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Tusk.V

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Everything posted by Tusk.V

  1. No worries. It's always been that way for me so I'm kind of used to it now. Goes away once everything is up and running. Thanks!
  2. Of course this is released while I’m on vacation! Can’t wait to get back home and try it! Sounds like it’s a winner! Thanks @Nightstorm @bhoop19@Grinnelli and others for the hard work! We just need a Raptor campaign now!
  3. Looks awesome! Any update on the Discord server?
  4. If I knew how, I would try. Maybe @Texac could look at them. Either way, all of these other updates are WAY more important. Thanks!
  5. Are there any plans to update the cockpit textures? It's always seemed just a bit off to me. It's not a big deal at all. Just thought I would ask!
  6. OG Crystal works fine. My Super came in a few weeks ago and the Pimax hand tracker does not and will not work with it. Pimax is working on integrating hand tracking into the Super though. I don't have an ETA on it. Unfortunately, I'll have to wait on them before I can use my SlugMouse to it's full capability. From Pimax: “We sincerely apologize for the long wait caused by the time difference. We have consulted with our R&D engineers and learned that the Super model does not support the hand tracking feature of the old version. Instead, Super will be equipped with a brand-new gesture-recognition function. Please be patient, and we appreciate your understanding and cooperation.”
  7. I love everything about my Super but the mura is noticeable. I've heard of one user getting a replacement headset already.
  8. Thanks for all of the hard work!
  9. I love this! It's awesome that @Grinnelli is back on too. Looking forward to this!
  10. Is the proper sequence of installation Grinelli > Nightstorm > BHooper Thrust Vectoring?
  11. Love this! Great work! Do you have any plans to add it to GitHub so we can see updates a little easier?
  12. It works. Finally got it working on my Pimax Crystal a few days ago. What effects are you all using? I followed Bogey Dope’s video and just used Curves and LumaSharpen but I might disable Luma and switch to the VRToolkit. Thoughts?
  13. Ok. Got it working in my headset. Here's what I noticed.... 1. Crashes when Ultraleap is enabled. 2. ReShade does not open in flatscreen for me. Only in the VR mirror. 3. I had to check the box Sync Effect Runtimes for it to take effect in my Crystal.
  14. The newest version with add-on support. I kept the default shaders selected and it created a reshade-shaders folder in the bin-mit. Also created the .ini file. I haven't checked for the log yet. I will later today. Home does nothing when I'm in DCS. I'm running MT. I usually open DCS from my taskbar so I made sure to open it from the bin-mt file that I selected when I set up Reshade. I did a full clean and repair and I'll reinstall Reshade. Kinda stumped at this point.
  15. I can’t even get Reshade to open up in flatscreen. I selected DCS.exe from the bin-mt folder, then selected DirectX 10/11/12 and OpenXR. When I open DCS, Reshade does not load. Any help?
  16. Has anybody found a fix for this?
  17. Has anybody else noticed that the AIM-9X's go bananas now when you launch them? They fire off like a bottle rocket with no stick.
  18. Sorry about that Megalax! I used this 4K Template (https://www.digitalcombatsimulator.com/en/files/3334682/) and just now saw that he was using your Roughmets. I won't edit or use them.
  19. I don't see 'specular' in my description. description.lua
  20. This is my first livery but I'm not sure how to edit roughmets. Can somebody clean up the underlying VMFA-122, Marines, and Werewolves (on the fuel tank) please? F18C_1_DIF_RoughMet.dds F18C_2_DIF_RoughMet.dds FPU_8A_RoughMet.dds null
  21. I'm haivng issues turning them off too. Why do my reflections look way worse that this? Is it a VR thing?
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