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lefuneste01

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Everything posted by lefuneste01

  1. I did some testing: the mod should work as it is with the clearwater version, as soon as you patch it with the files included in the zip I provided. But anyway, there is an issue with ils151.hlsl that removed text in kneepad maps. And this ils151.hlsl is also shared with shader that display menu boxes in VR that I used to display my menu and MFD/HUD... So I will update my Kegetys mod and 3dMigoto mod in order to replace this file by the default one (Kegetys mod is only adding some kind of texture SS).
  2. I tested removing only water.fx, it is working with the mod but is also creating water very transparent : you can see bottom of ocean and ground texture below lake surface...
  3. 1. no it's more than _HMD.hsls: you have to install kegetys shader mod overwrite some files of it with the files provided in folder DCS VR Shaders mod for 2.7.0.4625 for 3Dmigoto install 3Dmigoto mod 2. The clear water effect without IC compatiblity should work, but I think that some other shaders removed for IC compatibilty will break compatibity with 3dmigoto mod. Anyway, I think that performance increase will be far lower with this version of Kegetys shader mod. Having 2 variants to support is 2 time the work, I will not do it for another version of the Kegetys mod. You can try and report...Do the same than for standard kegetys mod, except remove atmosphere.hlsl and glass.hsls if you want to thave the IC. It should break the "haze" feature of the mod and maybe the reflect control, but maybe the remaining things will still work... Here are the shader no more modified with the "IC" version (that's a lot !): And the shader no more modified with the clearwater only : So there are more chance the clear water only may work... In fact it depends on impact on some global PS shaders I used to to sharpen, FXAA and color changes, glass reflect,... But is seems that these shaders are created by multiple .hsls or fx files, so if some of them are not included, the results may be between "vanilla" (=> standard shaders are recognized by the 3dmigoto mod) and full Kegetys mod (resulting shaders are declared in last version of the mod). So if removed shaders still allows to produce "vanilla" or "full kegetys" shaders it will be OK, if they produce new "hybrid" shaders it will be KO...
  4. @biotech : HUD sharpening is stil working, but value in users_settings\user_var_initialization.ini is no more appropriate. Try to set variable $HUDSharpenFactor to 1.0 instead of 0.8 to improve sharpness. I had a look on A10C MFD, letters are more blurry without sharpen than with. I did not see change in thickness... Anyway, I will add an option to setup MFD and HUD sharpness in menu.
  5. My mod is not modifying any DCS files. So no "bazar*" files. But, I must "freeze" some shaders of Kegetys shader mod in order to make the 3dmigoto mod compatible with it. Otherwise the kegetys mod will create new shader references that will not be handled by my mod. That's why you must overwrite some files of Kegetys shader mod, once it is installed. The HUD sharpening was working in previous version, I'll have a look. Maybe I broke something...I did a quick test and found the default A10C HUD clearer than before, but did not spend time on it.
  6. Strange for the "blurry" aspect, maybe thickness is linked to sharpen...I didn't notice. Maybe I should add an option to not sharpen MFD, as for HUD. Is it the same when you use my mod on top of keygetys mod ?
  7. Hello, That.s normal. You should install Kegetys mod at first, install the mod of Kegetys mod provided in the v11.0 zip.
  8. I just inform that I updated my mod : https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/ to make it working with the Kegetys shader mod (object of this thread) and give some fps measurement with or without the two mods.
  9. I updated my mod to make it compatible with Kegetys shader mod and I made some measurement in Quick mission / A10CII / takeoff (Reverb G1 @1.3 SS in steamVR + no MSAA, 1080Ti) with fraps on first 30s of the mission (there are not so many numbers in this thread to give an idea of real gain of this mod). I focused on this test case because it creates low fps in DCS (I wonder why) and put my rig at the lower threshod for ASW @ 60fps: I'm not sure min fps are reliable, I recorded fps when slightly moving my head, otherwise I had too high fps if the HMD was stable on my desk, it was not representative of "real life". DCS A10CII takeoff stable vanilla Avg: 40.667 - Min: 38 - Max: 45 DCS A10CII takeoff stable 3dmigoto all options off Avg: 39.033 - Min: 33 - Max: 41 DCS A10CII takeoff stable 3dmigoto all options on (color change, sharpen, FXAA, label masking) Avg: 34.333 - Min: 30 - Max: 38 DCS A10CII takeoff OB + keygetys only Avg: 46.000 - Min: 41 - Max: 50 DCS A10CII takeoff OB 3dmigoto+kegetys all options on (color change, sharpen, FXAA, label masking) Avg: 41.233 - Min: 39 - Max: 44 In summary, having the Kegetys mod remove my mod fps losses (mostly due to sharpen and FXAA).
  10. Finally it was shorter than expected. Version 11.0 is available in first post, see "Kegetys shader mod compatibility" section for more informations. I made some measurement in Quick mission / A10CII / takeoff (no MSAA) with fraps on first 30s DCS A10CII takeoff stable vanilla Avg: 40.667 - Min: 38 - Max: 45 DCS A10CII takeoff stable 3dmigoto all options off Avg: 39.033 - Min: 33 - Max: 41 DCS A10CII takeoff stable 3dmigoto all options on (color change, sharpen, FXAA, label masking) Avg: 34.333 - Min: 30 - Max: 38 DCS A10CII takeoff OB + keygetys only Avg: 46.000 - Min: 41 - Max: 50 DCS A10CII takeoff OB 3dmigoto+kegetys all options on (color change, sharpen, FXAA, label masking) Avg: 41.233 - Min: 39 - Max: 44 In summary, having the Kegetys mod remove the fps losses due to sharpen and FXAA.
  11. Done for all MSAA. I need now to do some checking (including performance), update documentation and so on. As there is now 2 time the work to do (Kegetys shader mod and no Kegetys shader mod), I can not guarantee I'll release this week end.
  12. The mod works also for the F18. It increase not only MFD readability, but all things in cockpit. All the other features are usefull for all planes.
  13. I had some time today : mod menu has been moved to area where menu boxes and messages are drawn when in VR (so it is now diplayed converged for the two eyes), NVG and other features are working with kegetys mod set up for defaults options. I still need to do MSAAx2 and x4, at least 6 shaders to identify and fix.
  14. I did some measurement here : But did not update it for the last version of DCS. Anyway, beside all other features, the purpose of the mod is allowing usage of sharpen for cockpit only to lower SS need and avoid increasing shimmering, plus also feature FXAA instead of MSAA with the same objective. So theorically you should lower some game or steamVR settings, and win some fps vs high SS or high MSAA... It's not a big risk to test, as no game files are modified.
  15. You can try sharpen option of my mod :
  16. FYI, this is not the only mod adding sharpen to DCS : have a look here :
  17. Yes. I already did it for MSAAx0, I still have to do the remaining MSAA factors and NVG. I forget to mention that feature "Slight mip bias adjustment for text rendering" is disabled (but sharpen option is doing the job better from my point of view). Otherwise I'll have to handle each mode of this option, too much work. I also may rework the menu feature to put it in the place where menu boxes are drawn.
  18. Hello, I give a try again on the Kegetys shader mod, and globally went from 30-37 fps without it to 40-45 fps, in the A10CII quick mission / takeoff on caucasus. That makes worth to adapt my mod again to this one, because 2.7 tankered my fps, even if I fly at 60 Hz with forced reprojection (that is target is 30 fps at min in game). It allows me to have again some margin (but not on Mariana map, I went down to 20 fps.. ). So I have currently a version working for MSAA0x, I still need to do adaptation for MSAA2x ,MSAA4x and NVG. It need to mod the shader mod, 2 files are to be overwriten. To be noticed : the shader mod give insane reflections on A10C instrument glass. 3dmigoto mod will allow to remove them (as currently).
  19. Hello, I give a try again on this mod, and globally went from 30-37 fps without it to 40-45 fps, in the A10CII quick mission / takeoff on caucasus. That makes worth to adapt my mod again to this one, because 2.7 tankered my fps, even if I fly at 60 Hz with forced reprojection (that is target is 30 fps at min in game). It allows me to have again some margin (but not on Mariana map, I went down to 20 fps.. ). So I have a version working for MSAA0x, I still need to do adaptation for MSAA2x and 4x and NVG. It need to mod the shader mod, 2 files are to be overwriten. To be noticed : the shader mod give insane reflections on A10C instrument glass. My mod will allow to remove them (as currently).
  20. @Mustang it looks like the link in first post is dead...Could you update it ?
  21. Labels are masked by cockpit ans plane parts. The video in first post shows it. I know, my english is bad. How would you say it ?
  22. What is the issue ? I may be able to do something if it's something related to convergence, for example. See my mod to have an idea of what can be done with 3dmigoto : https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg
  23. Yes, I feel also somthing weird with NVG in VR (plus the size). You try to can change convergence with my mod, it may help you :
  24. I updated the first post, version 10.1 available with reflex setting for all planes I own. It may impact other planes too, for example the FW 190 is fixed by other planes. The menu will not work. So you will not be able to setup most of things.
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