

BossBearFace
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Everything posted by BossBearFace
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Help getting highest INS accuracy for pre-planned popups
BossBearFace replied to Nealius's topic in DCS: F-16C Viper
Thank you. Appreciated. -
Help getting highest INS accuracy for pre-planned popups
BossBearFace replied to Nealius's topic in DCS: F-16C Viper
Related question but not contributing to the debate: what year does DCS assume we move to the GPS era? -
I'd really like to find some short-haul aircraft such as the Dash 8-300 or the Embraer E190 which I can add to/ use with the excellent CAM mod by cadnav.com. I enjoy having some civilian traffic in my missions. Please and thank you.
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Thanks guys. Appreciate it. Especially learning that FLAG ON/OFF isn’t an integer.
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I'm wanting to create more scripted missions, and this will obviously require me to do more with flags. I think I've got the fundamentals, but it would be great if some one could correct me if any of the following is wrong. I've tried to keep this simple: Flags act like switches: they can be ON or OFF. Each FLAG has a name, which can be a number or text or both. Flags can also have VALUES e.g FLAG 1 has a value of 10. These VALUES can be increased or decreased using trigger action ACTION:FLAG INCREASE/DECREASE. This does not change the flag name. Thanks in advance.
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What are these Advanced (Waypoint Actions) switches?
BossBearFace replied to BossBearFace's topic in Mission Editor
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Newb question I know, but where can I find out about what the Advanced (Waypoint Actions) switches do and how they work? For example, when I place an AWACS in a mission, its second waypoint has the switches "-a" and "-ref" but I don't know why or what they mean. Can anyone teach me? null
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requested Bomb fuze update - where is the documentation?
BossBearFace replied to AndrewDCS2005's topic in DCS 2.9
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All the same issues here too. I know this will get sorted out. Love your work BD.
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requested Bomb fuze update - where is the documentation?
BossBearFace replied to AndrewDCS2005's topic in DCS 2.9
Any update on this? -
I may be incredibly stupid, but where can i find the download for the NATO Ground Forces? Please and thank you.
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Just found this thread and following the instructions from @Guppy removed the wobble. Took about 10 minutes. When I opened the stick I found only one (loose) screw connecting the shaft to the base. Thanks guys.
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I am wanting to build a late 1990s map of RAF Akrotiri in Cyprus using the syria map. I am therefore searching for static models - ground equipment, vehicles, and aircraft - from this period. Can anyone point me towards some good packs? I have some of the excellent work by @Massun92 and@SUNTSAG and the VPC airfield pack, but I'd really like to find some static aircraft models for the Hawk T1 and T2, Buccaneer, Jaguar, and VC10. Can anyone point me in the right direction? Please and thank you.
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Thanks guys. I will keep trying to see if it is user (ie me) error caused by impatience. I’ll run a clock from when he splits as fragged. In the meantime I’m working through RO:DF and I love it. Such a great way to learn and I’m constantlylooking for ways to improve. A great piece of work @baltic_dragon thank you!
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Right. Tried again today. Same problem. We both tanked in full and then pushed for WP4. Switched to Magic, AI wingman then took of south as fragged, got 40nm away then started to bimble about 20-30nm from my position. No 'Tapes on' call. Nada. What am I doing wrong?
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Thank you. It’s good to know it’s my problem. How long was “…a while”?
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I think this bug is back...Smoke splits at WP4 as planned, but then holds a low orbit around 20-30 nm from WP4.
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SuperCarrier deck lights way too dark.
BossBearFace replied to norman99's topic in Bugs and Problems
I think there is an associated problem: in the mission editor the carrier deck details - foul lines, elevators tie-downs etc - are missing. I have also been flying night traps and consider the lighting inadequate. I can clearly see the lights of every other ship in the area but can't see the carrier until I'm almost upon it. Reading this thread, if the work-around to that problem is with a livery/mod could this also work in the ME? -
The NATOPS performance charts for the F-18C often require the aircraft's Centre of Gravity expressed as a % of the mean aerodynamic chord (MAC). This is calculated starting with the unique MAC for any given aircraft which is recorded on a DD365-4 form. Does anyone know if this information is available for the DCS F-18C BUNO: 165407?
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[CORRECT AS IS] Mark Points Only Available outside sequence
BossBearFace replied to hein22's topic in Bugs and Problems
Bit late to this, but I was playing around with Markpoints at the weekend. If you have a waypoint sequence selected, then any Markpoints you create are added to the next (unselected) sequence of waypoints after WP60. -
What the title says really... I want to create a mission which first requires a flight of BLUE F-18s to identify two RED ground groups - at which point a flag is ON - and other activities and events can be triggered. I just don't know where to start. I'm guessing it will need a script. All help gratefully received.
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Thank you so much for the comprehensive reply.