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Moxica

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Everything posted by Moxica

  1. DCS.exe? I must make another shortcut, and disregard the "DCSupdater.exe"?
  2. Yes, and yes. Copied and pasted. spaces doublechecked. PS! I also downloaded that "openVR_api.dll" you linked to earlier. PPS! That command line was added to the "DCS update"- shortcut. (For OpenBeta)
  3. I've used the OpenComposite so far. How do I get it so use OpenXR. That "Force OpenVR" switch does not work; Gives "Unknown command"
  4. WMR reprojection (allways on) has worked for me since the initial fix. Me confused. Am I not using "DCS in native OpenXR mode"?
  5. I set the frequencies correctly, but I still get text-only communication with Saber 3-1 Then I fly in formation to farp, where I hover for 30 sec. while he is on ground. After his take off I land, and get audio from ground crew. Then "PLT: taking off" (Tekst) And by then Saber 3-1 is long gone.
  6. I'd say, DCS already has an incredibly high dynamic range. What you are whishing for in the "HDR" term, is in reality a compressed, and lowered dynamic range. If the range goes beyond what the monitor can project, one can "compress" (not the correct term) the brightest lights, and the darkest shadows to be visible. A monitor can not show whiter than , say 127 white and 0 black. So, if one define a point in the image as black, (0) the real image would demand a value of more than 127 in the brightest areas. Because real world does not have these limitations, and our limitations are our eyes. The can surely see more values than a monitor. HDR= "High Dynamic Range" does not give higher dynamic range ironically. To me, DCS' current dynamic range is one of its traits that impress me, and I feel it contributes to its realism..
  7. Good point. Yes I've updated. But I test a little back and forth between Beta and stable. I might have had a little brainfart. Will doublecheck.
  8. Well.. Saber 3-1 was not there. But now that I know, I will look for him.
  9. Thank you!
  10. Supposed to have been fixed, but I for one can not see any change in behaviour.
  11. I've flown it twice, and I still don't understand the mission. Also, I get some written messages that add to the confusion, because I'm supposed to do some landing somewhere after somebody. But I'm all alone in the air. What is this about? To test my ability to navigate? As in following waypoints?
  12. I'm still confused. What does OpenCompsite really do? And where do the "64bit file" that it downloads when it updates go? And what is the significance of that "openvr_api.dll from 2021? (In the BIN folder of DCS) Am I using both the WMR and openXR or is it OpenVR? (Yes, I just replaced Quest2 with Reverb G2 this week, so it is all new to me)
  13. Sorry, I could not find any "openvr_api.dll" in that link. In what folder should I look?
  14. Reprojection on, in combo with most variants of AA makes for a wobly experience. And AA off makes for an equivalent shimmering pixellated cloud/horizon screen á la Microprose in 2012. It is straight out unbelievable.
  15. Everybody compensates with the head if in a vehicle that is at an angle; Keeping the head level with the horizon. I do it myself when turning in DCS. #singleplayer
  16. I love the "nipple" With some practice, it is very accurate, and with the right technique, it is great for following moving targets.
  17. I love copilots tiny head movements at startup. They give a little extra mood/dimesion-ish feel. I would find it natural to see him tilt the head in turns, as he adjust to see the world in paralel with the horizon. And it would be a nice immersion "boost"
  18. Ok. So I fiddled around changing acq back and forth and unslaving/slaving a couple of times, and it changed view. And now I see why I miss:
  19. I must check. The way I remember; I have a big box when I have line of sight and missile is in "DIR" In "Hi" there is a small box. (LOAL) Edit: I remember correctly: (It still point to the sky above target, and Hellfire overshoot by a couple of meters. (10-15 feet)
  20. You will have to press "ACQ" on the TSD Sight can be assigned to RHG (Right hand grip)
  21. Came to think of it as I now suspects some erratic altitudes; I have an AI Viggen attacking a ship nearby in the same mission. Supposed to fly at 260 ft. It flies way higher than me/my apache even when my altidude is 450-800 ft. It starts with 260 ft. over sea, and turning over land and will change its relative altitude over land, though
  22. Thank you! JTAC added through DCS tools. All prompts done, and I can fire and even hit all targets. (JTAC command is: "Shift" after first target is hit) Well within constraints. Daytime with clear LOS for both me and drone. No clouds. I believe I might be doing something wrong when slaving: I choose SKR as ACQ, and press "slave" Tads then move to a point in the sky above target. Target outside (under) the monitor screen. PS! I use suggested altitude from the "database" after entering JTAC's coordinates. As in, I use the suggested altitude, and I do not bother with altitude info from JTAC, assuming it is correct in the database. (A little less hassle when entering numbers, wearing Quest2 goggles) Hm..
  23. Using a drone as JTAC with laser, I tried to set acq to SKR, and slave tads to it. It still looks to some point in the sky. How can I get it to see the lased target?
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