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NoGoodNews

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About NoGoodNews

  • Birthday October 16

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  • Flight Simulators
    DCS World
  • Location
    Spain

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  1. +1. It does not work also in Persian Gulf. If you are in different flights, it works, But if two players or more are on the same flight. One of them will get stuck "awaiting requested crew member" forever
  2. Thaank you very much!!!! That was it!! For some stupid reason we had in our checklist that the WSO hat to switch the battery bypass ON as his first task, and we've kept doing that coldstart after coldstart Now everything is ok. Thanks again and happy landings
  3. They appear up in external views for both players. Is not that they appear up. Is that they do not come down (neither up) when doing a cold start. If you jump in the plane in the air or with the engines already started (runway start) they work fine. But if you do a cold start with both human Pilot and WSO, they don't work (nor the landing gear) no matter what you do. You can drop them down (both flaps and gear) using the emergency handles. But that's all. Really weird, but we have not been able to use flaps when cold starting since we had the module delivered. Tried almost 30 times with different controls configurations. Nothing Is extremely frustrating
  4. Whenever we are playing two persons as Pilot and WSO, flaps won't move down. We have checked it only happens when two players are on the same plane. Doing the normal startup procedure, when moving flaps down for take off, they won't move at all. No matter the key combination used (nor even clicking directly on the lever in the cockpit) the lever moves down, but flaps stay firmly up. In standalone operations they work fine. It's only when two players act as pilot and wso. Is this a bug?
  5. Whenever we are playing two persons as Pilot and WSO, flaps won't move down. We have checked it only happens when two players are on the same plane. Doing the normal startup procedure, when moving flaps down for take off, they won't move at all. No matter the key combination used (nor even clicking directly on the lever in the cockpit) the lever moves down, but flaps stay firmly up. In standalone operations they work fine. It's only when two players act as pilot and wso. Is this a bug?
  6. Thanks for the input. It's funny as the arrestor hook on the E6 Prowler mod works fine (and both mods share a lot of common files). I think we shall have to wait for Heatblur's Intruder (whenver that happens )
  7. Hello. After digging a lot, I found the "good looking" MER support for 6 Mk 20 Rockeye bombs Just try null { CLSID = "{BRU41A_6*MK20_ROCKEYE}" ,arg_increment = 0.0} I also created a full new VSN_A6A.lua with more realistic lodauts (according to Jane's specifications) Hope this is useful Now I only need to know why this thing does not deploy the arrestor hook Can anyone help me on this??? VSN_A6A.lua
  8. Wow! That was fast and correct! There were some missing textures in the textures folder (I missed unpacking them) Thank you very much for your help
  9. Hello. I downloaded your skin pack (thank you very much for the superb work) but I'm having issues with some of the liveries. All the liveries marked with an asterisk (i understand those are the No-Formation lights versions) are rendered with strange square metal patchworks. I would like to know if I'm doing somenthing wrong or if nullthere is something I'm missing.
  10. It does not work in my server. Planes and ground liveries seem to work ok now. But not ships
  11. Thank you so much. Love this mod. I wish it was propperly included in DCS-Liberation also to take advantage of its phenomenon dynamic campaign generation power. I'm currently building a fictitious Spain/Morocco conflict in Syria Map (quite similar to the Canary Islands) and it is very tedious to do by hand what Liberation can do in a matter of seconds. Thanks again
  12. Download link, no longer working Any possibility to restore it? Thank you very for this superb work
  13. Buenas, y enhorabuena por el mod que parece estupendo. No he podido descargarlo, porque el link suministrado lleva a una pagina en la que no está el archivo. ¿hay alguna posibilidad de resubir o reparar el enlace? Muchas gracias por adelantado
  14. Thank you very much for your script!!! Is awesome! Finally I've been able to make the idiot AI to accurately bomb where ordered without roaming around in circles. Is excellent. Could it be possible to add some addtional features like being able to choose the delay of the bomb dropping sequence to spread them a bit more when launching all? And also, would you have a similar script to enable proper runaway bombing runs. Thanks again for your excellent contribution
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