Jump to content

Sealpup

Members
  • Posts

    365
  • Joined

  • Last visited

Everything posted by Sealpup

  1. Actually, I would think you would need the 'dust' protection features with anti-icing to prevent pieces of ice being injested into the engine. May not seem like ice flakes could do much, but you would be surprised how much damage a solid piece of something can do to a turbine engine, no matter how small that something is.
  2. As to what causes the swirling of the incoming airflow the dust protection system relies on: The fact that the first stage of the compressor is spinning. It'll have an effect on the incoming airflow not unlike the blade at the bottom of a blender.
  3. In regards to doing a hammerhead in the Ka-50: Does the 'shark's rudder work at low speeds? If so, you should be able to ease the nose over in a hammerhead enough for it to weathercock into the correct direction on the way down regardless of not having enough collective for it to yaw with torque. Now if it'll actually do this, I dunno. I'm at work so I can't test it.
  4. Janes had a level of access that a Russian-based company like Eagle could only dream of. I also have this feeling that Janes used manufacturer's propoganda for sources for some of their modelling, as I swear the targetting and datalinking functions worked exactly the same as depicted in the sales videos in the sim's 'video library'.
  5. That gives me an idea... A-6 Intruder sim. I demand it!
  6. Either alternate skins, or perhaps toggleable alternate ID markings. Like barrel bands or invasion stripes or subdued flags painted on the side/top of the hull.
  7. Any chance of getting the ability to set alternate skins for ground vehicles to simulate this in a later patch?
  8. I'm curious if the difficulty in spoofing an already fired MANPAD has less to do with developments in seeker technology and more to do with the ranges in which they are employed? I mean, that close to a helicopter, the missile would probably have no problem telling the difference between engine exhaust and flare, especially if the seeker is already quite intently staring at the engine heat signature.
  9. Was your aircraft suffering any symptoms of combat damage? If not, it could be a latency issue. Haven't done a MP game in BS yet but I have seen similar happen in other games. Basically comes down to his client seeing a hit on your aircraft model,and applying a damage texture, yet the server or your client not seeing it and thus not applying the effect.
  10. Tactics during engagement comes down to AI, which is not what I was commenting on. I'll already admit that the ground AI in BS aint too hot, but then again neither was it in the earlier mentioned SH series (or have you forgotten how many times escorting DD's have slammed into freighters while simply doing a circle search... in clear weather). But the effects of enemies changing position realative to pre-op intel could easily come down to either triggering to have them start in different positions or stages of readiness, or simply have different missions in the campaign pool with different setups, but the same basic intel. Also as to the effects of support opperations, could those not be reflected again in different setups in the mission pool, tied to what 'level' of the campaign you're in? IE if you're farther along in the campaign, the mission pool may, in general, reflect more successful operations of supporting units, or more effective presence of said units IN the mission, while ops lower on the campign score level might show lesser so. Assuming the individual writing the campaign isn't writing one where things go progressively pear-shaped as the campaign moves on. I'm still thinking that a well built campaign with a good mission pool will beat a dynamic campaign in most situations. But that's my biased oppinion, take it for what it's worth.
  11. You do not need a dynamic campaign to create 'anomalies' in a mission. I have't picked at the triggering system in BS too much yet (still learning to fly the damned thing!) but what I've seen thus far suggests that it wouldnt be too hard to have a mission with the same kind of 'anomalies' that could also occur in sortie generated in a dynamic campaign, depending on how much varience the mission planner wants to include. Of course, the guy writing the mission brief could also just lie about the threat assesment :music_whistling:
  12. Ok, I need to chime in here in regards to that statement. Air combat sims (ANY era) and WW2 subsims are such totally different animals that they should never be compared. The reason SH3 and onward needed a dynamic campaign is due to the fact that a vast majority of what a sub did in the modeled era was hunting, tracking, and evasion. Silent Hunter NEEDED a dynamic campaign in order to provide those elements to a realistic degree. A combat flight sim does not NEED a dynamic campaign to just be playable to a realistic degree. While it can help with replayability, I think the pseudo-dynamic branching system Eagle came up with may be capable of providing for that if properly used by campaign designers.
  13. Realisticly you'd turn things on and off in sequence to prevent power spikes in the electrical system. Simply shutting everything off with the battery master, and then turning it on the same way later, is just asking to pop every breaker in the bird or worse.
  14. The 'how' of it for me, is I just got back from Iraq a few months ago, and blew all my combat pay on a new box :D The 'why' of it is that I dont like upgrading often, so when I do it ends up something monster and, thus, able to survive a while before needing another upgrade. And in response to your other question, I cant see why it would overclock better. Assuming the duo and quad Intels of a similar series have a similar base clock, then they should have similar limits to how far they can be clocked, regardless of the number of cores. Now if it's a heat issue and not a clock issue, well, maybe the quad intels have a better means of heat dissipation to the cooling block/heat-sink. I haven't picked at one before, so I have no idea.
  15. I cant see why. Quad-core Intel's are just a pair of core-duo dies side-by-side. And, just for grins, my system: Athalon FX-74 (times two) GF8800GTS G92 (times two) Around 3gig ram (system has 8, but it only gets used when the system boots linux) Full CH HOTAS setup TrackIR 3 Full water cooling
  16. Why can't you use the vikhr at night? I know the EO system will be hosed, but (assuming the targetting methodology is the same as on the Frog-T) cant you just put the HUD pipper on the target in question and ground-stabilize?
  17. Sheesh, try to find out what noise-makers the Shark has, and I end up starting a heater-war. That'll teach me to keep my big yap shut :D
  18. Simple question here, but does anyone know what payload options are going to be modelled for the 'Shark? I've already seen light rockets, Vihr's, and gunpods. I remember some discussion on freefall bombs, but dont remember which way that one went. I also remember Igla/Strela and R-anything being right out. The things I'm interested in is, will there be other laser guided weapons beyond the Vihr (IE: S-25L's, KH-anything), heavy rockets, or submunitions dispensers available?
  19. The secret is the darts. Darts tell you things about flight sims. Frogs, however, are only useful for things like telling you when a driveable T-72 will be available in Steel Beasts, or when a sequel to Dangerous Waters will come out. But they can't tell you anything about flight sims.
  20. I guess its, once again, time for The Hyena's (in)Famous Dartboard of Truth (also known as 'throwing darts at a GSA 12-month calander poster'). Using this amazingly accurate prediction technique, I now have the release dates for the following: A-10 will be released on March 5th. The AH-64 will be released on November 11th. We will see a Hind somewhere around Augest 2nd. And, finally, a new MiG-29 in 'Made by Federal Prison Industries', er, wait, that aint right *checks closest date* June 27th. Everyone happy now? :D
  21. Is it possible to have the broadcast content depend on the currently played mission or campaign? Imagine the immersion value of being able to tune into Radio Mayak and hear about the goings on of whatever conflict you may be a part of.
  22. Hmmm...personalized commercial radio station content... I predict Russia and Georgia will be getting a few new hard rock stations, at least on my install :D
  23. In a kamov, I'd be more affraid of an A-10 trying to top 'Chopper Popper's' record than I would a paveway. 30mm rounds dont make the laser warning system go bonkers.
  24. Lockheed and Boeing will muscle Northrop out to the side, then turn on each other in a bloodbath that would make any given episode of Celebrity Deathmatch pale in comparison. I'd pay money to watch :D
  25. Yup. It tries to center itself in the beam, with the missile's laser seeker looking to the rear instead of ahead. Advantage is that it cant be jammed (aircraft lock can be broke, but you can always ground-stabilize instead). Disadvantage is the missile stays in the beam and does not follow follow a more optimal flight path, resulting in a somewhat curved trajectory that bleeds kinetic energy. Still a damned fun weapon! EDIT: In the time it took me to type that out, we get three more posts... I'm getting slow
×
×
  • Create New...