

Hairdo1-1
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Everything posted by Hairdo1-1
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When selecting a static jet, would be great to be able to choose a payload, even a preset one so they have weapons just for eye candy
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In the Apache I can bring up a list of targets George can see and tell him to engage a specific one. PLEASE add this to wingman command as well for both helos and fixed wing
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Hahaha. I figured as much. Thank you again.
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So first and foremost thank you for the incredible work @Charly_Owl. I’d be lost without these guides. No small ask but I wonder if it might even be possible to format the guides in a way that I could import to a kneeboard. Right now the orientation makes this hard. When in VR this would be incredibly helpful.
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Most things on this section of the forum have been asked for again, and again, and again. Many I know are absolutely possible as they can be achieved thru advanced scripting. However the only update in the many years I have been building missions in DCS I have seen is the draw tool. It would be great to see just every once and a while something from this list be implemented into the stock editor.
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Sorry, I should have added the AI task needs to be pinpoint strike and then use the advanced waypoint option bombing. Cruise will be an option there …. Silly I know but that’s ED for ya
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You have to select cruise missile in the ME as the weapon to use
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DML - Mission Creation Toolbox [no Lua required]
Hairdo1-1 replied to cfrag's topic in Scripting Tips, Tricks & Issues
@cfrag Possible to add information to recon reports ?Instead of just saying 3 vehicles, could it say "armor", "SAM", "AAA", etc? also what is cfxReconGUI for? -
In advanced waypoint actions for your flight, there should be engage unit. Select the unit you want your wingman to engage. Then order him to “do mission and rejoin”, he only attack that unit, not the entire group, you can the. Attack the other one
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Looking for ideas on how to use the mode buttons best. Seems like the most common in seeing is below but want to hear how others use them -startup -navigation -combat
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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
Hairdo1-1 replied to daemon1808's topic in DCS Modding
Cool! Thank you again for the great work! I’ll be subscribing this week -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
Hairdo1-1 replied to daemon1808's topic in DCS Modding
@daemon1808 escort and scout functions are only for helos correct? Will additional functions be added for fixed wing aircraft? -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
Hairdo1-1 replied to daemon1808's topic in DCS Modding
Do scout and escort work with fixed wing or does it always generate a helo? -
M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
Hairdo1-1 replied to daemon1808's topic in DCS Modding
Just take my money already! -
If s&e in zone would work with SAM groups this would be a solution. ROI doesn’t really work the way I would want it to because I don’t want them engaging a tanker 50 miles away
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In order to model airspace. Add Possibility to create trigger zones which would limit engagement area. Such as a SAM group will not shoot at a enemy aircraft until it enters the zone and will stop shooting if the same aircraft leaves the zone. Like wise an aircraft would break off engagement/pursuit of aircraft if it leaves the zone
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Whats the Status of Multicore use, and Vulkan.
Hairdo1-1 replied to grasnabe's topic in DCS Core Wish List
Bignewy seems to be bringing it up more on the discord so maybe that’s a sign that it’s getting close?? Not getting my hopes up -
Like ATC or awacs, building in a native TTS so any message also comes in via audio
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I’d be shocked if this is real. Doing such large metros will be a huge undertaking. I thought I heard there is a limit to the size of maps and objects in the DCS engine. Hence why the maps are what they are now.
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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
Hairdo1-1 replied to daemon1808's topic in DCS Modding
This is amazing work, you should be rewarded for it! Do you have a link to make a donation? -
@WinterHyou seem to be a scripting whiz.. this moose class (https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Functional.Suppression.html) is no longer being developed and is pretty much dead. Something like this tied in with your dismounts script could be a game changer for ground warfare in DCS
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M.E.P. v2.0 and v2 FINAL VERSION and HIPSTER WSO/RIO Mod
Hairdo1-1 replied to daemon1808's topic in DCS Modding
This cannot come too soon!