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lefuneste01

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Everything posted by lefuneste01

  1. The mod works also for the F18. It increase not only MFD readability, but all things in cockpit. All the other features are usefull for all planes.
  2. I had some time today : mod menu has been moved to area where menu boxes and messages are drawn when in VR (so it is now diplayed converged for the two eyes), NVG and other features are working with kegetys mod set up for defaults options. I still need to do MSAAx2 and x4, at least 6 shaders to identify and fix.
  3. I did some measurement here : But did not update it for the last version of DCS. Anyway, beside all other features, the purpose of the mod is allowing usage of sharpen for cockpit only to lower SS need and avoid increasing shimmering, plus also feature FXAA instead of MSAA with the same objective. So theorically you should lower some game or steamVR settings, and win some fps vs high SS or high MSAA... It's not a big risk to test, as no game files are modified.
  4. You can try sharpen option of my mod :
  5. FYI, this is not the only mod adding sharpen to DCS : have a look here :
  6. Yes. I already did it for MSAAx0, I still have to do the remaining MSAA factors and NVG. I forget to mention that feature "Slight mip bias adjustment for text rendering" is disabled (but sharpen option is doing the job better from my point of view). Otherwise I'll have to handle each mode of this option, too much work. I also may rework the menu feature to put it in the place where menu boxes are drawn.
  7. Hello, I give a try again on the Kegetys shader mod, and globally went from 30-37 fps without it to 40-45 fps, in the A10CII quick mission / takeoff on caucasus. That makes worth to adapt my mod again to this one, because 2.7 tankered my fps, even if I fly at 60 Hz with forced reprojection (that is target is 30 fps at min in game). It allows me to have again some margin (but not on Mariana map, I went down to 20 fps.. ). So I have currently a version working for MSAA0x, I still need to do adaptation for MSAA2x ,MSAA4x and NVG. It need to mod the shader mod, 2 files are to be overwriten. To be noticed : the shader mod give insane reflections on A10C instrument glass. 3dmigoto mod will allow to remove them (as currently).
  8. Hello, I give a try again on this mod, and globally went from 30-37 fps without it to 40-45 fps, in the A10CII quick mission / takeoff on caucasus. That makes worth to adapt my mod again to this one, because 2.7 tankered my fps, even if I fly at 60 Hz with forced reprojection (that is target is 30 fps at min in game). It allows me to have again some margin (but not on Mariana map, I went down to 20 fps.. ). So I have a version working for MSAA0x, I still need to do adaptation for MSAA2x and 4x and NVG. It need to mod the shader mod, 2 files are to be overwriten. To be noticed : the shader mod give insane reflections on A10C instrument glass. My mod will allow to remove them (as currently).
  9. @Mustang it looks like the link in first post is dead...Could you update it ?
  10. Labels are masked by cockpit ans plane parts. The video in first post shows it. I know, my english is bad. How would you say it ?
  11. What is the issue ? I may be able to do something if it's something related to convergence, for example. See my mod to have an idea of what can be done with 3dmigoto : https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg
  12. Yes, I feel also somthing weird with NVG in VR (plus the size). You try to can change convergence with my mod, it may help you :
  13. I updated the first post, version 10.1 available with reflex setting for all planes I own. It may impact other planes too, for example the FW 190 is fixed by other planes. The menu will not work. So you will not be able to setup most of things.
  14. That's just I can not check what I did is ok...Can you set the hunting=2 line (in the installed mod with the modified shader) and press Alt+F12 to reload the shaders, just to check there is no syntax error ? Are you sure there is no other shader for cockpit glass ? Did you stop at first one or cycle all the shaders ?
  15. ok, it's for the Spit cockpit glass ? It is quite different than other planes...Did you have all canopy glass pink (and only it) when you dumped it ?
  16. Can you try to do what is explained in attached pdf and post here the dumped shaders ? how to dump shader.pdf
  17. I will add support for FC3 planes and some others I own. But as I do not have the Spitfire, it will be hard to do it, or you will have to follow some instructions to provide me the dumped shader.
  18. The mod allow to tune (and also suppress) reflection in cockpit. Is it not working for you ? It should work for A10C, AV8B, Ka50, UH1-H, and maybe other planes.
  19. You should at least still have the green lines when pressing NUM 0, as before because the change is only in game config, not in mod config...
  20. Hello, So there are three options : 1) your graphics settings are not supported by the mod 2) the mission context is creating issue with the mod 3) you have other mods installed that create issues. So in order to check 1) and 2) can you backup your options.lua file in Saved Games\DCS.openbeta\Config replace it by mine (joined) launch instant action / su25T/free flight... menu should appears options.lua
  21. It's not linked with steamVR, 3dmigoto is at first developped for 3dvision. But if you use an oculus app to launch DCS it may have side effects, like current directory seen from the game (maybe)...Could you try to launch DCS "normally" ? You can also try in 2d and see if green lines would appear...
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