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lefuneste01

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Everything posted by lefuneste01

  1. Hello. There is a frustrating lack of save feature in DCS that makes campaign also frustrating. At first : I want the campaign as they are, with as much as possible realistic missions, a lot of audio dialog, and so on, so it's normal to have long missions. But on second hand, I do not have so much time because of job, family, and so on. So it may be difficult for me to find a timeslot of at least 2 hours to play a mission, but it's more easier for 1 hour... Then when the mission failed because of my poor skills, I'm really frustrated because I know I will have to redo the longest part (take off, navigation,...) which is interesting 1 time, but a bit boring if you have to do it again and again... So I wonder if it would be possible to split long missions in 2 parts : the first one going untill just before "action" would occure the second one starting just before action, at the end of the first part. So if I failed the first time, I will restart just before the real thing, and can try to improve far more easilly. It could be arrival at a WP that do the split between both. The question is also to handle it into campaign mechanism. If some finished the mission in one time they may be able to start directly the next mission, if some (like me) need multiple time to finish the current mission they should restart on second part of this mission... An other option should be to split the mission into 2, so in all cases you will stop the first part when arriving at the trigger, and start the next mission just after, but that mat break the immersion... I know it will be more work for mission designers, but I think I'm not the only one who lack free time and is not able to do the mission in a row. So this kind of things may be worth because it may create more customers, by removing frustration. You will know that if you purchase a mission from xxx, you will have this kind of intermediate restart to ease your gamer life. For example, I plan to switch to your AV8 or F18 campaign, once I will finish the A10C, but as it is going now it will take me a lot of time...
  2. Which pixel should I take ? Should I sample all the scenery ? What is the problem with F18 NVG ? The mod did not allow to change them ?
  3. I do not know how to find time in shader code. But you can turn off and on color enhancement by lshift + F1
  4. Ok, I got it. Lens effect must be off (Anyway, wa have enough lens effect with VR lenses !)
  5. Hello. My mod allow you to copy paste all radio messages from cockpit to the map and display map coordinate in cockpit, just by pressing a key (that you should map to a joystick button) You can also maintain the display of radio messages in cockpit as long as you want.
  6. That's a bit exasperating...I wonder where the problem is... If you have the green lines when setting hunting=2, can you post your option.lua file (which should be in dcs beta savegame directory) ?
  7. If you are looking for WWII dogfight, that's sure that you should keep on IL2, whatever VR or not.
  8. I do not know which helmet you have, but with the help of reprojection I found it quite playable, at 45 or even 30 fps.
  9. New 9.3 version available in first post that should (at last) work without issue ! @gorzasty: could you confirm that you don't have the menu when in cockit, even if you have green lines with "hunting=2" ?
  10. I think I missed something with the 9.2 ! The red message shows I forgot to replace d3dx.ini with the one having the declaration of thie variable...I did not take time to re install the mod and test it...That's why the 9.2 is not working. But it still does not explain why others were not working for you. I will post a 9.3 and ask you to do some testings.
  11. Hello, version 9.2 is available in first post, color enhancement was broken in some cases... The menu is still diplayed (at least in 2D) with water=high in my config.
  12. Hello, You can try my mod, it provides color/saturation control and FXAA (but for oustside only, for cockpit a "sharpen" option is available) : See here for performance impact: https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/?do=findComment&comment=4563628
  13. I changed the shader used for menu display, to improve performance. Maybe some graphic settings are not compatible yet... At first can you try to modify the line hunting=0 to hunting=2 in d3dx.ini, launch game and press numpad0 when in game ? You should have green text at top and bottom if mod is well installed. If well installed, can you check if cockpit illumination is off, try with water to medium and a quick mission with su25T caucasus ?
  14. I had the problem with the enemy within campaign. I did 3 time the mission 5 and always finished alone. Wingman was only able to attack with Maverick and crashed as soon he try to use bombs...
  15. settings are stored by 3Dmigoto library in d3dx_user.ini in same directory than the mod (that is where dcs.exe is). As I do not distribute the file, it should remains, that's why you keep your settings. I just discovered that I removed the shader for labels in 9.0 version, that is fixed in 9.1 (available as usual).
  16. It was more tricky than I though, but the V9.0 version is available in first post and will provide better performance. Here are some fps comparison with this new version (still with Fraps, scenario = SU25T instant action", "Persian Gulf", takeoff, steamVR SS at 100%, no SS in game): No mod, no MSAA Frames: 2270 - Time: 30000ms - Avg: 75.667 - Min: 71 - Max: 78 No mod MSAA2X Frames: 1987 - Time: 30000ms - Avg: 66.233 - Min: 63 - Max: 68 No mod MSAA4X Frames: 1658 - Time: 30000ms - Avg: 55.267 - Min: 52 - Max: 57 with mod, no MSAA, no sharpen, no FXAA: 75.6 => 73.3 Frames: 2200 - Time: 30000ms - Avg: 73.333 - Min: 67 - Max: 77 with mod, no MSAA, sharpen, no FXAA : 75.6=> 70.6 (was 65.5 before) Frames: 2118 - Time: 30000ms - Avg: 70.600 - Min: 57 - Max: 74 with mod, no MSAA, sharpen, FXAA : 75.6=> 70.6 (was 64.9 before), FXAA cost nearly nothing Frames: 2119 - Time: 30000ms - Avg: 70.633 - Min: 64 - Max: 74 with mod, MSAAX2, no sharpen: 66.2 => 62.9 (was 59.7 before) Frames: 1889 - Time: 30000ms - Avg: 62.967 - Min: 59 - Max: 66 with mod, MSAAX2, sharpen: 66.2 => 62.1 (was 58 before) Frames: 1865 - Time: 30000ms - Avg: 62.167 - Min: 58 - Max: 65 with mod, MSAAX4, no sharpen: 55.2 => 51.9 Frames: 1559 - Time: 30000ms - Avg: 51.967 - Min: 48 - Max: 54 with mod, MSAAX4, sharpen: 55.2 => 50.1 Frames: 1503 - Time: 30000ms - Avg: 50.100 - Min: 46 - Max: 52 Now, fps loss are more or less the same, whatever the MSAA (~3 fps of penality for the mod, 2 or 3 more for sharpen, nearly nothing for FXAA). To be notice, FXAA strengh is defined for the moment in user_settings\user_var_initialization.ini, field $FXAA_EDGE_THRESHOLD = 2.0. Increasing the value will increase the area that will be antialiased. I may setup later this option in menu, as a dedicated sharpen factor for HUD. By the way the V9 also give control on reflection of A10CII jauges glasses. I do not feel them reallistic at all.
  17. I'm working on performance. I think I find were the problem is (at least for MSAA 0X), but I need to confirm and clean up things. Then I will publish the new version. If I'm not wrong, it's a bit tricky, just a matter of using two "if" instead of an "if/else"...Not so intuitive...It won't change fps when all options will be on, but it will increase them for intermediate settings. Maybe it will also improve MSAAx2, I do not know yet..
  18. I just forgot to clean shadercache directory. You can remove all files in it.
  19. No. It will add too much work to split the mod into parts and maintain them. Theorically, setting options off should allow you to have no fps impact, that's not the case for MSAA I will try to fix it.
  20. Well, there is something strange. I do not understand why sharpen takes so many fps vs FXAA, I though that FXAA shader was much more complex, with more sampling, a loop... I also do not understand why MSAA creates a different behaviour than non MSAA, with fps loss without any option triggered on. I will look and try to improve...
  21. Hello, Here are some measurement I made with Fraps, scenario = SU25T instant action", "Persian Gulf", takeoff, steamVR SS at 100%, no SS in game. No mod, no MSAA Frames: 2182 - Time: 30000ms - Avg: 72.733 - Min: 68 - Max: 78 No mod, MSAAX2 Frames: 1965 - Time: 30000ms - Avg: 65.500 - Min: 62 - Max: 69 No mod, MSAAX4 Frames: 1648 - Time: 30000ms - Avg: 54.933 - Min: 52 - Max: 57 Mod, MSAA0X, all options off => mod cost 1 to 2 fps. Frames: 2191 - Time: 30000ms - Avg: 73.033 (vs 73 with no mod)- Min: 67 - Max: 76 Mod, MSAA0X, color + cockpit sharpen => sharpen cost ~10% Frames: 1965 - Time: 30000ms - Avg: 65.500 (vs 73 with no mod) - Min: 60 - Max: 69 Mod, MSAA0X, color + cockpit sharpen + FXAA => FXAA cost nearly nothing Frames: 1947 - Time: 30000ms - Avg: 64.900 - Min: 59 - Max: 68 Mod, MSAA0X, color + 7.4 cockpit sharpen + FXAA => no difference between old and new sharpen Frames: 1888 - Time: 30000ms - Avg: 62.933 - Min: 59 - Max: 67 Mod, MSAA2X, all options off => -10% even if no option are on Frames: 1793 - Time: 30000ms - Avg: 59.767 (vs 65 with no mod) - Min: 56 - Max: 63 Mod, MSAA2X, all options on => only few fps lost versus no options ! Frames: 1740 - Time: 30000ms - Avg: 58.000 - Min: 55 - Max: 61 So yes, the mod is not liking to much MSAA...Even if I disable all pre and post processing it did not achieve more than 61 fps at mean, instead of 65. But at the end, you have the same fps loss than MSAA2X it you use sharpen. You can also notice that sharpen+FXAA on MSAA0x give finally nearly same fps than MSAA2X without mod. Did you try it ? I did not see any fps loss when in Map, I was at 90 fps...
  22. I did not check fps, but can you try to see which feature seems to make them drop ? Sharpen ? FXAA ? Color change ? You can disable all of them, so theorically get fps back... All versions after v8 are enabling Sharpen and potentially FXAA for MSAA, so, as these function are doing a lot of sampling for each pixel, they may eat fps, especially if you are using MSAA because of the supersampling it creates... If you see neater cockpit edge, that may be because you are using FXAA...
  23. Version 8.2 available in first post. Bug fixes: A10C II TGP flashing if night mode on, label masking not working for non standard label format. Tunig of FXAA, less pixel may now be bluried. Object coordinates will now be copied from map if an object is displayed, instead of cursor coordinates. Detection rely on color of upper left pixel of the copied zone, defined in user_var_initialization.ini Edit : I found the cause of problem with cusor color : if color changes are set, they will made the color of cursor too big, I do not understand why...There is no logical explanation. For the moment the only cure I found is to limit component to 1.0. So it will be either black or white !
  24. Hello. I will see to add a function to copy this area. But in the meantime, you can work with user_var_initialization.ini in users_settings. It contains the area to copy from map : data = R32_FLOAT +0.0 +0.0 +0.2 +0.025 0.7 0.8 ; map copy zone | cockpit pos ; Xorig Yorig XSize YSize XPos YPos ; map copy zone ; Xorig Yorig : position of top left area that will be copied ; XSize, YSize : size of the area that will be copied (X = horiz., Y = vert.) ; cockpit pos ; Xpos, YPos : position of copied map coordinates in cockpit view (X = horizontal, Y = vertical, value between 0 and 1) play with Xorig,YOrig, XSize and YSize, it should work. But you will always copy this area, whatever a unit is selected or not. Fine. But I will soon post a new version with some bug fixes.
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