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Hairdo1-1

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Everything posted by Hairdo1-1

  1. Look into MOOSE scripting. A2A dispatcher is exactly what you’re looking for. Just copy someone else’s script. That’s how I learned
  2. @toutenglisseThis worked! Thank you so much!
  3. @Kanelbollei tried that example script and it gave me an error message unfortunately
  4. Hi all, I need some assistance, could someone provide me a script to run that would provide me the MGRS of a group (or unit)? I found this but I don't know how get the script to push out the MGRS format ( or LAT/LONG ) would be fine as well I suppose local group = Group.getByName('Group name') local unitPos = nil local units = group:getUnits() if units then unitPos = Unit.getByName(units[1]:getName()):getPosition() end trigger.action.outText("Position X is: "..unitPos.x.z, 5) Thank you in advance!
  5. right now the NVGs are full screen in VR which is both annoying as you can’t read gauges and unrealistic as it looks more like what you see in 2D. It would be great if NVGs were implemented similarly to the way the IHADS is in the Apache. It feels like it is physically in front of your eye but you can look around it was well
  6. @Droning_Onive used liberation. Would just like the same functionality built into the ME
  7. It would be nice to be able to draw borders that would trigger engagement. Like a cap flight won’t engage planes until they cross or Sams won’t fire even if engaged. I know this can be accomplished by MOOSE but native would be great
  8. Currently if I want to create any sort of AI flight I have to baby sit every little thing. Waypoints, loadout, altitudes, targets, ROE, reaction to threat, speed, ect. It would be amazing if there was an option where I could just create a flight, give it a target or AO and some sort of AI would automatically generate the mission plan based on threats, map, target type, ect. not under the impression this will be coming. But would be nice
  9. @Ala12Rv-Tundra where did you find the list of parking IDs (with ME allias) for Nellis?
  10. @NineLine did anything ever come of this thread? It’s 2 years old and nothing seems to have been added to the ME? Based on the responses you probably should just hire the MOOSE team to revamp the editor
  11. So I started messing with ship units on the persian gulf map. Specifically I was creating a mission that the ships would start to leave the port if attacked. I have come to understand that the water depth is like 16ft INSIDE the ports so ships can move out of it as they are stuck??? What is the reasoning behind keeping the water so crazy shallow? Does anyone have a workaround for it?
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