lefuneste01
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New version 2.5 of the mod is available, see first post. What's new ? Some glitches fixes, dynamic illumination seems OK except for cockpit. NVG scaling (so it is possible to look below them) Label masking should work for all planes Normal and modded zoom can be stacked (but the convergence must be set for each combination) Kegetys limited support : only for a specific setting described in 1st post. Unfortunately I found the fps gain quite low, I'm not sure I will support it at mid term, it double the work. Night mode for cursor and kneepad The mod is no more compatible with "cockpit illumination" on, it double the work also...
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Some news of the "in progress" version: The dynamic ground light (checked with spot) are working with zoom, but not the cockpit Shadow/Lightning. I give out for this time, regarding this last feature. Anyway, f you use "flat shadow" for cockpit this is useless. Label masking has been reworked and did not need anymore to modify plane PS : it will work with all planes and did not consume any fps. An interactive scaling of NVG (that allow you to see below NVG in VR as in 2D) is finished. Remains: setup of a night mode of cursor and kneepad (as I made for IL2) => done try to introduce performance tweak based on non processing hidden area (as Kegetys made, but less efficient than his solution ) => done, but only few fps gain compatiblity with last DCS version => to be check with last DCS 2.5.5.34108 version compatibility with Kegetys shader mod => ongoing capacity to "stack" vanilla zoom and modded zoom => done Next version should be online in "two weeks" EDIT : status updated
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Request: Disable "zoom-in" effect when using Zoom in VR
lefuneste01 replied to Istari6's topic in Virtual Reality
New version is oncoming. see here: https://forums.eagle.ru/showthread.php?t=242134 -
Unfortunately, my first tests shown no fps gain when filtering a very big pixel shader for the visible area. I though that it was part of shader mod fps gain... Anyway, as you are Pimax user, my mod allow you to have vanilla zoom without PP. Removing PP in Pitool should give you a nice fps boost. But there are other way than the shader mod for Pimax users. I have now 62 fps on ground in Harrier mission "ready on the ramp", flat shadow for cockpit and ground, no AA, no cockpit illum, Pitool at 1,75, low FoV. I solved the dark ground area problem and may be able to make label masking working without fps loss and declaration of plane PS.
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It is likely that the shader mod will cause problem, because, as it modify shaders, they are not anymore in the "vanilla beta version" that I used as input for the mod building. At first I made the mod compatible with Kegetys mod (the shader mod is based on his work) but that's doubling the work, so I do not anymore support it. But I have in my plan to use some of kegetys trick in my mod to improve fps, I need to test to see if gain will be significant.
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Having objects not zoomed means that the shader they used are not modified, Did you use the same graphics options that I put in the first post ? Which plane did you use ? Did you use kegetys mod ? Can you post a track so I can check if the problem is the same for me ? Regarding the standard zoom, did you try to setup convergence as explained in the first post ?
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Stupid question : did you activate label masking by LALT+F10 ? Regarding the black part of the screen : That's normal if you use NUM* to zoom but do not have a Pimax. You should remove the following lines in user_keymapping_zoom.ini: [Key4] ;for Pimax 5k/8k only : set Xoffset for DCS build in zoom with no PP Key = NO_MODIFIERS VK_MULTIPLY ; Key = NO_MODIFIERS VK_LEFT type = hold ; delay = 750 ; transition_type = cosine transition = 850 release_transition = 850 ;------------------------ ; Do not modify these lines $zoomSetting = 4 $zoomFactor = 1.0 ; run = CommandListZoomVR ; $imageXoffset = 0.234999925 $imageXoffset = 1 I will setup a easier way to disable this function in future versions
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In the changelog of last beta : DCS AV-8B N/A by RAZBAM Removed GBU-16 x 3 from loadout menu (Bombs do not fit on the Racks) Designating a target will save the position as a steerpoint (targetpoint) Steerpoint navigation has been improved Steerpoints (waypoint, mark point, target point) can now be designated as targets Steerpoints and their offsets will change to a diamond if designated as targets Steerpoint offset bug fixed TACAN and TACAN offset navigation bugs fixed. EHSD page bug fixes. TACAN library enabled (5 TACAN stations data is loaded based on selected map). EHSD Data page: TACAN information display is fixed. Added training MIssion 15: dumb iron bombs Lot of good changes for Waypoint !
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Strange. Can you try with Low FOV in Pimax ? Did you use same graphics options than in the first post ? Do you use IPD change in DCS VR option ? Normally if anything is triggered, the display should be as standard game, so nothing is to be changed and I do not understand why you have a kind of shifted images. What the PP fix do is to shift right and left image to an opposite direction only when zooming. If you setup Mirror display in steamVR for both eye, you will see black bar for each image when pressing num*. Can you check that there is no black bars if you do not use num* ? Can you have a look in the bin directory and suppress d3dx_user.ini fileif it exists ? It will be generated again at next DCS launch with defaut values. Can you try to setup a zoom level as described in first post and save it ?
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If you use Target, you can do that by assigning MFD button to key or joystick button and chain the actions to have TGP on.
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3d migoto VR mod for DCS: help requested to finalize work
lefuneste01 replied to lefuneste01's topic in Virtual Reality
I will add a coarse/fine setting for increment and up down settings, as for the Il2 BoS mod. Could you use the thread in mod section ? -
Last time I did moving the waypoint, I was bothered because it does not move North/South or East/West but relative to plane : forward/backward, Left/Right. Not very intuitive. Maybe it can not be used when in NUP mode for the map ?
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The label masking is working by adding a "mask" drawn by pixel shaders. Unfortunately, a LOT of pixel shader are used for planes, and most of them are dedicated to a specific plane. I made them for the plane I have, but F18 and F14 (at least) may have lacks. So did you try with a FC3 plane, the Huey or the Shark, the Harrier,...? The label masking is off by default, it must be triggered by pressing LALT + F10. And I did not check if it works in 2D...Maybe shaders for labels are not the same...I'll have a look, but I wont have the time before at least 2 weeks.
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The 3dmigoto does only allow keyboard or xbox controler input. You miss really a lot of thing by going away of target scripts. This is one of the most powerfull tool to program a joystick. The copy paste function is still in beta, it is possible that it will not work in all situation or settings. Can you try it from map view ? Did you have "binocular" mask when zooming ?
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So that was not me having not see it in previous version. It was not in changelog...