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Fro

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  1. The only unit Ive found to be able to do point defence currently is C-RAM, I can drop the test miz, consists of 1 SA-3 site, covered by 2x single unit groups of popular SHORAD units, each with differing settings (for instance one with engage air weapons, one with defend against ARM), with attacking F-4s using Shrikes configured with mk37 fuzes in loft for the SA-3
  2. perfect, and I'd like to think a few others, totally missed that thank you for the clarification
  3. I only ask as it’s my belief that there is little incentive for you to release it when you have what amounts to a paid subscription to use it currently. That coupled with the new module, I’m just not seeing how you can manage both projects
  4. Any update on this being released to the public?
  5. I wonder if this affects the IRMav and the TPOD contrast lock, could this be why some people complain about poor locks?
  6. Fro

    TDC Slew

    if it's under the Axis section it will only pickup axies. You want to look at HOTAS section of the controls I think there are TDC slew button settings there
  7. I dare you get in front of a running Pegasus. Side note I want them to bring back the requirment that the engines off before the choks can be removed
  8. Just gonna leave this quote from the site you linked "The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections."
  9. I agree completely, and thats a good point to tie it to the SC module. No doubt would need some rework for V/STOL but anything is better than pretending to be an airfield
  10. If you look at the following forum post: It would appear that Ship Comms made their way onto the Tarawa for a short time before being removed, it is speculated this was at the request of ED. Since it seems the Forestall gets Ship Comms too, I don't see why we can't for the Tarawa. If that is not the case, please explain the blockers preventing this
  11. No, I wouldn't either. I also don't see any logic in unrealistic maps, lets not forget real maps are the easiest to make. I mean all the relevent data is out there, no need to "create" assets from scrattch, or spend ages deciding where to put things as you create it from the ground up
  12. Bump on this issue, it also appears as if it does work for other modules.
  13. Had reports from my server of the same, only all users connection timed out, checking logs shows no issue, and other servers at same location were not affected. - Caucases Map - Affected users had no other internet connection issues. Communication in teamspeak was constant throughout.
  14. I've used this and can confirm it works, there was a forum post a while back with hard numbers but afaik the currently implementation of the jammer works in lowering the range the enemy radar can lock you at
  15. First off if Prowler from Razbam is seeing this, I'm sorry...but challenge accepted. As per his comment on the discord: So to help here is the discord link: https://discord.gg/gCJBbNmkKF and the link to the picture you need to like: https://discord.com/channels/536389125276827660/544224332709232660/767405985072939039 Spread the word, and lets get this to 1000.
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