

lefuneste01
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Everything posted by lefuneste01
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New version 8.0 available in first post: FXAA, Haze settings, cockpit sharpen enabled for MSAA. FXAA allow to have antialiasing without supersampling, so with very low fps impact. But it makes texture more blurry, because it is applied on all the display, where MSAA processes only edges of objects. FXAA is not applied on cockpit and on HUD if they are green (I did not manage to find a robust way to filter HUD, except by using color ). I took time to setup dedicated version of shaders for MSAA, so now you can use sharpen on cockpit when using MSAA2X or MSAA4X. I did not optimize it yet, so smooting done by MSAA in cockpit edges may be removed by sharpen, but you will have improved readibility of labels/MFD/Jauges. Thanks for your feedback. @Wheelyjoe : I'm afraid you fucked up, because it's working with my install @Panda_DCS: I tested to remove d3dx_user.ini and the mod create it again...so I don't know how to help...
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Ok, and you confirm it is easy to open and close the new cover to insert parts of the old Jetseat ("easy access to internal parts for maintenance" is written in description) ?
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The dark olive, it looks more "military"
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Great ! It's only available in black ?
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Hello maybe I asked betore, but I'd like to to upgrade my old good jetseat by keepeing all the "mechanics" and just replace the current plastic/leather cover by the new one with the hollow space for the stick...Could it be possible to sell only the cover ?
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Mission 2: Convoy not moving from Kobuleti
lefuneste01 replied to sirrah's topic in A-10C The Enemy Within Campaign 3.0
Hello, Same here, I had the trucks blocked on a bridge near the supicious truck. At first I did a low pass on truck with PRG A (chaffs?) no messages, circle a lot, did a new pass with PRG C (flares) this time. Then I had the message, but finally the suspicious trucks remains. Only the striker advanced, trucks remained on bridge. After some time, I killed the suspcious truck too see if it will unlock something, but truks remains on bridge and stryker still advanced very slowly. I gave up and will restart later... Edit : I confirm it worked when I "flared" the truck just after being informed. Maybe you should make the convoy stop after the bridge if too much time is taken by the player to process requested actions. -
It is written in first post that my mod is not compliant with kegetys's one. I made it in the past, but it's a lot of work and moreover, it will work only for one mod setting... As i had not too much fps gain with this mod, I gave up. But theorically, it should also break NVG, as it allows to modify them.
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Ok, I will add this option in next version. I'm thinking of setting up an FXAA option also. Currently, all in game AA algorithms are increasing rendering resolution by a factor 2 or 4, that's why they kill fps in VR. But no AA or sharpen is creating jaggies. And FXAA in cockpit should make things blurry. My idea is to have FXAA for outside and sharpen for cockpit.
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I can confirm you full default labels (range + object name + pilot name) are correctly masked on my install. It's possible cockpit global illumination is not killing anymore mod features, that was not the case when I handle zoom modification, but now there are less shaders modified. Didn't you try the copy/paste of radio messages and sharpen features ?
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New version 7.3 available in first post, for both stable and beta. Only few changes for last beta: reflection on cockpit glasses/instruments for Ka50 and UH1 can be disabled again (they don't look well in VR). If you don't need this fixes, that not worth to upgrade. @Eldur : all features, including label fixing, are working for me for the last beta. Are you sure that the mod is active ? Did you have something diplayed when you press LSHIFT+F7 ? Or did you enable label masking in mod menu ?