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lefuneste01

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Everything posted by lefuneste01

  1. That's just I can not check what I did is ok...Can you set the hunting=2 line (in the installed mod with the modified shader) and press Alt+F12 to reload the shaders, just to check there is no syntax error ? Are you sure there is no other shader for cockpit glass ? Did you stop at first one or cycle all the shaders ?
  2. ok, it's for the Spit cockpit glass ? It is quite different than other planes...Did you have all canopy glass pink (and only it) when you dumped it ?
  3. Can you try to do what is explained in attached pdf and post here the dumped shaders ? how to dump shader.pdf
  4. I will add support for FC3 planes and some others I own. But as I do not have the Spitfire, it will be hard to do it, or you will have to follow some instructions to provide me the dumped shader.
  5. The mod allow to tune (and also suppress) reflection in cockpit. Is it not working for you ? It should work for A10C, AV8B, Ka50, UH1-H, and maybe other planes.
  6. You should at least still have the green lines when pressing NUM 0, as before because the change is only in game config, not in mod config...
  7. Hello, So there are three options : 1) your graphics settings are not supported by the mod 2) the mission context is creating issue with the mod 3) you have other mods installed that create issues. So in order to check 1) and 2) can you backup your options.lua file in Saved Games\DCS.openbeta\Config replace it by mine (joined) launch instant action / su25T/free flight... menu should appears options.lua
  8. It's not linked with steamVR, 3dmigoto is at first developped for 3dvision. But if you use an oculus app to launch DCS it may have side effects, like current directory seen from the game (maybe)...Could you try to launch DCS "normally" ? You can also try in 2d and see if green lines would appear...
  9. Hello, Theorically, if the mod is working, you should have the green lines as soon as you are in "game" and press numpad 0, as shown blow. You should also have a file d3d11_log.txt in the same directory than the mod and DCS.exe, with a date modified beeing the last game usage. Can you post it (if you have it) ? If you don't have it, well that means the mod is not called, and that will be very stange if all the files are in the right place. Do you have a steam install or did you put the game in "program file" dir ?
  10. Hello, sorry I did not see your post...That means you did not install the mod correctly... Check that you have in the same directory than dcs.exe the files and directory of the mod : d3dx.ini (with the hunting=2 line), d3d11.dll, shaderfixes directory,...
  11. Please check if you are not using any other mod and have the good graphic options, as explained in first post. Then try to replace the line "hunting=0" by "hunting=2" in d3dx.ini file that should be in the same directory where dcs.exe is. Once in cockpit, press Numpad 0. If you do not have some green text on top and bottom part of screen, then you have a mod installation problem. Otherwise, please post here your graphic options and a track.
  12. You should use the 9.4 for the stable version and go to 2.7 and 10.0 for the beta version, because I won't support anymore mod for older beta. That's normal to have Alt F8 working outside setup menu. It's a way to switch to different sharpen option in game, same for color settings (but with another key). Cockpit + FXAA is applying sharpen in cockpit and fxaa for outside. So of course there is no more shatpen for outside. It can not be used with MSAA. With MSAA you should only use sharpen for cockpit and/or for outside cockpit. So you choose to have either sharpen for cockpit only, "outside" with no filter sharpen for cockpit and sharpen for "outside" (with more jaggies) sharpen for cockpit and FXAA for outside (so more blurry than by default, but with less jaggies) No sharpen at all On top of that, you can have HUD sharpened as cockpit or not. If label masking is not working, then you may have an issue with some options or mods interfering with my mod. Please check in first post. In this case, the mod is not able to define cockpit area, so most of the options are broken.
  13. Hello, New version 10.0 available in first post, it will give compatibility with 2.7. All shaders have been renamed, but all the logic remains, so finally it was not so much work, just few hours... As usual, I did only minimal testing, so report here any issue.
  14. It is likelly that my mod will be at least partially broken. I'll have a look this week end, no free time before.
  15. Maybe you can try to create it manually. What is the directory ? It is normal to have one eye menu because I did not find an easy way to have a good convergence.
  16. I'm afraid it's not possible. But as 3dmigoto is open source, maybe you can modify it ?
  17. Hello, Can you have a look in the folder where dcs.exe is and check if you have a d3dx_user.ini file ? If yes, can you modify it ? What is the content ? And what is the path of the folder ?
  18. Hello. unfortunatelly, there is only one input for 3dmigoto outside shaders : keyboard. So you can do something like "one keypress = 1 preset message". It is also possible to do a more complex process by setting up a "message mode" and then use each keypress as a letter to handle, but it may conflict with DCS keyboard mapping...
  19. Something may have failed with OVGME... Check than d3d11.dll is no more existing in the folder where dcs.exe is, if it is still there remove it. If the problem still exists, do a game repair.
  20. Well, no one is bound to impossible ! If you do it for the longest missions that will be a great addition.
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