

lefuneste01
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Everything posted by lefuneste01
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Depth Perception for DCS Mirrors (VR)
lefuneste01 replied to Magic Zach's topic in DCS Core Wish List
Hello, just for your information, mirror are working well in VR in another WWII sim, which is not based on a raytraced engine and provides globally better fps than DCS...Even if not so usefull than in real life because of HMD resolution, I uses them in P47D razorback, hs129, P38, P39,... So you may just add to your elements that they are limited to DCS... -
15 FPS BOOSTED IN DCS VR WITH THIS
lefuneste01 replied to DishDoggie's topic in PC Hardware and Related Software
Hello, you should have a look here : Globally, you win fps because your game is rendering picture at a lower resolution than target resolution (at the opposite of SS), then FSR is doing upscaling to increase resolution + sharpen to fix some blurring introduced by upscaling. So if you do not want to loose details, you should keep at least game rendering resolution as your HMD resolution. It's a less costly way to do SuperSampling. If currently you are not doing SS, you will loose details (lower game rendering resolution), sharpen will not create missing information. And sharpen introduce jaggies, also. I did not check if performrance of FSR sharpen is better than with universal shader mod, maybe it's best to have FSR at 100% + sharpen than this mod. But unlike my mod, it's a global sharpen, you can not have different factors for cockpit, external, Hud, MFD,... -
Universal shader or new fholger mod?
lefuneste01 replied to markturner1960's topic in Virtual Reality
I did a quick test this morning : sharpen in fholger is to be set to zero, otherwise there is jaggies increase. Set 0,77 as factor, I got noce fps boost if I keep same output resol, and same fps as before if I increase output resol by 1,3...I did not see neither image quality worsening, nor more jaggies when undersampling, but also I did not feel image beeing far better when increasing output resolution. So I'll say by default keep output resol and take fps win... -
Universal shader or new fholger mod?
lefuneste01 replied to markturner1960's topic in Virtual Reality
universal shader mod is reshade : advantage : potentially huge community and filters, inconvenient: processing of whole image, you may want different settings for cockpit and "outside". Eg sharpen in cokpit to improve readability, AA for "outside" to reduce jaggies. You should also try my mod, that allows this kind of differents settings, plus some other nice features. As speed-of-heat wrote, fholger is more to win fps for same image quality, or increase image quality for same fps. So you may use both. -
You can also use my mod to maintain radio messages displayed in cockpit view as long as you want, and have map coordinate (F10) displayed in front of you when in cockpit view. No need to write or dictate anything, just two key press : Shitf F3 : copy and freeze message or map coordinates, shift F5 stop display it.
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@speed-of-heat and @zildac For Zildac : Is d3d11.dll in same directory than DCS.exe ? For Speed-of-heat : if hunting=2 is set, you should have green lines on 2d screen mirror when pressing Num0. Logs ahown thar mod is installed correctly. What are your graphic options ? Did you check graphic options to remove those given in first post ? Do you have other mods installed (eg Mustang) ? I checked with MSAA off each time on a repaired version of DCS, for vanilla, kegetys full and kegetys clear water without IC configuration. I suggest you to do a repair of DCS with option "check all files" (you can let 3dmigoto in place, as it is not modifying any DCS files it will remains). It's a bit long, but not as much as recompilation... So, once repaired, try on vanilla DCS with MSAA off, then if it's working, try with MSAA. Then if it's still working, install Kegetys mod, install my patch for Kegetys to overwrite the needed shaders in bazar subdirectories, launch DCS, take a coffre during recompilation, and try.
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1st topic updated to include reference for 11.1 version that will improve compatibility with Kegetys mod (including "clear water without IC") and fix issue with text in kneepad map for Kegetys mod. I did not check compatibility with "clear water with IC" version, cleaning DCS + recompiling shaders take a lot of time.... It may works, who knows...
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VR Shaders mod for better VR experience
lefuneste01 replied to Kegetys's topic in Utility/Program Mods for DCS World
I confirm : replace the file in \bazar\shaders\MaterialFactory by the included one and it will fix the issue. But it will also break the compatibility of my 3dmigoto mod with this one...I'll post an update this week. ils151.hlsl -
I did some testing: the mod should work as it is with the clearwater version, as soon as you patch it with the files included in the zip I provided. But anyway, there is an issue with ils151.hlsl that removed text in kneepad maps. And this ils151.hlsl is also shared with shader that display menu boxes in VR that I used to display my menu and MFD/HUD... So I will update my Kegetys mod and 3dMigoto mod in order to replace this file by the default one (Kegetys mod is only adding some kind of texture SS).
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1. no it's more than _HMD.hsls: you have to install kegetys shader mod overwrite some files of it with the files provided in folder DCS VR Shaders mod for 2.7.0.4625 for 3Dmigoto install 3Dmigoto mod 2. The clear water effect without IC compatiblity should work, but I think that some other shaders removed for IC compatibilty will break compatibity with 3dmigoto mod. Anyway, I think that performance increase will be far lower with this version of Kegetys shader mod. Having 2 variants to support is 2 time the work, I will not do it for another version of the Kegetys mod. You can try and report...Do the same than for standard kegetys mod, except remove atmosphere.hlsl and glass.hsls if you want to thave the IC. It should break the "haze" feature of the mod and maybe the reflect control, but maybe the remaining things will still work... Here are the shader no more modified with the "IC" version (that's a lot !): And the shader no more modified with the clearwater only : So there are more chance the clear water only may work... In fact it depends on impact on some global PS shaders I used to to sharpen, FXAA and color changes, glass reflect,... But is seems that these shaders are created by multiple .hsls or fx files, so if some of them are not included, the results may be between "vanilla" (=> standard shaders are recognized by the 3dmigoto mod) and full Kegetys mod (resulting shaders are declared in last version of the mod). So if removed shaders still allows to produce "vanilla" or "full kegetys" shaders it will be OK, if they produce new "hybrid" shaders it will be KO...
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@biotech : HUD sharpening is stil working, but value in users_settings\user_var_initialization.ini is no more appropriate. Try to set variable $HUDSharpenFactor to 1.0 instead of 0.8 to improve sharpness. I had a look on A10C MFD, letters are more blurry without sharpen than with. I did not see change in thickness... Anyway, I will add an option to setup MFD and HUD sharpness in menu.
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My mod is not modifying any DCS files. So no "bazar*" files. But, I must "freeze" some shaders of Kegetys shader mod in order to make the 3dmigoto mod compatible with it. Otherwise the kegetys mod will create new shader references that will not be handled by my mod. That's why you must overwrite some files of Kegetys shader mod, once it is installed. The HUD sharpening was working in previous version, I'll have a look. Maybe I broke something...I did a quick test and found the default A10C HUD clearer than before, but did not spend time on it.
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VR Shaders mod for better VR experience
lefuneste01 replied to Kegetys's topic in Utility/Program Mods for DCS World
I just inform that I updated my mod : https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/ to make it working with the Kegetys shader mod (object of this thread) and give some fps measurement with or without the two mods. -
VR Shaders mod for better VR experience
lefuneste01 replied to Kegetys's topic in Utility/Program Mods for DCS World
I updated my mod to make it compatible with Kegetys shader mod and I made some measurement in Quick mission / A10CII / takeoff (Reverb G1 @1.3 SS in steamVR + no MSAA, 1080Ti) with fraps on first 30s of the mission (there are not so many numbers in this thread to give an idea of real gain of this mod). I focused on this test case because it creates low fps in DCS (I wonder why) and put my rig at the lower threshod for ASW @ 60fps: I'm not sure min fps are reliable, I recorded fps when slightly moving my head, otherwise I had too high fps if the HMD was stable on my desk, it was not representative of "real life". DCS A10CII takeoff stable vanilla Avg: 40.667 - Min: 38 - Max: 45 DCS A10CII takeoff stable 3dmigoto all options off Avg: 39.033 - Min: 33 - Max: 41 DCS A10CII takeoff stable 3dmigoto all options on (color change, sharpen, FXAA, label masking) Avg: 34.333 - Min: 30 - Max: 38 DCS A10CII takeoff OB + keygetys only Avg: 46.000 - Min: 41 - Max: 50 DCS A10CII takeoff OB 3dmigoto+kegetys all options on (color change, sharpen, FXAA, label masking) Avg: 41.233 - Min: 39 - Max: 44 In summary, having the Kegetys mod remove my mod fps losses (mostly due to sharpen and FXAA). -
Finally it was shorter than expected. Version 11.0 is available in first post, see "Kegetys shader mod compatibility" section for more informations. I made some measurement in Quick mission / A10CII / takeoff (no MSAA) with fraps on first 30s DCS A10CII takeoff stable vanilla Avg: 40.667 - Min: 38 - Max: 45 DCS A10CII takeoff stable 3dmigoto all options off Avg: 39.033 - Min: 33 - Max: 41 DCS A10CII takeoff stable 3dmigoto all options on (color change, sharpen, FXAA, label masking) Avg: 34.333 - Min: 30 - Max: 38 DCS A10CII takeoff OB + keygetys only Avg: 46.000 - Min: 41 - Max: 50 DCS A10CII takeoff OB 3dmigoto+kegetys all options on (color change, sharpen, FXAA, label masking) Avg: 41.233 - Min: 39 - Max: 44 In summary, having the Kegetys mod remove the fps losses due to sharpen and FXAA.