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Atazar SPN

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Everything posted by Atazar SPN

  1. I am referring to the resolution of the image, the sharpness. The current texture shows a blurry mass, too accentuated and without definition. But anyway I already said that I have no intention of pursuing the matter any further, especially in a place where my opinion is not appreciated. If you like what you currently have, it seems perfect to me. I've seen similar threads about texturing changes that haven't been moved to the wishlist and it honestly seems disrespectful to me, because this isn't a wish, it's an obvious graphical error.
  2. All the actual photos I'm finding show a canopy with higher resolution highlights than what ED is currently offering. I'm sorry. I already realized that they have once again made me the irrelevant customer. I will not bother you again with my stupid opinions. Good afternoon everyone =)
  3. Guys, I support your message. How lucky they were that ED didn't move their report to the wish list...
  4. Come on ED, I'm sure you can do better. I don't know exactly what those reflections show.
  5. Your opinion is acceptable and respectable, although you and I are two and at the end of this thread perhaps only 2% of DCS users have given their opinion. I'm just telling you, no one wanted that type of cockpit modeling on the Hornet, but when it was delivered to them in other modules, they liked it. I also tell him that I have waived that request and have accepted that the fingerprints and scratches are not going to arrive, that is why the title of the thread is not (Please add scratches) it is simply a question about the current texturing. I don't like the current texturing. I liked the previous one better and when I say that Eagle Dynamics can do it better, it is because they are great professionals and I know they can do it much better. In the end my conclusion is praise for them.
  6. This has been moved to the wishlist for some reason I don't understand because I'm not really requesting anything, I'm just asking if people are happy with the current retexture. But since we are here, I can say that if this becomes a wish, it is because it is not possible. A year ago I did request a retexture that would give greater realism and I gave up because no one supported it, but later the F-15 came out with the effects I was referring to and everyone filled the comment boxes with praise, because the Texturing of the F-15 is perfect.
  7. When I started at DCS six years ago my priority was to fly as close as possible to other aircraft, almost touching the wing. Since I did not have flight companions, I always practiced with the (AI) that usually makes much more abrupt movements with the disadvantage of not having communication and coordination. Despite having always had a low-end Hotas without sufficient quality and precision, I think I have only crashed in the air once or twice flying in formation. One of them because of me. When I was able to fly close to another aircraft and maintain position, in-flight refueling came on its own. From my point of view, the first step is to practice formation flying with other aircraft. As you begin to feel comfortable with formation flying, gain confidence, and anticipate movements, turns, increases and decreases in speed, you will be able to get closer and closer. When you feel completely safe around an airplane and can fly nearby, mid-air refueling will probably be a much easier task for you.
  8. Before you start hyperventilating, consider supporting or rejecting this suggestion in a civil and rational way, since currently the Huey's windows are so clean that there is no difference between inside or outside the cabin. There is no feeling of being inside a cabin with something separating us from the outside. Obviously this is easier to fly, it is easier to see, to identify targets, but I don't think that was how things were seen in Afghanistan, Vietnam and other war scenarios. Look at the photo and try the modification with different lighting taking your time. The modification that I am going to share below does not pass the integrity filter. I had to work it on the texture intended for reflections because changes in the texture of the glass have no effect. If you are interested in trying it: Make a backup of your original UH-1H-CPT-TEXTURES folder hosted at C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Textures and when you have made the rating, leave your comment. I will not have the file hosted for a long time in Drive due to storage space issues. After a week it will be removed. If you like this modification, we can ask Eagle Dynamics to consider creating something similar by default or perhaps the ability to choose between dirty or clean cabin before the flight. Thank you so much. Drive: https://drive.google.com/drive/folders/1p-5RhrZY3RER_Y-7baRqBdqP6mAxpcpP?usp=drive_link
  9. What do you think about canopy effects and DDIs? Personally I liked the previous texturing better. The current texturing lacks definition and does not offer the graphic quality to which we are accustomed. I had to edit the initial message because someone on the team misinterpreted this as a wish.
  10. Amazing work. I love police vehicles and the life raft for offshore rescues.
  11. Es la noche y el día para quienes quieren notar que hay algo entre el interior y el exterior de la cabina. Con el sol en contra se ve increíble pero lamentablemente no pasa el filtro de integridad para multijugador. El mayor trabajo ha sido encontrar la plantilla adecuada de arañazos de alta resolución y calcular la trayectoria de los limpiaparabrisas para que la zona coincida con el recorrido. He tenido que trabajar esta textura sobre la plantilla destinada a los reflejos UH1_glass_refl porque lamentablemente la modificación de uh1_cockpit_glass no produce ningún efecto o cambio en la textura. Ta textura DDS se ha exportado con una compresión de 4X | BC7. No soy un experto, pero la compresión y exportación normal no estaba funcionando. Si quieres usar esto debes hacer una copia de seguridad del ZIP original alojado en la ruta: C:\Program Files\Eagle Dynamics\DCS World OpenBeta\Mods\aircraft\Uh-1H\Cockpit\Textures\[UH-1H-CPT-TEXTURES] Pero repito, no pasa el filtro de integridad. A continuación algunas capturas de la vida real y del simulador. Si estás interesado en esta modificación házmelo saber y preparo un ZIP. Si estás interesado en compartir misiones y entrenamientos en línea, contacta a través de MP y abrimos un Discord. No he accedido a otros grupos de vuelo porque no creo reunir los requisitos para cada uno. Saludos. nullnull
  12. Esto está genial, espero echarle un ojo de forma ordenada, empezando desde el principio.
  13. Flying with a partner at Aerobatics I decided to do an external view and upon reviewing the image I discovered that the partner is missing the tail rotor.
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  14. Thank you. Remember that the route is also lost after boarding when that route is planned by road.
  15. I released this report at least two years ago. I hope your report makes them take a look.
  16. No sé si podréis reproducirlo desde el interior de la cabina durante toda la misión, pero si la pista no está rota para otros jugadores, esto debe verse genial en VR. Está alojada en DRIVE por su peso. Tiene audios integrados, música y comunicaciones. https://drive.google.com/file/d/1aABCNkXAV7P0-cAofgd0E9hLobcGtQmS/view?usp=sharing
  17. Mission available on Google Drive and pending approval in User Files. https://www.digitalcombatsimulator.com/en/files/3335440/ We must take down the Command Center located at waypoint 6 of their HSI. It won't be an easy task. You will push your skill to the limit. Flying too low is dangerous but flying high is deadly. The area is protected by three defensive lines. You are faced with trees types of SAM. SA-10+SA-15+SA-19+IGLA Each one is lethal at long, medium and short range. You must fly low to the valley entrance located at waypoint 1 on your HSI. You carry a lot of weight on the wings and will not be able to safely plot turns at speeds above Mach 0.7. It will reach the objective by avoiding the terrain and will ascend to maximum power at the last moment. It will perform an inverted turn at 7,000 feet and lock on for a CCIP attack by ejecting 5 MK-84s simultaneously. You will need to properly configure your electronic countermeasures and select a program that will secure you during attack and evasion. It will return to the Carrier following the same route. NOTE: Ambient communications will enter through general sound. They cannot be deleted. The music will enter on the 305.0AM frequency. You can turn down the volume to the music. Allied flight reports such as target destruction will enter for 127,500. Have the volume knob at maximum. Good luck! If you want to contribute to the creation of new missions you can support my channel.
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  18. It would be great to be able to operate the free camera as if it were an airplane following another. I am trying to follow a low flight through a valley and the main difficulty is maintaining the speed of the object I am following during accelerations, decelerations and turns. The turns can be assigned to the hat, but mouse scrolling is a problem for me.
  19. Target Destroyed Target destroyed.wav
  20. First of all, happy new year everyone. I recently set up a single-player mission to share and I had to eliminate the composition of two insurgent patrols with ten meters of distance between the components, reducing them to a single unit because the impact with a GBU-12 on the first unit does not affect the second. After the impact, the second unit begins to pass through textures, making it impossible to locate it. I would understand if these were armored vehicles, but they really aren't. They are all-terrain vehicles with weapon operators without helmets or armor on the outside. I believe that nothing of these characteristics would survive the impact of a GBU-12 at less than twenty meters. I think these two vehicles should be left out of the armor libraries and become part of some other section. Thanks for the enormous work!
  21. I'm having a lot of difficulty developing a scenario due to infantry errors. Currently the infantry does not obey the order (do not disperse) Any threat in the nearby area makes them run anywhere and that is where the problem is, since in the mission I want to share there are IGLA and RPG on the roofs of the buildings that after an explosion jump into the void and remain alive among the textures of the buildings making it impossible to complete the mission if the objective is to knock them down. My wish for the next patch is that the do not disperse order is carried out and the components that receive it remain in their assigned place. The mission I am sharing is incomplete. There is a lot of work left and I would like to be able to share it soon in user files. Thank you and happy new year. ZTESTGBU.miz Before downloading, keep in mind that the mission is developed on the Sinai map.
  22. sound 2.wav
  23. Hace algunas semanas compartí un vídeo con consejos para crear audios con efecto de radio en formatos WAV/OGG para integrarlos en misiones y no pude compartir los efectos de estática y PTT porque perdí todo el contenido de una unidad USB. Si queréis estos efectos podéis descargarlos aquí: Estática: Estática.mp3 PTT: PTT.wav entiende que los que estén interesados ya saben cómo funciona. La estática es el ruido de fondo, debajo de la voz y el PTT es el (click) al inicio y la finalización de la comunicación. Felices fiestas. Aquí un ejemplo sound 1.wav
  24. Buena contribución.
  25. awesome. excellent modeling. A million thanks!
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