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lefuneste01

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Everything posted by lefuneste01

  1. Hello, the last OB break the mod because of the line "Automatic white balance disabled due to incorrect colors. " in change log. I'm on it.
  2. Hello, at first : Do a full repair, install the 3dmigoto mod only. Test it and check all is working. Then install again full kegetys mod, the patch for last beta and the shader mod for 3dmigoto compatibility. I did not test speed-of-heat version of shader mod. Maybe some files are missing in his version to make it work with my mod. The easiest thing to check is to setup cockpit color mod to zero => cockpit should be black. If nothing or all image change, there is something wrong.
  3. I do not know if the patch is working with the IC version...Try at first to do it with the original full version of shader mod...
  4. I just wanted to show you can not discuss in generally about DCS performance. For some mission or track replay, you may be able to use most of your PC resources and have good fps, while in another DCS mission context you won't be able to use half of your rig resources...So at first define a context that everyone can play (not a track, because you may miss some game logic eating CPU) and then compare with different user configurations to see if there is something odd. Otherwise it is like comparing apples and oranges...
  5. I have 80 fps on my config when playing a F18 track and just after 45 fps in quick mission / A10CII / takeoff. So I do not see why this "something" will slow down my rig only with this mission and not for another one...Did you try the same mission ?
  6. You're not alone :
  7. There is something more fondamental in fps issue, my rig is not used at its full power for some missions:
  8. normal path for a shader is [DCS install]\bazar\shaders\... All previous error messages were giving shader involved with relative names for example /shaders/deffered/Compose.fx But in your case it's a shader that seems to be in M:\shaders...no "bazar" directory, no install of DCS directory in the file path...strange, no ?
  9. Hello, Why did you have error messages referencing shaders in M:\shaders where others have relative path ?
  10. I mean you may use Fhloger's sharpening instead of mine or Reshade, as it used also CAS algorithm.
  11. Thanks for the information. I'll have a look to compare, but this CAS is also used here : Maybe it will be a better thing to use it than reshade, because of downsampling feature that make fps saving.
  12. Have a look here : Not sure the 3dmigoto mod alone will work for the F14 (it will if same shaders than other planes are used), but it should if coupled with kegetys mod.
  13. It depends of the scenario, settings and config. I did some measurement with the full mod (before encrypted shaders) here : https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/?do=findComment&comment=4726115 and with the last version here https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/?do=findComment&comment=4810959 so globally 6 fps on 41 in the past, should be more about 4 fps on 41 now.
  14. Hello, I did not know that reflect can now be disabled globally. I though it was only possible for the F18. As I know Reshade for VR is using OpenVR dll, as 3dmigoto is using directX dll. Did you try the sharpen function of my mod ?
  15. Good to know, but I think some features may be broken if you use Simplex mod. Did you check haze and reflections ? Also, fps win are lower with original mod, due to encrypted saders, they should be reduced with less changes ?
  16. Hello. Just to add this test may not represent what you will see in real DCS gameplay. When I have 80 fps when playing the track, I have 45 fps in a real mission., with CPU and GPU at very low usage. So I'm not sure changing your GPU will change your life... See here : https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/?do=findComment&comment=4810959
  17. You may try my mod, there is a feature to setup NVG size and convergence in VR.
  18. As explained here the Instant action/ A10CII /takeoff is a good benchmark to find way of optimization. When I have more than 80 fps with good GPU usage I am tanked at 44 fps with low CPU&GPU usage. There is clearly something making the whole engine waiting... This A10CII takeoff mission: A track for which I have more than 80 fps:
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  19. You can if you install on it the OB patch I provided.
  20. In addition I did some testing with a track provided by @dureiken and this settings : Here are some elements I had with fpsVR (session started and stopped before and after track replay). My CPU is overclocked at 4.8 Gz. Stable without mods and 150% SS fpsVR Report: App: DCS HMD: HP Reverb VR Headset VR1000-2xxx0 (90.020 Hz, IPD 61.0) GPU: NVIDIA GeForce RTX 3080 Ti (30.0.14.7141, Tavg 76.6, Tmax 78) CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (Tavg 75.2, Tmax 88) Delivered fps: 66.91 Duration: 1.6min. Headset was active: Unknown GPU Frametimes: Median: 12.8 ms 99th percentile: 16 ms 99.9th percentile: 16.7 ms frametime <11.1ms(vsync): 11.7% CPU frametime: Median: 8.8 ms 99th percentile: 11.7 ms 99.9th percentile: 13.1 ms frametime <11.1ms(vsync): 97.8% Reprojection Ratio: 25.4% (for Index/Vive/VivePro headsets only) Dropped frames: 0 or 0.0% (for Index/Vive/VivePro headsets only) Max. SteamVR SS: 150% Render resolution per eye: 2704x2652(by SteamVR settings, Max.) (HMD driver recommended: 2209x2165) OB with Kegetys + 3migoto mod (Sharpen on cockpit) and 150% SS fpsVR Report: App: DCS HMD: HP Reverb VR Headset VR1000-2xxx0 (90.020 Hz, IPD 61.0) GPU: NVIDIA GeForce RTX 3080 Ti (30.0.14.7141, Tavg 75.3, Tmax 78) CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (Tavg 72.5, Tmax 81) Delivered fps: 67.92 Duration: 1.5min. Headset was active: Unknown => no fps impact of the mod thanks to Kegetys GPU Frametimes: Median: 12.4 ms 99th percentile: 15.3 ms 99.9th percentile: 16 ms frametime <11.1ms(vsync): 16.5% CPU frametime: Median: 9.5 ms 99th percentile: 11.7 ms 99.9th percentile: 12.6 ms frametime <11.1ms(vsync): 96% Reprojection Ratio: 24.4% (for Index/Vive/VivePro headsets only) Dropped frames: 0 or 0.0% (for Index/Vive/VivePro headsets only) Max. SteamVR SS: 150% Render resolution per eye: 2704x2652(by SteamVR settings, Max.) (HMD driver recommended: 2209x2165) OB with Kegetys + 3migoto mod (Sharpen on cockpit) and no SS fpsVR Report: App: DCS HMD: HP Reverb VR Headset VR1000-2xxx0 (90.020 Hz, IPD 61.0) GPU: NVIDIA GeForce RTX 3080 Ti (30.0.14.7141, Tavg 76.6, Tmax 79) CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (Tavg 74.8, Tmax 86) Delivered fps: 82.5 Duration: 1.6min. Headset was active: Unknown GPU Frametimes: Median: 10.4 ms 99th percentile: 12.8 ms 99.9th percentile: 13.4 ms frametime <11.1ms(vsync): 82.8% CPU frametime: Median: 9.3 ms 99th percentile: 12.1 ms 99.9th percentile: 13.6 ms frametime <11.1ms(vsync): 96.2% Reprojection Ratio: 8.4% (for Index/Vive/VivePro headsets only) Dropped frames: 0 or 0.0% (for Index/Vive/VivePro headsets only) Max. SteamVR SS: 100% Render resolution per eye: 2208x2164(by SteamVR settings, Max.) (HMD driver recommended: 2209x2165) And my favorite BenchMark, because it seems that there is few things displayed but fps are tanked : Quick Mission / A10CII / takeoff : OB with Kegetys + 3migoto mod (Sharpen on cockpit) and no SS fpsVR Report: App: DCS HMD: HP Reverb VR Headset VR1000-2xxx0 (90.020 Hz, IPD 61.0) GPU: NVIDIA GeForce RTX 3080 Ti (30.0.14.7141, Tavg 73.7, Tmax 74) CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (Tavg 70.8, Tmax 82) Delivered fps: 44.92 Duration: 0.3min. Headset was active: Unknown GPU Frametimes: Median: 13.1 ms 99th percentile: 14.8 ms 99.9th percentile: 15.7 ms frametime <11.1ms(vsync): 0% CPU frametime: Median: 18.6 ms 99th percentile: 21 ms 99.9th percentile: >30 ms frametime <11.1ms(vsync): 0% Reprojection Ratio: 50.1% (for Index/Vive/VivePro headsets only) Dropped frames: 0 or 0.0% (for Index/Vive/VivePro headsets only) Max. SteamVR SS: 100% Render resolution per eye: 2208x2164(by SteamVR settings, Max.) (HMD driver recommended: 2209x2165) And you can see that either CPU or GPU are far from being saturated... with this use case at 44 fps , nothing used more than 60%, CPU and GPU are waiting something... With the test at 80 fps GPU usage is correct.
  21. This order doesnt matter, because 3Dmigoto and Kegetys doen't share files. You can also use 3dmigoto without Kegetys or Kegetys without 3dmigoto. The version of speed-of heat should also work, but I did not test it (too many versions..). What you should take care is to applythe OB patch for the Kegetys mod (as described in my mod thread) and at last the update Kegetys VR Shaders mod for 3Dmigoto v1.1 if you are using 3Dmigoto with Kegetys shader mod, whatever you use original Kegetys or Speed-of-heat version.
  22. Hello, I updated my mod thread here, the package 11.3.zip includes the patch for Kegetys mod. It tested the whole install (Kegetys+patch+3dmigoto mod) on a repaired DCS, it worked for night without issue. You should have a try on my mod if you are using reshade, it may do the same job plus it have a bunch of cool features.
  23. Version 11.3 available in first post. All issues should be fixed. HUD and MFD sharpening should work for last OB. Label masking and radio messages also. It includes a patch for Kegetys in order to have it working with the last OB. See installation documentation for more information.
  24. I will release an updated version of the mod soon. But the last beta just came up... The beta broke it. I'll see how to fix it.
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