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lefuneste01

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Everything posted by lefuneste01

  1. Hello, version 9.2 is available in first post, color enhancement was broken in some cases... The menu is still diplayed (at least in 2D) with water=high in my config.
  2. Hello, You can try my mod, it provides color/saturation control and FXAA (but for oustside only, for cockpit a "sharpen" option is available) : See here for performance impact: https://forums.eagle.ru/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg/?do=findComment&comment=4563628
  3. I changed the shader used for menu display, to improve performance. Maybe some graphic settings are not compatible yet... At first can you try to modify the line hunting=0 to hunting=2 in d3dx.ini, launch game and press numpad0 when in game ? You should have green text at top and bottom if mod is well installed. If well installed, can you check if cockpit illumination is off, try with water to medium and a quick mission with su25T caucasus ?
  4. I had the problem with the enemy within campaign. I did 3 time the mission 5 and always finished alone. Wingman was only able to attack with Maverick and crashed as soon he try to use bombs...
  5. settings are stored by 3Dmigoto library in d3dx_user.ini in same directory than the mod (that is where dcs.exe is). As I do not distribute the file, it should remains, that's why you keep your settings. I just discovered that I removed the shader for labels in 9.0 version, that is fixed in 9.1 (available as usual).
  6. It was more tricky than I though, but the V9.0 version is available in first post and will provide better performance. Here are some fps comparison with this new version (still with Fraps, scenario = SU25T instant action", "Persian Gulf", takeoff, steamVR SS at 100%, no SS in game): No mod, no MSAA Frames: 2270 - Time: 30000ms - Avg: 75.667 - Min: 71 - Max: 78 No mod MSAA2X Frames: 1987 - Time: 30000ms - Avg: 66.233 - Min: 63 - Max: 68 No mod MSAA4X Frames: 1658 - Time: 30000ms - Avg: 55.267 - Min: 52 - Max: 57 with mod, no MSAA, no sharpen, no FXAA: 75.6 => 73.3 Frames: 2200 - Time: 30000ms - Avg: 73.333 - Min: 67 - Max: 77 with mod, no MSAA, sharpen, no FXAA : 75.6=> 70.6 (was 65.5 before) Frames: 2118 - Time: 30000ms - Avg: 70.600 - Min: 57 - Max: 74 with mod, no MSAA, sharpen, FXAA : 75.6=> 70.6 (was 64.9 before), FXAA cost nearly nothing Frames: 2119 - Time: 30000ms - Avg: 70.633 - Min: 64 - Max: 74 with mod, MSAAX2, no sharpen: 66.2 => 62.9 (was 59.7 before) Frames: 1889 - Time: 30000ms - Avg: 62.967 - Min: 59 - Max: 66 with mod, MSAAX2, sharpen: 66.2 => 62.1 (was 58 before) Frames: 1865 - Time: 30000ms - Avg: 62.167 - Min: 58 - Max: 65 with mod, MSAAX4, no sharpen: 55.2 => 51.9 Frames: 1559 - Time: 30000ms - Avg: 51.967 - Min: 48 - Max: 54 with mod, MSAAX4, sharpen: 55.2 => 50.1 Frames: 1503 - Time: 30000ms - Avg: 50.100 - Min: 46 - Max: 52 Now, fps loss are more or less the same, whatever the MSAA (~3 fps of penality for the mod, 2 or 3 more for sharpen, nearly nothing for FXAA). To be notice, FXAA strengh is defined for the moment in user_settings\user_var_initialization.ini, field $FXAA_EDGE_THRESHOLD = 2.0. Increasing the value will increase the area that will be antialiased. I may setup later this option in menu, as a dedicated sharpen factor for HUD. By the way the V9 also give control on reflection of A10CII jauges glasses. I do not feel them reallistic at all.
  7. I'm working on performance. I think I find were the problem is (at least for MSAA 0X), but I need to confirm and clean up things. Then I will publish the new version. If I'm not wrong, it's a bit tricky, just a matter of using two "if" instead of an "if/else"...Not so intuitive...It won't change fps when all options will be on, but it will increase them for intermediate settings. Maybe it will also improve MSAAx2, I do not know yet..
  8. I just forgot to clean shadercache directory. You can remove all files in it.
  9. No. It will add too much work to split the mod into parts and maintain them. Theorically, setting options off should allow you to have no fps impact, that's not the case for MSAA I will try to fix it.
  10. Well, there is something strange. I do not understand why sharpen takes so many fps vs FXAA, I though that FXAA shader was much more complex, with more sampling, a loop... I also do not understand why MSAA creates a different behaviour than non MSAA, with fps loss without any option triggered on. I will look and try to improve...
  11. Hello, Here are some measurement I made with Fraps, scenario = SU25T instant action", "Persian Gulf", takeoff, steamVR SS at 100%, no SS in game. No mod, no MSAA Frames: 2182 - Time: 30000ms - Avg: 72.733 - Min: 68 - Max: 78 No mod, MSAAX2 Frames: 1965 - Time: 30000ms - Avg: 65.500 - Min: 62 - Max: 69 No mod, MSAAX4 Frames: 1648 - Time: 30000ms - Avg: 54.933 - Min: 52 - Max: 57 Mod, MSAA0X, all options off => mod cost 1 to 2 fps. Frames: 2191 - Time: 30000ms - Avg: 73.033 (vs 73 with no mod)- Min: 67 - Max: 76 Mod, MSAA0X, color + cockpit sharpen => sharpen cost ~10% Frames: 1965 - Time: 30000ms - Avg: 65.500 (vs 73 with no mod) - Min: 60 - Max: 69 Mod, MSAA0X, color + cockpit sharpen + FXAA => FXAA cost nearly nothing Frames: 1947 - Time: 30000ms - Avg: 64.900 - Min: 59 - Max: 68 Mod, MSAA0X, color + 7.4 cockpit sharpen + FXAA => no difference between old and new sharpen Frames: 1888 - Time: 30000ms - Avg: 62.933 - Min: 59 - Max: 67 Mod, MSAA2X, all options off => -10% even if no option are on Frames: 1793 - Time: 30000ms - Avg: 59.767 (vs 65 with no mod) - Min: 56 - Max: 63 Mod, MSAA2X, all options on => only few fps lost versus no options ! Frames: 1740 - Time: 30000ms - Avg: 58.000 - Min: 55 - Max: 61 So yes, the mod is not liking to much MSAA...Even if I disable all pre and post processing it did not achieve more than 61 fps at mean, instead of 65. But at the end, you have the same fps loss than MSAA2X it you use sharpen. You can also notice that sharpen+FXAA on MSAA0x give finally nearly same fps than MSAA2X without mod. Did you try it ? I did not see any fps loss when in Map, I was at 90 fps...
  12. I did not check fps, but can you try to see which feature seems to make them drop ? Sharpen ? FXAA ? Color change ? You can disable all of them, so theorically get fps back... All versions after v8 are enabling Sharpen and potentially FXAA for MSAA, so, as these function are doing a lot of sampling for each pixel, they may eat fps, especially if you are using MSAA because of the supersampling it creates... If you see neater cockpit edge, that may be because you are using FXAA...
  13. Version 8.2 available in first post. Bug fixes: A10C II TGP flashing if night mode on, label masking not working for non standard label format. Tunig of FXAA, less pixel may now be bluried. Object coordinates will now be copied from map if an object is displayed, instead of cursor coordinates. Detection rely on color of upper left pixel of the copied zone, defined in user_var_initialization.ini Edit : I found the cause of problem with cusor color : if color changes are set, they will made the color of cursor too big, I do not understand why...There is no logical explanation. For the moment the only cure I found is to limit component to 1.0. So it will be either black or white !
  14. Hello. I will see to add a function to copy this area. But in the meantime, you can work with user_var_initialization.ini in users_settings. It contains the area to copy from map : data = R32_FLOAT +0.0 +0.0 +0.2 +0.025 0.7 0.8 ; map copy zone | cockpit pos ; Xorig Yorig XSize YSize XPos YPos ; map copy zone ; Xorig Yorig : position of top left area that will be copied ; XSize, YSize : size of the area that will be copied (X = horiz., Y = vert.) ; cockpit pos ; Xpos, YPos : position of copied map coordinates in cockpit view (X = horizontal, Y = vertical, value between 0 and 1) play with Xorig,YOrig, XSize and YSize, it should work. But you will always copy this area, whatever a unit is selected or not. Fine. But I will soon post a new version with some bug fixes.
  15. You can use graphic hints of WMR settings (blue and red boxes on upper left) to know when reproj is triggered.
  16. Hello, unfortunatelly, that's difficult to solve if not easilly reproduced...Do you have a scenario that create the line often ? For example I did not have issues with the cursor in the last missions I flew...But I already noticed it in the past... I take some elements (as screen size) from shaders, so if they are not used in the right ordrer some problem may occur. Some specific combination of scenary/weather/time may create this kind of issue... Finally, I found a bug with label masking when default format is not used. It's solved and will be available in next version.
  17. Thanks. I will add information in first post. can you give more explanation ? Where are good coordinates displayed on map ?
  18. Hello, you can use OpenVRSettingsUX.exe, which is in [your steam install]\Steam\steamapps\common\MixedRealityVRDriver\bin\win64 to set reprojection option without using setting screen in VR. (Tips from https://vr4dcs.com/2020/12/24/how-to-nail-reverb-setup/ given on C6 forum by loulou la loutre ..)
  19. Hello, for information my mod allows also to change NVG size, but you do it in game interactivelly by pressing keys to make them larger or smaller, and you save your setting at the end. You can also modify convergence in NVG view, as they are slightly zoomed by default, it may help with some HMD...
  20. Hello, I received it some days ago and just migrate my old jetseat to the new cover. Quality of new cover is far better, foam is thicker and more dense. Anyway, I replaced the upper layer with 30mm high density foam, in which I made holes for motors. So I do not feel their shapes anymore, just the vibrations. Very confortable. Maybe a bit expensive upgrade, but it is worth for my point of view.
  21. I do not know, I did not test this Pimax installer...
  22. Hello, thanks for your answer. Unfortunately, there is few you can do for AI, except hinding its flaws with smart triggering or actions. I just wanted to report that maybe you should made WP1 optional (and inform it can be bypassed) to help to have the flight joining up and keep timing. And are you creating the WP on target automatically or did I create it double time without caring ?
  23. I just test it one hour (I moved to Reverb, and tested it to sell it with my Pimax 5K+). It works quite well with DCS Leap : https://www.digitalcombatsimulator.com/fr/files/3306533/ I did not spend too much time to fine tune it, but I was able to switch and turn anything in cockpit. I think with a few more time and training it will work OK. Do not try to use controller emulation for DCS, it's not working well. I had to use an old version of https://github.com/SDraw/driver_leap, the last one was creating 2 second delay for virtual controller actions !
  24. I just finished the mission, it was great even if a bit long...I really like the way you did the campaign, with difficulty slighly increasing, painting the context mission by mission, radio messages,...All is well done, Some remarks, flight start rolling just when I asked the takeof clearance (I had a mission message just before, near entrance of runway 25). So finally they were late, and never managed to really join up. As there is great time margin, and I did know if WP 1 was really important or not, I passed all WP and so did not have the time to wait them...I passed above stadium at 12:00, but alone. Anyway, I had the greeting message... When wingman send a message after wp 5 he was quite behind, so I did not see what was to be seen. I had to confirm and get coordinate from radio to be able to find the place...Maybe it should be possible to have waypoint created only if asked by F10 ? I created a WP with coordinate and discovered that a WP was existing on same place...Or maybe I did a mistake and create it two time ? Otherwise, it's a bit unrealistic...but welcome if you are in VR, don't have my mod and can not memorize coordinate or type them quickly enough... Last thing, when I asked the flight to engage my target, they simply flew away, I had to do the job alone...SPI was in good place...
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