

lefuneste01
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Everything posted by lefuneste01
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Ok, I will add this option in next version. I'm thinking of setting up an FXAA option also. Currently, all in game AA algorithms are increasing rendering resolution by a factor 2 or 4, that's why they kill fps in VR. But no AA or sharpen is creating jaggies. And FXAA in cockpit should make things blurry. My idea is to have FXAA for outside and sharpen for cockpit.
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I can confirm you full default labels (range + object name + pilot name) are correctly masked on my install. It's possible cockpit global illumination is not killing anymore mod features, that was not the case when I handle zoom modification, but now there are less shaders modified. Didn't you try the copy/paste of radio messages and sharpen features ?
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New version 7.3 available in first post, for both stable and beta. Only few changes for last beta: reflection on cockpit glasses/instruments for Ka50 and UH1 can be disabled again (they don't look well in VR). If you don't need this fixes, that not worth to upgrade. @Eldur : all features, including label fixing, are working for me for the last beta. Are you sure that the mod is active ? Did you have something diplayed when you press LSHIFT+F7 ? Or did you enable label masking in mod menu ?
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is there a way to save radio messages in flight...
lefuneste01 replied to fitness88's topic in Virtual Reality
That's what my mod is doing : https://forums.eagle.ru/showthread.php?t=242134 , beside other things that may interest you also. To be honest I did not test it yet with the last OB, I'm on Il2 GB for the moment. Can you try it and report if it's no more working ? -
It should, as it does not modify game files. It's just rendering stuff, as ReShade, but more powerfull.
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F18 NVG in VR with HP Reverb cover whole view, too big
lefuneste01 replied to majapahit's topic in Wish List
You can also use my mod : https://forums.eagle.ru/showthread.php?t=242134 It allows to scale NVG in real time by pressing keys. -
Hello, the same shader is used to draw labels, menu and tooltips, I did not managed yet to know when a label or a tooltip is beeing drawn...So I do testing on pixel color for menu and tooltips, but they may vary for different modules. Maybe I should invert things and ask to set label colors if you are not using default ones. I draw overlay on one eye, otherwise it won't be converged. I do not know how to set convegence with the information I get from the game.
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The mod is not "invasive", it did not modify any of game files. If you remove/rename d3d11.dll from the game dir it will be desactivated. Your messages are refering to Oculus stuff, nothing related to 3dmigoto... You should remove the mod, check that d3d11.dll or other files of the mod are no more in the same dir than dcs.exe and do a repair.
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if you do not want to break your neck to check your six in VR
lefuneste01 replied to lefuneste01's topic in Virtual Reality
The link to il2 forum in first post is supposed to work. Did you try it ? The il2 post contain the pdf and a freepie script in an attached zip file. -
Finally, it's ok now. I don't know if it's because last OB, or the variable ["useDeferredShading"] set to 1, or the use of WMR debug tool, but all is symetrical now...That's the wonder of VR in DCS...
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No, that's just for the context, to allow me to reproduce it. But maybe you can give me a scenario based on in game mission, that will do it also. For example instant action / Av8b / ready on the ramp. What you may also do is trying instant action / su25T / free flight. Once in cockpit press the comm menu key, then LSHIFT F3, then com menu key => you should have the comm menu still displayed in red. I checked with your settings, the mod is working...
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The question is not to know if it's worth to use 60 Hz. With my current setting ans this mission I did not achieve the 45 fps and had stuttering when looking sideway the forest below and rolling the plane. I just want to know if I'm the only one to have the problem in 60 Hz mode or if someone found a solution.