you very much for taking your time to helping me! Best regards, F.