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TK-421

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  1. Can we please add an absolute slew axis for the radar elevation? I know the real jet uses a return to centre sprung wheel, but the majority of people don't have a control like this on their HOTAS. The current realistic behaviour of the axis controlling the slew rate is incredibly frustrating if the centre position is not well defined by a detent. I've taken to reducing the saturation on the axis to help, but it is still very annoying to control the elevation. This would be a simple quality of life fix that would benefit the majority of players. Thanks
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  2. Any updates on this?
  3. Did anyone test this out? Seems to be a point of confusion with the Mustang.
  4. this is amazing, but it failed the IC today.... *update* deleted the zip file that was in there for some reason, restarted and it seemed to fix it. Honestly man it looks amazing, this should be standard!
  5. is this still an issue?
  6. a screen shot or photos would be great, hard to visualize
  7. bump! atmosphere effects would be cool, it would give a reason to use those controls, as well as dust
  8. TK-421

    Cluster Bomb

    bumping this, clusters would make attacking soft targets very fun
  9. bumping this, it was a common sight on the jug
  10. Had a quick look at the N model manual, it shows the current in game D-40 rocket panel which doesn't have a Jettison switch, the November manual also doesn't mention the ability to Jettison the tubes like the older manuals do, however the November manual only shows HVARs and doesn't talk about M10s. Puts further theory that the rocket selector panel we have in game is a very late model, which was only designed to be used with HVARs as the M10 went out of service by the end of the war. Also, on the point of the throttle and propeller lever, I think I was mistaken on it being able to be interconnected. The November manual has very good image showing the propeller lever. You can actually see the latch only exists on the leading edge. So you can't actually interconnect the throttle and propeller lever. You can only set it so the front latch drops, which means it supports the description in the manual where it will move with the throttle lever forward but not backwards. Also this also shows another method for sight controls, which I assume is a very late war K-14 gunsight. The control switches are mounted on a turn dial under the sight. I believe the correct method for the D-30 and D-40 is still the added box like the previous post image shows.
  11. I think this box (see pictures) someone mentioned previously is the method used for the M10 bazooka tubes. The red switch is for the jettison. I remember seeing somewhere that not all P-47s were set up for the M10 launchers and were field upgraded to support them. Some even detailing only two per squadron, image below is from the Thunderbolt film, only the flight lead carried the tubes in that flight. I have a suspicion that the rocket panel in the D-40 variant in game is a very late model, which only worked with HVAR rockets, hence the missing jettison switch, as it wasn't possible to jettison HVARS so it wasn't needed after the M10 went out of service. I believe the correct version that could jettison the M10 tubes and work with both M10s and HVARs is the one with the jettison switch. This image is from a D-40, and shows the arming panel and the rocket panel with jettison switch. This would also explain how it was done with the earlier Razorbacks and the D-30 early model. All they had to do was add the rocket panel under the parking break and use the old pull handle method for bombs. For the late model D-30 which had the bomb arming panel under the parking break, I assume they mounted it to the side, this image shows an early P-47 with rocket panel mounted to the left. You can see it behind the flight stick, this one doesn't even have the bomb arming panel. I think the fix to this issue is; Change the rocket panel in the D-40 to this one with the red jettison switch Add this rocket panel to the D-30 late model mounted to the left and allow M10 tubes Add this rocket panel to the D-30 early model mounted to the left or under the parking brake and allow M10 tubes Add the ability to jettison the M10 tubes As a bonus, this image below shows the panel for the K-14 gunsight which is missing, it should have the same controls as the P-51 gunsight. This is from the same D-40. Also another bonus, the D-30 manual, (AN 01-65BC-1A, page 31) shows that the propeller lever has a function where the throttle will always push it forward, which simplifies engine management by making it impossible to push the throttle forward of the propeller lever. I assume this is a function of the interconnecting latch, so you could either lock it to the throttle lever with both front and rear latches, only put down the front latch so it moves forward with the throttle lever but not rearwards, or disconnect it completely so it moves independently.
  12. In line with this request, those manuals clearly show the tubes on earlier versions of the P-47, would it not be possible to have the D-30 use M10 tubes as well?
  13. I'm going to bump this, the M10 tubes should be available for the D-30 variants.
  14. Howdy, so I've been working on a cheat sheet for myself with the DCS warbirds, for context I like to swap planes a fair bit on servers and these are the ones I use. I have been going through the manuals and posts on the forum here looking for data and I think I've gotten it right so far. I was just hope people here can verify if these details are correct and fill in the blanks. It's not meant to be a super detailed thing, just a quick reference card for when I forget. P-47 P-51 Spitfire BF-109 (MW50) FW-190 D-9 Warm up 800 - 1000 rpm 1000 - 1200 rpm 1000 - 1200 rpm 2000 rpm 2000 rpm Temp limits Oil - 40 to 95 Oil - 14 to 90, C - 60 to 125 Take off trim R - TO, A - Neu, E - Neu R - 6 right, E - 2 NH R - full right, E - 1 div nose down E - 0.5 NH Take off (5 min) 2700 rpm / 52" 3000 rpm / 61" 3000 rpm / +8 boost 2400 rpm / 1.35 ATA 3250 rpm Cruise (Rich) 2300 rpm / 35" 2400 rpm / 36" 2200 rpm / +2 boost 2000 rpm / 1.05 ATA Max continuous 2550 rpm / 42" 2700 rpm / 46" 2650 rpm / +7 boost 2400 rpm / 1.25 ATA 3000 rpm Mil/Combat power 2700 rpm / 52" (15 min) 3000 rpm / 61" (15 min) 2850 rpm / +12 boost (1 hr) 2600 rpn / 1.35 ATA (30 min) 3250 rpm (30 min) WEP 2750 rpm / 64" (5 min) 3000 rpm / 67" (5 min) 3000 rpm / +18 boost (5 min) 2800 rpm / 1.75 ATA (10min) 3250 rpm (3 min) Landing 2550 rpm / no less 26" 2700 rpm 2600 rpm 1000 rpm Any help verifying the info and filling in the blanks will be much appreciated, as I find things out I'll add them.
  15. Howdy, So I've been experiencing a weird crash with DCS and the P-47 during single player. So far I've only tested this with the P-47, but it seems to occur on Normandy 2.0 whenever I try to do a single player mission or instant action. I just downloaded the wolfpack campaign and it happens every time after a mission loads. Issue also happens with the instant action fur ball or dogfights. Multiplayer for some reason works fine, I have no issues flying the P-47 on Normandy on the Overlord server. I have also tried the mission editor and that seems to work fine as well. Basically everything else in the game loads, but the cockpit and aircraft textures don't and just remain grey/black. The game still runs and I can fly around but I get the DCS crash report thing pop up, so I've sent a few reports on that system but figured I should post here as well. Super weird, specific only to campaigns and instant actions. I'll try it out with other aircraft and combinations and report back but for now I've attached the logs and a screenshot of what I see. dcs.log-20250515-053438.zip dcs.log-20250515-054046.zip
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