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lefuneste01

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Everything posted by lefuneste01

  1. I'll have a look. Maybe they change global shader, as you have menu with NVG.
  2. Ok, I will add this option in next version. I'm thinking of setting up an FXAA option also. Currently, all in game AA algorithms are increasing rendering resolution by a factor 2 or 4, that's why they kill fps in VR. But no AA or sharpen is creating jaggies. And FXAA in cockpit should make things blurry. My idea is to have FXAA for outside and sharpen for cockpit.
  3. I did some new testing : I can add a new setup to control fog. Is it interesting ? default in game fog: half fog: no fog:
  4. All is working for me, except maybe that the radio message copy function is now copying kneepad if it is open. But maybe it was the case before...
  5. I can confirm you full default labels (range + object name + pilot name) are correctly masked on my install. It's possible cockpit global illumination is not killing anymore mod features, that was not the case when I handle zoom modification, but now there are less shaders modified. Didn't you try the copy/paste of radio messages and sharpen features ?
  6. New version 7.3 available in first post, for both stable and beta. Only few changes for last beta: reflection on cockpit glasses/instruments for Ka50 and UH1 can be disabled again (they don't look well in VR). If you don't need this fixes, that not worth to upgrade. @Eldur : all features, including label fixing, are working for me for the last beta. Are you sure that the mod is active ? Did you have something diplayed when you press LSHIFT+F7 ? Or did you enable label masking in mod menu ?
  7. Hello. Sorry, I did not see your previous post. I'll check. Did you check your graphic settings ? Cockpit illumination must be off.
  8. All seems working (at least copy/paste of radio messages, label masking, sharpen,...)
  9. That's what my mod is doing : https://forums.eagle.ru/showthread.php?t=242134 , beside other things that may interest you also. To be honest I did not test it yet with the last OB, I'm on Il2 GB for the moment. Can you try it and report if it's no more working ?
  10. 7.2 available in first post for the OB :compatibility with 2.5.6.52437, bug fixes. The mod is always IC compliant because it does not modify the game files, only the rendering, as ReShade.
  11. It should, as it does not modify game files. It's just rendering stuff, as ReShade, but more powerfull.
  12. new version 7.2 available in first post for the OB :compatibility with 2.5.6.52437, bug fixes. It should also fix the label & tooltips problem, It seems I finally find a fix.
  13. You can also use my mod : https://forums.eagle.ru/showthread.php?t=242134 It allows to scale NVG in real time by pressing keys.
  14. Hello, the same shader is used to draw labels, menu and tooltips, I did not managed yet to know when a label or a tooltip is beeing drawn...So I do testing on pixel color for menu and tooltips, but they may vary for different modules. Maybe I should invert things and ask to set label colors if you are not using default ones. I draw overlay on one eye, otherwise it won't be converged. I do not know how to set convegence with the information I get from the game.
  15. The mod is not "invasive", it did not modify any of game files. If you remove/rename d3d11.dll from the game dir it will be desactivated. Your messages are refering to Oculus stuff, nothing related to 3dmigoto... You should remove the mod, check that d3d11.dll or other files of the mod are no more in the same dir than dcs.exe and do a repair.
  16. The link to il2 forum in first post is supposed to work. Did you try it ? The il2 post contain the pdf and a freepie script in an attached zip file.
  17. Good. So the mod is working as it is. Supporting the shader mod is really a double of work, it should really give fps gain to make me do it again. My last testing were showing very few gain, so I'm not motivated...I will do testing again.
  18. Finally, it's ok now. I don't know if it's because last OB, or the variable ["useDeferredShading"] set to 1, or the use of WMR debug tool, but all is symetrical now...That's the wonder of VR in DCS...
  19. No, that's just for the context, to allow me to reproduce it. But maybe you can give me a scenario based on in game mission, that will do it also. For example instant action / Av8b / ready on the ramp. What you may also do is trying instant action / su25T / free flight. Once in cockpit press the comm menu key, then LSHIFT F3, then com menu key => you should have the comm menu still displayed in red. I checked with your settings, the mod is working...
  20. Can you check if ithe d3d11.dll, d3dx.ini and shaderfixes directory are in the same directory than dcs.exe ? What are your graphics settings ?
  21. The question is not to know if it's worth to use 60 Hz. With my current setting ans this mission I did not achieve the 45 fps and had stuttering when looking sideway the forest below and rolling the plane. I just want to know if I'm the only one to have the problem in 60 Hz mode or if someone found a solution.
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