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lefuneste01

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Everything posted by lefuneste01

  1. Hello, Theorically, if the mod is working, you should have the green lines as soon as you are in "game" and press numpad 0, as shown blow. You should also have a file d3d11_log.txt in the same directory than the mod and DCS.exe, with a date modified beeing the last game usage. Can you post it (if you have it) ? If you don't have it, well that means the mod is not called, and that will be very stange if all the files are in the right place. Do you have a steam install or did you put the game in "program file" dir ?
  2. Hello, sorry I did not see your post...That means you did not install the mod correctly... Check that you have in the same directory than dcs.exe the files and directory of the mod : d3dx.ini (with the hunting=2 line), d3d11.dll, shaderfixes directory,...
  3. Please check if you are not using any other mod and have the good graphic options, as explained in first post. Then try to replace the line "hunting=0" by "hunting=2" in d3dx.ini file that should be in the same directory where dcs.exe is. Once in cockpit, press Numpad 0. If you do not have some green text on top and bottom part of screen, then you have a mod installation problem. Otherwise, please post here your graphic options and a track.
  4. You should use the 9.4 for the stable version and go to 2.7 and 10.0 for the beta version, because I won't support anymore mod for older beta. That's normal to have Alt F8 working outside setup menu. It's a way to switch to different sharpen option in game, same for color settings (but with another key). Cockpit + FXAA is applying sharpen in cockpit and fxaa for outside. So of course there is no more shatpen for outside. It can not be used with MSAA. With MSAA you should only use sharpen for cockpit and/or for outside cockpit. So you choose to have either sharpen for cockpit only, "outside" with no filter sharpen for cockpit and sharpen for "outside" (with more jaggies) sharpen for cockpit and FXAA for outside (so more blurry than by default, but with less jaggies) No sharpen at all On top of that, you can have HUD sharpened as cockpit or not. If label masking is not working, then you may have an issue with some options or mods interfering with my mod. Please check in first post. In this case, the mod is not able to define cockpit area, so most of the options are broken.
  5. Hello, New version 10.0 available in first post, it will give compatibility with 2.7. All shaders have been renamed, but all the logic remains, so finally it was not so much work, just few hours... As usual, I did only minimal testing, so report here any issue.
  6. It is likelly that my mod will be at least partially broken. I'll have a look this week end, no free time before.
  7. Maybe you can try to create it manually. What is the directory ? It is normal to have one eye menu because I did not find an easy way to have a good convergence.
  8. I'm afraid it's not possible. But as 3dmigoto is open source, maybe you can modify it ?
  9. Hello, Can you have a look in the folder where dcs.exe is and check if you have a d3dx_user.ini file ? If yes, can you modify it ? What is the content ? And what is the path of the folder ?
  10. Hello. unfortunatelly, there is only one input for 3dmigoto outside shaders : keyboard. So you can do something like "one keypress = 1 preset message". It is also possible to do a more complex process by setting up a "message mode" and then use each keypress as a letter to handle, but it may conflict with DCS keyboard mapping...
  11. Something may have failed with OVGME... Check than d3d11.dll is no more existing in the folder where dcs.exe is, if it is still there remove it. If the problem still exists, do a game repair.
  12. Well, no one is bound to impossible ! If you do it for the longest missions that will be a great addition.
  13. Hello. There is a frustrating lack of save feature in DCS that makes campaign also frustrating. At first : I want the campaign as they are, with as much as possible realistic missions, a lot of audio dialog, and so on, so it's normal to have long missions. But on second hand, I do not have so much time because of job, family, and so on. So it may be difficult for me to find a timeslot of at least 2 hours to play a mission, but it's more easier for 1 hour... Then when the mission failed because of my poor skills, I'm really frustrated because I know I will have to redo the longest part (take off, navigation,...) which is interesting 1 time, but a bit boring if you have to do it again and again... So I wonder if it would be possible to split long missions in 2 parts : the first one going untill just before "action" would occure the second one starting just before action, at the end of the first part. So if I failed the first time, I will restart just before the real thing, and can try to improve far more easilly. It could be arrival at a WP that do the split between both. The question is also to handle it into campaign mechanism. If some finished the mission in one time they may be able to start directly the next mission, if some (like me) need multiple time to finish the current mission they should restart on second part of this mission... An other option should be to split the mission into 2, so in all cases you will stop the first part when arriving at the trigger, and start the next mission just after, but that mat break the immersion... I know it will be more work for mission designers, but I think I'm not the only one who lack free time and is not able to do the mission in a row. So this kind of things may be worth because it may create more customers, by removing frustration. You will know that if you purchase a mission from xxx, you will have this kind of intermediate restart to ease your gamer life. For example, I plan to switch to your AV8 or F18 campaign, once I will finish the A10C, but as it is going now it will take me a lot of time...
  14. Which pixel should I take ? Should I sample all the scenery ? What is the problem with F18 NVG ? The mod did not allow to change them ?
  15. I do not know how to find time in shader code. But you can turn off and on color enhancement by lshift + F1
  16. Ok, I got it. Lens effect must be off (Anyway, wa have enough lens effect with VR lenses !)
  17. Hello. My mod allow you to copy paste all radio messages from cockpit to the map and display map coordinate in cockpit, just by pressing a key (that you should map to a joystick button) You can also maintain the display of radio messages in cockpit as long as you want.
  18. That's a bit exasperating...I wonder where the problem is... If you have the green lines when setting hunting=2, can you post your option.lua file (which should be in dcs beta savegame directory) ?
  19. If you are looking for WWII dogfight, that's sure that you should keep on IL2, whatever VR or not.
  20. I do not know which helmet you have, but with the help of reprojection I found it quite playable, at 45 or even 30 fps.
  21. New 9.3 version available in first post that should (at last) work without issue ! @gorzasty: could you confirm that you don't have the menu when in cockit, even if you have green lines with "hunting=2" ?
  22. I think I missed something with the 9.2 ! The red message shows I forgot to replace d3dx.ini with the one having the declaration of thie variable...I did not take time to re install the mod and test it...That's why the 9.2 is not working. But it still does not explain why others were not working for you. I will post a 9.3 and ask you to do some testings.
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