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Floyd1212

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Everything posted by Floyd1212

  1. Ah, you mean while using ATT Hold during forward flight. I only use it to help hold a hover, which it seems to do okay.
  2. The Stability and Control Augmentation System (SCAS) is always providing a little bit of assist to keep the aircraft stable. And in this case, the yaw channel is adding a little bit of left pedal for you to keep the heading stable. You can display the flight controls overlay and see the system working (the green markings) to adjust your inputs.
  3. For me, it will hold the heading fine (in reasonable wind) as I make small and gentle adjustments to the collective. When I want to adjust the heading of the aircraft with the pedals, I disengage ATT hold, change my heading, settle the aircraft, and apply ATT hold again. I'm using pedals without springs.
  4. I posted some instructions in another thread here: https://forum.dcs.world/topic/298935-cpg-vr-view-is-off-center-to-the-l-side/?do=findComment&comment=5029995 I'm not sure how it works in VR; this may only work for flat-screen.
  5. This is dependent on your saved default camera position for the front seat. When I load your track, and immediately after you switch to the front seat, my view looks like this. After you move your camera to the left, my view looks like this. You can modify and save your default view to correct this. I had fixed my view when it was too far to the left, and then when the patch was released that moved it to the right, I had to go in and move mine to the left, back to center.
  6. Rockets are primarily the domain of the pilot. Because they are not guided, the PLT needs to maneuver the aircraft to get the proper alignment before firing. Theoretically, the CPG can pull the trigger when the PLT has alignment, but normally it is the PLT with rockets WASed. (COOP mode for rockets helps the PLT with the alignment and ranging, but the PLT would still pull the trigger.) Guns can be handled by either seat. With the active Sight set to the pilot's helmet display, it is very easy for him to aim the gun where he is looking, and pull the trigger. With PNVS active, you can even look "through" the cockpit to targets on the ground below you. This work well for close-range engagements. The CPG can use the gun more effectively at longer ranges using the TADS. Zoom in and set your man range with ranging data from the LRFD and take out targets at 2500m+ Be patient, as the gun is not a laser beam at that range.
  7. Ah, I think I know what's going on there. My buddy asked me to throw some in there for him, and I used the wrong F-16 unit. Try changing them out to F-16CM bl.50 and see if that works.
  8. No, not a this point. He does not use LMC or IAT. Your best bet is to provide a stable hover, but he can also track okay while moving, if you aren't flying erratically. Fly in a straight line and he can mostly keep the laser on target. If he starts drifting right at the end, like less than 3 second til impact, you can nose up or down a bit to get him to correct. If he is drifting high, nose up (which is counter-intuitive) and he will respond by moving his track back down onto the target.
  9. These two statements seem to contradict one another, no? "Flying" from the front seat while the aircraft is hovering, and you have your head down in the TEDAC plinking targets is one thing, but actually flying the aircraft, NOE, while a Tor is tracking you, and you are evading missiles while your human CPG is trying to get a shot off and maintain a track is where it's at. You're not going to be able to do both of those things at once, and give each of them 100% of your concentration. How does that scenario work in the Shark by yourself? I don't own that module.
  10. George won't fire over 8km. When you give him consent to fire beyond 8km he will say no (though you can still fire the missile yourself), then when you get within 7999 he will indicate the target is in range.
  11. Bradmick posted a great video on how to use the PERF page to calculate the performance of the aircraft at given weights/altitudes/temps.
  12. That isn't the behavior I am seeing. X-axis works fine for me, but I inverted the Y-axis for moving the cursor up and down. When I inverted the Y-axis, it had no impact on the X-axis. Make sure that when you go to look at your binds you are selecting the correct "seat" in the Apache, as it doesn't intuitively default to the controls for the seat you are in. Maybe you adjusted it for the PLT the first time, and then the CPG the second time? I'm using a Virpil Alpha L grip on my collective and an Xbox controller for the TEDAC.
  13. Not that I am aware of. Do you see a persistence file having been created? It is placed in the C:\Users\<username>\Saved Games\DCS.openbeta_server folder, not in the "Saves" folder that some of the newer releases are putting in in.
  14. Check all your controls and make sure there isn't something else bound to your cyclic axis. Sometimes binds get messed up after a patch. Nothing has changed recently to where custom curves are needed just to achieve forward flight.
  15. There are some explanations in this related thread, but the short answer is you won't get the same dashed reticle indicating where the TADS is looking from the front seat, like you do from the back seat.
  16. I think he's talking about the cursor on the MPDs. To keep that from sticking on the edges, apply a dead zone of 3 to that axis.
  17. Very strange. It is working for us on my dedicated server. Anyone else not seeing these assets at the Northern FOB, or have any suggestions?
  18. In the Apache, if you are in NAV Mode, it will add the points as waypoints. Switch the TSD over to ATTACK Mode and it will add your points as generic TGT points.
  19. Sorry, I just checked and I do have them on my dedicated server: C:\Users\<username>\Saved Games\DCS.openbeta_server\\Mods\Tech\SAMSitesAssetPack Is that where you have them on the server?
  20. I think those assets need to be present on each client's machine, not the server
  21. Was that missile you were trying to fire actually there on the rail? Maybe something got out of sync and that missile was actually gone, or maybe you took damage to that wing/pylon? In that scenario, I would have jettisoned the stores on that pylon which would have forced the aircraft to move on to another missile. Just a thought.
  22. Good alternative for VR users. The Way seems to be a little more automated, but only works for 2D users because of the way it registers the center of the screen for the value of the coordinates to copy.
  23. Sorry, I just realized this thread was originally about ATT Hold, and my comment above was about ALT Hold.
  24. I hadn't run into this myself until tonight. I'm using Central Position Trimmer (not using FFB), but I wasn't able to engage ALT hold. I was at a dead hover with ATT Hold engaged, and a stable altitude, making fine adjustments to the collective, and ALT Hold would not engage. Then I realized I was at 101% torque (boxed) to maintain that hover. I was able to drop my collective to reduce torque to 98% (or wherever the box goes away), and I was then able to engage ALT Hold. It soon disengaged itself when it tried to raise the torque again to maintain that altitude, but it worked briefly. Might be unrelated to the issue mentioned above with FFB mode, but thought I would share that revelation.
  25. Are you living in the same house? Shouldn't need to mess with your router if you are on the same network in the same household.
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