Jump to content

lefuneste01

Members
  • Posts

    1458
  • Joined

  • Last visited

Everything posted by lefuneste01

  1. New 8.1 update : I found how to handle HUD, so they are now sharpened with the cockpit (very cool for the A10C ) and I added some fixes for FXAA and sharpen with MSAA4X.
  2. My feedback : you must calibrate a "seated" roomspace in WMR. You must also care about the yaw angle in steamVR : the triangle on ground must be in front of you. If not, calibrate WMR again. And, as shaun57 said, you'll have to mapl the reset bouton and use it once in cockpit, so best way is to use the same as view reset.
  3. The VRNeckSafer is still WIP for DCS, but I'm confident J2_NobiWan will make it work soon. But in the meantime you can use the first solution (with OVRAS), even if a bit complicated it works flawlessly.
  4. If you use SteamVR, you should have a look here : Or far far far better here : https://forum.il2sturmovik.com/topic/67985-simple-tool-to-check-your-six/ You should have set a seated space with WMR to make the second tool work with the Reverb...
  5. You can try my mod too : It does not appear in the request above.
  6. I made some testing again, and except night dim (which is not displayed with the saved value until you changed it) all is OK for me... Do you use a steam install or a "normal" install ? Do you use Left Alt ? Can you try to change the line "hunting=0" to "hunting=2" in d3dx.ini, start DCS check by pressing NUM0 that a some green text are displayed on screen (not in HMD), and then press ALT+F12 ? You should have a message saying "successfully reloading..." If you have a red message during DCS loading or by using ALT+F12, that means something is wrong in your configuration. You can also try to rename d3dx_user.ini in d3dx_user.ini.bak and see if setting saving is working.
  7. It looks like you are not the only one...which settings are involved ? Can you check that a file d3dx_user.ini is created in the same dir than dcs.exe ?
  8. What is written in first post... As the mod is currently compatible with stable and beta, maybe you can try to install from scratch the version you are not using and see if it works ?
  9. I have A10CII and it works...Did you turn off cockpit illumination as it is not supported, as written in first post ?
  10. 1) do you have d3d11.dll, d3dx.ini, shaderfixes,... in the same directory than dcs.exe ? 2) you you have compatible graphic options ?
  11. I did most of my testing in 2d and with outside view...so it can explain but I find quite strange thar same shader are not beeing used when in cockpit view. Are you using "cockpit illumination" option ?
  12. New version 8.0 available in first post: FXAA, Haze settings, cockpit sharpen enabled for MSAA. FXAA allow to have antialiasing without supersampling, so with very low fps impact. But it makes texture more blurry, because it is applied on all the display, where MSAA processes only edges of objects. FXAA is not applied on cockpit and on HUD if they are green (I did not manage to find a robust way to filter HUD, except by using color ). I took time to setup dedicated version of shaders for MSAA, so now you can use sharpen on cockpit when using MSAA2X or MSAA4X. I did not optimize it yet, so smooting done by MSAA in cockpit edges may be removed by sharpen, but you will have improved readibility of labels/MFD/Jauges. Thanks for your feedback. @Wheelyjoe : I'm afraid you fucked up, because it's working with my install @Panda_DCS: I tested to remove d3dx_user.ini and the mod create it again...so I don't know how to help...
  13. I'll have a look. Did you use Left Alt ? Even if you can not specify left or right in 3Dmigoto option, I noticed that Left Alt was working better that right Alt.
  14. You're right, there is also a need to change convergence in NVG, whatever the zoom factor is...
  15. Pimax support is a native function of DCS for a long time, but I did not manage to change the thread title...
  16. Hello. I did not have the time to check, thanks for the feedback. There was nothing in changelog talking about graphics changes... Of course I will update (not sure I will have the time this week end), and add new features (haze/selective FXAA) later in the upcoming weeks.
  17. Ok, and you confirm it is easy to open and close the new cover to insert parts of the old Jetseat ("easy access to internal parts for maintenance" is written in description) ?
  18. The dark olive, it looks more "military"
  19. Great ! It's only available in black ?
  20. Hello maybe I asked betore, but I'd like to to upgrade my old good jetseat by keepeing all the "mechanics" and just replace the current plastic/leather cover by the new one with the hollow space for the stick...Could it be possible to sell only the cover ?
  21. Hello, Same here, I had the trucks blocked on a bridge near the supicious truck. At first I did a low pass on truck with PRG A (chaffs?) no messages, circle a lot, did a new pass with PRG C (flares) this time. Then I had the message, but finally the suspicious trucks remains. Only the striker advanced, trucks remained on bridge. After some time, I killed the suspcious truck too see if it will unlock something, but truks remains on bridge and stryker still advanced very slowly. I gave up and will restart later... Edit : I confirm it worked when I "flared" the truck just after being informed. Maybe you should make the convoy stop after the bridge if too much time is taken by the player to process requested actions.
  22. It is written in first post that my mod is not compliant with kegetys's one. I made it in the past, but it's a lot of work and moreover, it will work only for one mod setting... As i had not too much fps gain with this mod, I gave up. But theorically, it should also break NVG, as it allows to modify them.
×
×
  • Create New...