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Everything posted by Tusk.V
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F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
No worries. It's always been that way for me so I'm kind of used to it now. Goes away once everything is up and running. Thanks! -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I'm having the same issue. -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Of course this is released while I’m on vacation! Can’t wait to get back home and try it! Sounds like it’s a winner! Thanks @Nightstorm @bhoop19@Grinnelli and others for the hard work! We just need a Raptor campaign now! -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Looks awesome! Any update on the Discord server? -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
If I knew how, I would try. Maybe @Texac could look at them. Either way, all of these other updates are WAY more important. Thanks! -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Are there any plans to update the cockpit textures? It's always seemed just a bit off to me. It's not a big deal at all. Just thought I would ask! -
OG Crystal works fine. My Super came in a few weeks ago and the Pimax hand tracker does not and will not work with it. Pimax is working on integrating hand tracking into the Super though. I don't have an ETA on it. Unfortunately, I'll have to wait on them before I can use my SlugMouse to it's full capability. From Pimax: “We sincerely apologize for the long wait caused by the time difference. We have consulted with our R&D engineers and learned that the Super model does not support the hand tracking feature of the old version. Instead, Super will be equipped with a brand-new gesture-recognition function. Please be patient, and we appreciate your understanding and cooperation.”
- 352 replies
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- hand tracked cockpit clicking
- oculus
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(and 2 more)
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F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Oh baby! This thing looks fun! -
I love everything about my Super but the mura is noticeable. I've heard of one user getting a replacement headset already.
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F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Thanks for all of the hard work! -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
I love this! It's awesome that @Grinnelli is back on too. Looking forward to this! -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Can't wait. Thank you! -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Is the proper sequence of installation Grinelli > Nightstorm > BHooper Thrust Vectoring? -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Love this! Great work! Do you have any plans to add it to GitHub so we can see updates a little easier? -
Reshade 6.0 gets native support for OpenXr
Tusk.V replied to speed-of-heat's topic in Virtual Reality
It works. Finally got it working on my Pimax Crystal a few days ago. What effects are you all using? I followed Bogey Dope’s video and just used Curves and LumaSharpen but I might disable Luma and switch to the VRToolkit. Thoughts? -
Reshade 6.0 gets native support for OpenXr
Tusk.V replied to speed-of-heat's topic in Virtual Reality
Ok. Got it working in my headset. Here's what I noticed.... 1. Crashes when Ultraleap is enabled. 2. ReShade does not open in flatscreen for me. Only in the VR mirror. 3. I had to check the box Sync Effect Runtimes for it to take effect in my Crystal. -
Reshade 6.0 gets native support for OpenXr
Tusk.V replied to speed-of-heat's topic in Virtual Reality
The newest version with add-on support. I kept the default shaders selected and it created a reshade-shaders folder in the bin-mit. Also created the .ini file. I haven't checked for the log yet. I will later today. Home does nothing when I'm in DCS. I'm running MT. I usually open DCS from my taskbar so I made sure to open it from the bin-mt file that I selected when I set up Reshade. I did a full clean and repair and I'll reinstall Reshade. Kinda stumped at this point. -
Reshade 6.0 gets native support for OpenXr
Tusk.V replied to speed-of-heat's topic in Virtual Reality
I can’t even get Reshade to open up in flatscreen. I selected DCS.exe from the bin-mt folder, then selected DirectX 10/11/12 and OpenXR. When I open DCS, Reshade does not load. Any help? -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Has anybody found a fix for this? -
F-22A Raptor mod enhancement mod
Tusk.V replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
Has anybody else noticed that the AIM-9X's go bananas now when you launch them? They fire off like a bottle rocket with no stick. -
Sorry about that Megalax! I used this 4K Template (https://www.digitalcombatsimulator.com/en/files/3334682/) and just now saw that he was using your Roughmets. I won't edit or use them.
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I don't see 'specular' in my description. description.lua
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This is my first livery but I'm not sure how to edit roughmets. Can somebody clean up the underlying VMFA-122, Marines, and Werewolves (on the fuel tank) please? F18C_1_DIF_RoughMet.dds F18C_2_DIF_RoughMet.dds FPU_8A_RoughMet.dds null
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I'm haivng issues turning them off too. Why do my reflections look way worse that this? Is it a VR thing?
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F/A-18C Modern MPD v 2.1.54 - Updated 25/4/2025
Tusk.V replied to CapnCoke's topic in Utility/Program Mods for DCS World
Really liking this mod! Thank you!- 209 replies
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- grayscale
- situational awareness
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(and 5 more)
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